The Basic Rule
- An experiment (tossing a coin, drawing a card) has outcomes; the list of all of them is the sample space.
- An event is a group of outcomes. When every outcome is equally likely,
- . A sure event has probability 1 and an impossible one 0.
- Give answers in lowest terms; , 0.15 and 15% are the same probability.
For example: a number from 1 to 20 is a multiple of 6 in 3 ways (6, 12, 18), so .
Complement and Odds
- . Use it for 'not' and 'at least one'.
- Odds in favour a : b mean .
- Odds against a : b mean .
- From , the odds in favour are and the odds against are .
For example: odds in favour of 5 : 6 give and ; the odds against are 6 : 5.
Numbers and Letters
- Multiples of k from 1 to n: n divided by k, remainder dropped.
- Multiples of a or b: add both counts, then subtract the multiples of the LCM.
- Primes: 15 up to 50, 25 up to 100; 1 is not a prime.
- Perfect squares: 7 up to 50, 10 up to 100. Two-digit numbers: 90.
- A letter from a word: count repeats too. ACCOUNTANT: 10 letters, 4 vowels.
For example: from 1 to 60, multiples of 5 or 6 number , so .
Calendar Questions
- An ordinary year is 52 weeks and 1 spare day; a leap year is 52 weeks and 2 spare days in a row.
- A leap year's spare pair is one of 7: (Sun, Mon), (Mon, Tue), and so on to (Sat, Sun).
- 53 Sundays: in an ordinary year and in a leap year.
- In a leap year, 53 of either of two neighbouring days: ; 53 of both: .
- 53 of either of two days that are not neighbours, such as Sunday or Thursday: .
Coins
- n coins, or one coin tossed n times: outcomes (2, 4, 8, 16, 32).
- Exactly k heads: . The counts run 1, 3, 3, 1 for three coins and 1, 4, 6, 4, 1 for four.
- At least one head: .
- One head and one tail with two coins is HT or TH, so .
- Tossing until the first head: it comes on toss k with probability .
For example: three coins, at most one head: .
One Die and Two Dice
- One die: even 3, prime 3 (2, 3, 5), more than 4: 2.
- Two dice: 36 outcomes; (2, 5) and (5, 2) are different.
- A sum s has ways, so the sums 2 to 12 have 1, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1 ways.
- A coin and a die: 12 outcomes, or multiply the two chances.
For example: a sum of 5 or less has ways, so .
Two-Dice Counts (out of 36)
- Doublet 6; sum even 18; sum prime 15; sum a multiple of 3: 12; sum a multiple of 4: 9.
- Product odd 9 (both numbers odd); product even 27.
- At least one six 11; exactly one six 10.
- A difference of k has ways: 10, 8, 6, 4 and 2 for k = 1 to 5.
- Three dice: 216 outcomes. All three the same: 6 ways, so . Sum 18: 1 way. Sum 17: 3 ways.
The Pack of 52
- 4 suits of 13: spades and clubs black, hearts and diamonds red.
- 13 ranks of 4 cards each: A, 2 to 10, J, Q, K.
- Face cards (J, Q, K): 12, 6 of them red. Honours (A, K, Q, J): 16. Number cards (2 to 10): 36.
- For 'or', subtract the overlap: a diamond or a 7 is .
- The bottom of a one-card answer divides 52.
For example: a diamond that is not a face card: 10 cards, so .
Two Cards
- Drawn together: pairs. Both from a group of g cards: .
- One after another without replacement: , where b counts what is left after the first draw.
- With replacement: .
- 'One of each', drawn together, covers both orders.
For example: both kings is without replacement and with replacement. One red and one black drawn together: .
Balls, Bags and Tickets
- and .
- Both red: . One red and one blue: pairs over .
- Same colour: add the 'both red', 'both blue' and other counts.
- At least one red: .
- Missing count: turn the probability into parts of the total.
- Tickets numbered 1 to n work like numbers from 1 to n.
For example: 3 red and 6 blue, two drawn together: both blue is .
Or, And, Independent Events
- ; in set notation is “or”, is “and”, is “not A”.
- Mutually exclusive: .
- Independent: .
- Two steps (a bag, then a ball): multiply along each path, then add.
- Three groups, everyone in at least one: exactly one + exactly two + all three = total; exactly one + 2 times exactly two + 3 times all three = sum of the group sizes.
Two or Three People
- With chances p and q: both ; neither ; at least one ; exactly one .
- 'The problem is solved' and 'the target is hit' mean at least one succeeds.
- Two people contradict each other when exactly one tells the truth.
- With three people, 'exactly two' has three cases, each with one failure.
For example: chances and : neither is , so the problem is solved with probability .
Before the Exam
Mistakes to avoid:
- the 11 sums of two dice taken as equally likely;
- (2, 3) and (3, 2) counted as one outcome;
- 'at least one' worked as 'exactly one', or as P(none);
- a red king counted twice in 'red or king';
- a draw without replacement worked as with replacement;
- odds given as the probability;
- a leap year taken as 365 days, or 1 as a prime.
Then take the Chapter Test: 25 questions in 25 minutes, for a right answer and for a wrong one.