1. Direction Cosines and Direction Ratios
- Direction Cosines (DCs): If a directed line makes angles with the positive x, y, and z-axes respectively, then its direction cosines are These describe the orientation of the line in space.
- Fundamental Identity: Every set of direction cosines satisfies This is one of the most important identities in 3D Geometry and is used repeatedly to find unknown angles or unknown direction cosines.
- Direction Ratios (DRs): Any three numbers proportional to the direction cosines of a line are called direction ratios of that line. They give the same direction, but they are not required to satisfy any unit-length condition.
- Relation between DCs and DRs: If are direction ratios, then the corresponding direction cosines are The sign depends on the orientation chosen for the directed line.
- Line Joining Two Points: For points and , the direction ratios of the line are After this, divide by the magnitude to obtain the direction cosines if required.
2. Equation of a Line
- Line through a Point and Parallel to a Given Vector: Suppose the line passes through the point with position vector and is parallel to the vector .
- Vector Form: where is a real parameter.
- Cartesian Form: If the point is and the direction ratios are , then
- Line through Two Given Points: If the line passes through points and , then its direction vector is obtained by subtracting coordinates.
- Vector Form: where and are the position vectors of the two points.
- Cartesian Form:
- Special Case: If one of the direction ratios is zero, then the corresponding coordinate remains constant. For example, if the DRs are , then the line is parallel to the z-axis.
3. Angles and Shortest Distance for Lines
- Angle Between Two Lines: If and are direction vectors of two lines, then the acute angle between the lines is The absolute value is taken because the angle between two lines is generally taken to be the acute angle.
- Shortest Distance Between Two Skew Lines: If the lines are non-parallel and non-intersecting, then they are skew. Their shortest distance is Here, gives a vector perpendicular to both lines.
- Important Note: If the two lines are non-parallel and the scalar triple product in the numerator becomes zero, then the shortest distance is zero, so the lines intersect and are coplanar.
- Shortest Distance Between Parallel Lines: If the lines are parallel with common direction vector , then This formula is different from the skew-line formula and must be used only when the lines are parallel.
4. Equation of a Plane
- Normal Form: If is a unit normal vector to a plane and is the perpendicular distance of the plane from the origin, then If the direction cosines of the unit normal are , then the Cartesian form is
- Plane through a Point with Given Normal Vector: If the plane passes through the point with position vector and has normal vector , then
- Vector Form:
- Cartesian Form: If the point is and the normal has components , then
- Plane through Three Non-Collinear Points: If a plane passes through three non-collinear points with position vectors , then This works because the cross product gives a normal to the plane.
- Intercept Form of a Plane: If a plane cuts intercepts on the x, y, z-axes respectively, then
- Family of Planes Through the Intersection of Two Intersecting Planes: If two intersecting planes are and , then every plane through their line of intersection is given by This formula is extremely important in competitive exams.
5. Coplanarity, Angles, and Distance to a Plane
- Coplanarity of Two Lines: Two lines with vector equations and are coplanar if and only if This means the scalar triple product is zero, so the three vectors lie in one plane.
- Angle Between Two Planes: If and are normal vectors to the two planes, then the acute angle between the planes is
- Angle Between a Line and a Plane: If is the direction vector of the line and is the normal vector of the plane, then the angle between the line and the plane is This is because the angle between a line and a plane is complementary to the angle between the line and the plane's normal.
- Distance of a Point from a Plane: For the plane the perpendicular distance of the point is
- Distance Between Two Parallel Planes: If the planes are then the distance between them is Before using this formula, make sure the coefficients of are exactly the same in both equations.
Important Exam Tips for Board Exams
- Always Standardize Cartesian Forms: Before reading a point or direction ratios from a line equation, first rewrite it in the strict standard form For example, rewrite as . This avoids sign mistakes.
- Write Every Step in Distance Problems: In shortest-distance questions, first compute the cross product, then its magnitude, then the scalar triple product, and only after that substitute into the formula. This presentation is important in board exams.
- Use the General Point Method Frequently: If a line is given in symmetric form, write so that a general point on the line becomes This method is the safest for finding intersection points, feet of perpendiculars, and reflected images.
- Do Not Confuse Point and Direction: In 3D geometry, a point such as and a direction vector such as may look similar numerically, but geometrically they mean different things. Always state clearly whether you are using a point or a direction vector.
Important Exam Tips for JEE Main & Advanced
- Use the Family of Planes Shortcut Immediately: If a plane has to pass through the intersection of two planes, do not first find the line of intersection unless absolutely necessary. Start directly with Then use the extra condition to get .
- Memorize the Image and Foot Formula: For the plane and point , gives the image of the point in the plane. Replacing by gives the foot of the perpendicular.
- Switch to Vectors When Geometry Looks Messy: Many 3D problems become shorter in vector language. Coplanarity becomes scalar triple product zero, perpendicularity becomes dot product zero, and normals often come from cross products.
- Choose Smart Coordinates or Parameters: In JEE Main, saving time is critical. When solving for a point on the line of intersection of two planes, set one variable conveniently, often , and solve the resulting two linear equations. This is much faster than full elimination in many questions.