Scalars, Vectors, and the Position Vector

Some physical quantities are fully described by a single number with a unit — time, mass, temperature, distance, speed, volume, density, work. These are scalars. Others need a direction as well — displacement, velocity, force, acceleration. These are vectors.

Definition: a quantity that has magnitude as well as direction is called a vector.

Geometrically, a vector is a directed line segment: an arrow AB→\overrightarrow{AB} from an initial point AA to a terminal point BB. The distance between AA and BB is the magnitude (or length), written ∣AB→∣\left|\overrightarrow{AB}\right| or ∣a⃗∣|\vec{a}| — and since a length is never negative, a statement like ∣a⃗∣<0|\vec{a}| < 0 has no meaning.

Directed segment from A to B and a position vector with direction angles

Position vector

Fix the origin O(0,0,0)O(0, 0, 0) of a right-handed coordinate system. For any point P(x,y,z)P(x, y, z), the vector OP→\overrightarrow{OP} is called the position vector of PP with respect to OO. By the distance formula,

∣OP→∣=x2+y2+z2\left|\overrightarrow{OP}\right| = \sqrt{x^2 + y^2 + z^2}

In practice the position vectors of points A,B,CA, B, C are written a⃗,b⃗,c⃗\vec{a}, \vec{b}, \vec{c}.

Direction cosines and direction ratios

Let r⃗=OP→\vec{r} = \overrightarrow{OP} make angles α,β,γ\alpha, \beta, \gamma with the positive xx-, yy- and zz-axes. These are the direction angles, and their cosines

l=cos⁡α=xr,m=cos⁡β=yr,n=cos⁡γ=zr(r=∣r⃗∣)l = \cos\alpha = \frac{x}{r}, \quad m = \cos\beta = \frac{y}{r}, \quad n = \cos\gamma = \frac{z}{r} \qquad (r = |\vec{r}|)

are the direction cosines of r⃗\vec{r}. The coordinates of PP can then be written (lr,mr,nr)(lr, mr, nr).

Key Point: direction cosines always satisfy l2+m2+n2=1l^2 + m^2 + n^2 = 1. Any triple of numbers a,b,ca, b, c proportional to l,m,nl, m, n (that is, a=λla = \lambda l, etc.) are called direction ratios — and in general a2+b2+c2≠1a^2 + b^2 + c^2 \neq 1. Cosines are the normalised, unique-up-to-sign version; ratios are any convenient scaling.

A quick test: can α=45∘,β=60∘,γ=120∘\alpha = 45^\circ, \beta = 60^\circ, \gamma = 120^\circ be direction angles of some vector? Check cos⁡245∘+cos⁡260∘+cos⁡2120∘=12+14+14=1\cos^2 45^\circ + \cos^2 60^\circ + \cos^2 120^\circ = \dfrac{1}{2} + \dfrac{1}{4} + \dfrac{1}{4} = 1 — yes. But 30∘,45∘,60∘30^\circ, 45^\circ, 60^\circ gives 34+12+14=32≠1\dfrac{3}{4} + \dfrac{1}{2} + \dfrac{1}{4} = \dfrac{3}{2} \neq 1 — impossible.

Types of Vectors

  1. Zero (null) vector 0⃗\vec{0}: initial and terminal points coincide. Its magnitude is 00 and it has no definite direction (or, equivalently, any direction). AA→\overrightarrow{AA}, BB→\overrightarrow{BB} all represent 0⃗\vec{0}.

  2. Unit vector: magnitude exactly 11. The unit vector in the direction of a⃗\vec{a} is written a^\hat{a}.

  3. Coinitial vectors: two or more vectors with the same initial point.

  4. Collinear vectors: vectors parallel to the same line, irrespective of their magnitudes and directions (same or opposite directions both count).

  5. Equal vectors: a⃗=b⃗\vec{a} = \vec{b} when they have the same magnitude AND the same direction — regardless of where their initial points sit.

  6. Negative of a vector: −a⃗-\vec{a} has the same magnitude as a⃗\vec{a} but the opposite direction; BA→=−AB→\overrightarrow{BA} = -\overrightarrow{AB}.

Key Point (free vectors): throughout this chapter a vector may be slid parallel to itself — displaced without changing magnitude or direction — and it remains the same vector. Such vectors are called free vectors. This is what lets us redraw vectors tail-to-tip when adding them in the next section.

The true/false traps, settled once

  • a⃗\vec{a} and −a⃗-\vec{a} are collinear (they are parallel to the same line). ✓
  • Two collinear vectors need not be equal in magnitude. ✗ as a claim of "always".
  • Two vectors of the same magnitude need not be collinear — direction is unconstrained. ✗
  • Even collinear vectors with the same magnitude need not be equal: they can point opposite ways. ✗

The only combination that forces equality is same magnitude and same direction.

Solved Examples

Example 1: Classifying quantities

Classify as scalar or vector: (i) 55 seconds, (ii) 1000 cm31000\ \text{cm}^3, (iii) 1010 newton, (iv) 3030 km/hr, (v) 10 g/cm310\ \text{g/cm}^3, (vi) 2020 m/s towards north.

Solution:

  1. Ask one question per item: does a direction come attached?
  2. Classify: (i) time — scalar; (ii) volume — scalar; (iii) force — vector; (iv) speed — scalar (no direction stated); (v) density — scalar; (vi) velocity — vector (direction "towards north" attached).

Answer: vectors: (iii) and (vi); the rest are scalars. Speed vs velocity is exactly the scalar/vector split of the same physical idea.


Example 2: A displacement, described precisely

Describe the vector representing a displacement of 4040 km, 30∘30^\circ east of north.

Solution:

  1. Direction first: start facing north, rotate 30∘30^\circ towards the east — that ray fixes the direction.
  2. Magnitude: the arrow has length representing 4040 km on the chosen scale.

Answer: an arrow of length 4040 km (to scale) from the starting point, inclined 30∘30^\circ from the north direction towards the east.


Example 3: Direction cosines from components

Find the magnitude and direction cosines of the position vector of P(3,−2,6)P(3, -2, 6).

Solution:

  1. Magnitude: r=32+(−2)2+62=9+4+36=49=7r = \sqrt{3^2 + (-2)^2 + 6^2} = \sqrt{9 + 4 + 36} = \sqrt{49} = 7.
  2. Divide each coordinate by rr: l=37l = \dfrac{3}{7}, m=−27m = -\dfrac{2}{7}, n=67n = \dfrac{6}{7}.
  3. Check: 9+4+3649=1\dfrac{9 + 4 + 36}{49} = 1. ✓

Answer: magnitude 77; direction cosines (37,−27,67)\left(\dfrac{3}{7}, -\dfrac{2}{7}, \dfrac{6}{7}\right).


Example 4: Equal direction angles

A vector makes equal angles α\alpha with the positive xx-, yy- and zz-axes. Find cos⁡α\cos\alpha.

Solution:

  1. Use the identity: l2+m2+n2=1l^2 + m^2 + n^2 = 1 with l=m=n=cos⁡αl = m = n = \cos\alpha.
  2. Solve: 3cos⁡2α=13\cos^2\alpha = 1, so cos⁡α=±13\cos\alpha = \pm\dfrac{1}{\sqrt{3}}.

Answer: cos⁡α=±13\cos\alpha = \pm\dfrac{1}{\sqrt{3}} (about 54.7∘54.7^\circ for the positive value — not 60∘60^\circ, a common guess).


Example 5: Vectors on a square

ABCDABCD is a square with vectors drawn as a⃗=AB→\vec{a} = \overrightarrow{AB}, b⃗=DC→\vec{b} = \overrightarrow{DC}, c⃗=CB→\vec{c} = \overrightarrow{CB} and d⃗=AD→\vec{d} = \overrightarrow{AD}. Identify which pairs are (i) equal, (ii) collinear but not equal.

Solution:

  1. Equal needs same magnitude and same direction: AB→\overrightarrow{AB} and DC→\overrightarrow{DC} are opposite sides traversed the same way — same length, same direction: a⃗=b⃗\vec{a} = \vec{b}. ✓
  2. Collinear but not equal: CB→\overrightarrow{CB} and AD→\overrightarrow{AD} are parallel to the same line but point opposite ways: collinear, not equal (c⃗=−d⃗\vec{c} = -\vec{d}).

Answer: (i) a⃗=b⃗\vec{a} = \vec{b}; (ii) c⃗\vec{c} and d⃗\vec{d} — parallel line, opposite direction.


Example 6: True or false, with reasons

Decide: (i) a⃗\vec{a} and −a⃗-\vec{a} are collinear. (ii) Two collinear vectors are always equal in magnitude. (iii) Two vectors having the same magnitude are collinear. (iv) Two collinear vectors of the same magnitude are equal.

Solution:

  1. (i) True — opposite directions along the same line still count as collinear.
  2. (ii) False — collinearity says nothing about lengths: a⃗\vec{a} and 3a⃗3\vec{a} are collinear.
  3. (iii) False — equal lengths with unrelated directions (say i^\hat{i} and j^\hat{j}) are not collinear.
  4. (iv) False — a⃗\vec{a} and −a⃗-\vec{a} have equal magnitude and are collinear, yet are unequal (opposite directions).

Answer: T, F, F, F — only "same magnitude and same direction" forces equality.