Key Concepts and Formulas

Scalars and Vectors

  • Scalars: Quantities with magnitude only (e.g., distance, speed, mass).
  • Vectors: Quantities with both magnitude and direction (e.g., displacement, velocity, force). They obey the laws of vector algebra.

Vector Operations

  • Magnitude of a Vector: A=Ax2+Ay2+Az2|\vec{A}| = \sqrt{A_x^2 + A_y^2 + A_z^2}.
  • Resultant of Two Vectors: A+B=A2+B2+2ABcos(θ)|\vec{A} + \vec{B}| = \sqrt{A^2 + B^2 + 2AB\cos(\theta)}.
  • Resolution of a Vector: Ax=Acos(θ)A_x = A \cos(\theta), Ay=Asin(θ)A_y = A \sin(\theta).
  • Scalar (Dot) Product: A scalar quantity given by AB=ABcos(θ)=AxBx+AyBy+AzBz\vec{A} \cdot \vec{B} = AB\cos(\theta) = A_x B_x + A_y B_y + A_z B_z. It is used to find the work done or the angle between vectors.
  • Vector (Cross) Product: A vector quantity with magnitude A×B=ABsin(θ)|\vec{A} \times \vec{B}| = AB\sin(\theta) and direction perpendicular to the plane of A and B, given by the right-hand rule. It is used to find torque and angular momentum.

Projectile Motion (launched from ground)

  • Equation of Trajectory: y=(tanθ0)xg2(v0cosθ0)2x2y = (\tan\theta_0)x - \frac{g}{2(v_0\cos\theta_0)^2}x^2
  • Time of Flight (TfT_f): Tf=2v0sinθ0gT_f = \frac{2v_0\sin\theta_0}{g}
  • Maximum Height (HmaxH_{max}): Hmax=(v0sinθ0)22gH_{max} = \frac{(v_0\sin\theta_0)^2}{2g}
  • Horizontal Range (R): R=v02sin(2θ0)gR = \frac{v_0^2\sin(2\theta_0)}{g}

Uniform Circular Motion (UCM)

  • Centripetal Acceleration (aca_c): ac=v2r=ω2ra_c = \frac{v^2}{r} = \omega^2 r
  • Relation between Linear and Angular Velocity: v=ωrv = \omega r
  • Time Period (T): T=2πωT = \frac{2\pi}{\omega}