Letting the Clock Run: Position and Displacement in a Plane

Sections 1 to 3 built you a complete algebra of vectors. You can scale them, add them head to tail, subtract them, resolve them into components and get an exact number out at the end. But every vector so far has been frozen — an arrow sitting still on the page.

Now we let the clock run. The particle moves, so its position vector changes with time, and once a vector is allowed to change with time, two brand-new vectors are born from it: velocity and acceleration. That is the whole of this section.

The position vector, again — but now it depends on tt

A particle P sits somewhere in the x-y plane. Section 1 told you to point an arrow at it from the origin; Section 3 told you to write that arrow in components. Put those together:

Key Point: The position vector of a particle P in the x-y plane, measured from the origin O of the reference frame, is r⃗=xi^+yj^\vec{r} = x\hat{i} + y\hat{j} where xx and yy are the components of r⃗\vec{r} along the x- and y-axes — which is to say, they are simply the coordinates of the particle.

That last clause is worth pausing on. In a plane, "the coordinates of a point" and "the components of its position vector" are the same two numbers. That is not a coincidence, it is the whole reason the coordinate system is useful.

As the particle moves, xx and yy become functions of time, so r⃗\vec{r} becomes a function of time:

r⃗(t)=x(t) i^+y(t) j^\vec{r}(t) = x(t)\,\hat{i} + y(t)\,\hat{j}

A single vector equation, but it carries two independent pieces of information. Hold on to that — it comes back at the end of the section as the most important idea in the chapter.

Displacement along a curved path

Let the particle move along the curve shown in the figure below. At time tt it is at P, with position vector r⃗\vec{r}. At a later time t′t' it is at P′', with position vector r⃗ ′\vec{r}^{\,\prime}. The displacement over that interval is

Δr⃗=r⃗ ′−r⃗\Delta\vec{r} = \vec{r}^{\,\prime} - \vec{r}

and it is directed from P to P′' — the straight arrow that closes the gap, exactly as Section 1 defined it and Section 2 taught you to construct by subtraction.

Now put it in components, which is where all the power is:

Δr⃗=(x′i^+y′j^)−(xi^+yj^)=Δx i^+Δy j^\Delta\vec{r} = \left(x'\hat{i} + y'\hat{j}\right) - \left(x\hat{i} + y\hat{j}\right) = \Delta x\,\hat{i} + \Delta y\,\hat{j}

whereΔx=x′−x,Δy=y′−y\text{where} \qquad \Delta x = x' - x, \qquad \Delta y = y' - y

Key Point: Δr⃗=Δx i^+Δy j^\Delta\vec{r} = \Delta x\,\hat{i} + \Delta y\,\hat{j}. The change in the position vector is the vector built out of the changes in the coordinates. You never subtract magnitudes; you subtract coordinates, one axis at a time.

[Board Important] Look at the figure again: the curve between P and P′' may be long and loopy, but Δr⃗\Delta\vec{r} is a straight arrow from start to finish. Displacement does not care about the path — only about where you began and where you ended. Section 1 hammered this; it stays true when the path curves in a plane, and it is the reason a runner who completes one lap of a track has zero displacement and several hundred metres of path length.

Average velocity — a vector, and it lies along Δr⃗\Delta\vec{r}

The definition is the one you already know from Chapter 2, promoted to vectors:

Key Point: The average velocity of an object over a time interval Δt\Delta t is the displacement divided by that interval: v⃗ˉ=Δr⃗Δt=Δx i^+Δy j^Δt=ΔxΔti^+ΔyΔtj^\bar{\vec{v}} = \frac{\Delta\vec{r}}{\Delta t} = \frac{\Delta x\,\hat{i} + \Delta y\,\hat{j}}{\Delta t} = \frac{\Delta x}{\Delta t}\hat{i} + \frac{\Delta y}{\Delta t}\hat{j} so that v⃗ˉ=vˉxi^+vˉyj^\bar{\vec{v}} = \bar{v}_x\hat{i} + \bar{v}_y\hat{j}.

Here is the geometric fact that makes the next block work. Dividing a vector by a scalar is multiplication by 1/Δt1/\Delta t — Section 2's operation. And Δt\Delta t is always positive (time runs forward), so 1/Δt1/\Delta t is positive, so:

Key Point: v⃗ˉ\bar{\vec{v}} has exactly the same direction as Δr⃗\Delta\vec{r}. It is the chord from P to P′', rescaled. Nothing else.

Average velocity versus average speed

These two are different animals and examiners love the difference.

Quantity Definition Type Notes
Average velocity v⃗ˉ\bar{\vec{v}} displacement ÷\div time Vector direction is that of Δr⃗\Delta\vec{r}
Average speed path length ÷\div time Scalar never negative, never zero unless the body never moved

Because the path length is always at least as long as the straight-line displacement, the average speed is always greater than or equal to the magnitude of the average velocity. They are equal only when the motion is along a straight line without reversing. On a curve they are genuinely different numbers — Example 4 works one out.

[NEET Important] A very common one-liner: can the average speed be zero if the average velocity is zero? No. The reverse — average velocity zero while average speed is not — happens every time a body returns to where it started.

Instantaneous Velocity: Why the Chord Becomes the Tangent

Average velocity tells you about a whole interval. It cannot tell you how fast the particle is going right now, at this instant, at this point of the curve. For that we do what Chapter 2 did in one dimension: shrink the interval to nothing.

 v⃗=lim⁡Δt→0Δr⃗Δt=dr⃗dt \boxed{\ \vec{v} = \lim_{\Delta t \to 0}\frac{\Delta\vec{r}}{\Delta t} = \frac{d\vec{r}}{dt}\ }

This is called the instantaneous velocity, or usually just "the velocity". Everything else in this section leans on it.

Doing the limit in components

The limit of a vector is taken component by component, because the unit vectors i^\hat{i} and j^\hat{j} are fixed — they do not change with time, so they come straight out of the limit:

v⃗=lim⁡Δt→0(ΔxΔti^+ΔyΔtj^)=i^lim⁡Δt→0ΔxΔt+j^lim⁡Δt→0ΔyΔt\vec{v} = \lim_{\Delta t \to 0}\left(\frac{\Delta x}{\Delta t}\hat{i} + \frac{\Delta y}{\Delta t}\hat{j}\right) = \hat{i}\lim_{\Delta t \to 0}\frac{\Delta x}{\Delta t} + \hat{j}\lim_{\Delta t \to 0}\frac{\Delta y}{\Delta t}

v⃗=dxdti^+dydtj^=vxi^+vyj^wherevx=dxdt,vy=dydt\vec{v} = \frac{dx}{dt}\hat{i} + \frac{dy}{dt}\hat{j} = v_x\hat{i} + v_y\hat{j} \qquad \text{where} \qquad v_x = \frac{dx}{dt},\quad v_y = \frac{dy}{dt}

Key Point — the whole toolkit in one place: v⃗=vxi^+vyj^,vx=dxdt,vy=dydt\vec{v} = v_x\hat{i} + v_y\hat{j}, \qquad v_x = \frac{dx}{dt}, \qquad v_y = \frac{dy}{dt} v=∣v⃗∣=vx2+vy2,tan⁡θ=vyvx,θ=tan⁡−1 ⁣(vyvx)v = |\vec{v}| = \sqrt{v_x^2 + v_y^2}, \qquad \tan\theta = \frac{v_y}{v_x}, \qquad \theta = \tan^{-1}\!\left(\frac{v_y}{v_x}\right) and going the other way, vx=vcos⁡θv_x = v\cos\theta and vy=vsin⁡θv_y = v\sin\theta.

So if you are handed x(t)x(t) and y(t)y(t), you differentiate each one separately and you are done. No geometry, no protractor. That is the payoff of Section 3.

The magnitude vv is the speed — a scalar, never negative. The angle θ\theta is measured from the positive x-axis, and Section 3's warning still applies in full force:

[JEE Tip] tan⁡−1\tan^{-1} on a calculator returns an angle between −90°-90° and +90°+90° only. Always look at the signs of vxv_x and vyv_y and fix the quadrant. A particle with vx=−3v_x = -3 and vy=−4v_y = -4 (m/s) is moving into the third quadrant at 233.13°233.13°, not at 53.13°53.13°, even though the calculator says 53.13°53.13°.

And now the single most examined idea in this section

Chord shrinking to the tangent, and the whirled stone flying off tangentially

Look at panel (b). The particle is at P. Take a big interval Δt1\Delta t_1 and the displacement Δr⃗1\Delta\vec{r}_1 is a long chord, cutting well across the curve — the average velocity along it is a poor description of what is happening at P. Take a smaller interval Δt2\Delta t_2: shorter chord, and it has swung round a little. Smaller still, Δt3\Delta t_3: shorter again, swung round further.

The chords keep swinging in the same direction and they stop swinging at exactly one line — the tangent to the path at P.

Key Point (learn the sentence): As Δt→0\Delta t \to 0, Δr⃗\Delta\vec{r} becomes vanishingly small and lies along the tangent to the path. Therefore the direction of the velocity at any point on the path of an object is tangential to the path at that point, and is in the direction of motion.

Two words in there are load-bearing. Tangential fixes the line. In the direction of motion fixes which way along that line — a tangent line has two directions and the velocity picks the one the particle is actually heading.

Why this is not just geometry

A stone tied to a string is whirled in a horizontal circle. Cut the string. Which way does the stone go?

Almost everyone's first instinct is "outward, along the radius" — because that is where you feel the pull. It is wrong. Panel (c) has the answer: the stone leaves along the tangent, because at the instant the string snapped, the tangent was the direction the stone's velocity already had, and with no force to bend it any more, it simply keeps that velocity.

Once you see it, you see it everywhere:

  • Sparks fly off a grinding wheel along tangents, in straight lines.
  • Mud flies off a bicycle tyre tangentially — which is exactly where the mudguard is placed.
  • A hammer thrower releases at a carefully chosen point of the circle, because release point sets the tangent, and the tangent sets the direction of flight.

[NEET Important] This appears as a one-line recall question almost every year, usually as "a stone whirled in a circle is released; it moves along _". The answer is the tangent at the point of release.

A cross-check that costs five seconds

If you also know the equation of the path in the form y=f(x)y = f(x), then the slope of the tangent at any point is dy/dxdy/dx. But the tangent direction is the velocity direction, whose slope is vy/vxv_y/v_x. So:

dydx=vyvx\frac{dy}{dx} = \frac{v_y}{v_x}

[JEE Tip] Whenever a problem gives you x(t)x(t) and y(t)y(t), eliminate tt to get the trajectory y=f(x)y = f(x), then check that dy/dxdy/dx at your point equals vy/vxv_y/v_x. If they agree, your differentiation was right. Example 3 runs the check explicitly. It is the cheapest verification in the chapter.

One more distinction, because it gets confused

∣v⃗∣|\vec{v}| is the speed. Speed is about how fast; direction is about which way. In a plane those two can change completely independently:

  • speed changing, direction fixed — a car accelerating down a straight road;
  • speed fixed, direction changing — a car going round a roundabout at a steady 30 km/h;
  • both changing — almost everything else.

The velocity vector has changed in all three cases. Which brings us to acceleration.

Acceleration in a Plane — and Why It Need Not Point Where You Are Going

Velocity is a vector. If it changes — in size, or in direction, or in both — there is an acceleration. The definitions run exactly parallel to the previous block.

Average acceleration

a⃗ˉ=Δv⃗Δt=Δ(vxi^+vyj^)Δt=ΔvxΔti^+ΔvyΔtj^\bar{\vec{a}} = \frac{\Delta\vec{v}}{\Delta t} = \frac{\Delta\left(v_x\hat{i} + v_y\hat{j}\right)}{\Delta t} = \frac{\Delta v_x}{\Delta t}\hat{i} + \frac{\Delta v_y}{\Delta t}\hat{j}

a⃗ˉ=aˉxi^+aˉyj^\bar{\vec{a}} = \bar{a}_x\hat{i} + \bar{a}_y\hat{j}

Since Δt>0\Delta t > 0, the average acceleration points the same way as Δv⃗\Delta\vec{v}, the change in velocity — and Δv⃗=v⃗2−v⃗1\Delta\vec{v} = \vec{v}_2 - \vec{v}_1 is a vector subtraction, which you carry out by the triangle law of Section 2 or by components. Getting Δv⃗\Delta\vec{v} right is where most of the marks are won or lost.

Instantaneous acceleration

 a⃗=lim⁡Δt→0Δv⃗Δt=dv⃗dt=axi^+ayj^ ax=dvxdt,ay=dvydt\boxed{\ \vec{a} = \lim_{\Delta t \to 0}\frac{\Delta\vec{v}}{\Delta t} = \frac{d\vec{v}}{dt} = a_x\hat{i} + a_y\hat{j}\ } \qquad a_x = \frac{dv_x}{dt}, \qquad a_y = \frac{dv_y}{dt}

And since vx=dx/dtv_x = dx/dt, the components can be written straight in terms of the coordinates:

ax=d2xdt2,ay=d2ydt2a_x = \frac{d^2x}{dt^2}, \qquad a_y = \frac{d^2y}{dt^2}

So the full chain is: differentiate x(t)x(t) and y(t)y(t) once to get velocity, twice to get acceleration. Two separate one-dimensional differentiations, never mixed.

Now the sentence that separates a plane from a line

In Chapter 2 the acceleration had nowhere to go. Motion was along a line, so a⃗\vec{a} was either along v⃗\vec{v} (speeding up) or exactly opposite to it (slowing down). Plus or minus. Two options.

Key Point (examined almost verbatim): In one dimension, the velocity and the acceleration of an object are always along the same straight line — either in the same direction or in the opposite direction. However, for motion in two or three dimensions, the velocity and acceleration vectors may have any angle between 0°0° and 180°180° between them.

Read that twice. It is the licence that makes projectiles and circles possible, and it is the single fact most often thrown away by students who carry one-dimensional habits into a plane.

Four cases for the angle between velocity and acceleration vectors

What each case means, physically

Angle between v⃗\vec{v} and a⃗\vec{a} Speed Direction of motion This is
0°0° (a⃗\vec{a} along v⃗\vec{v}) increases unchanged straight line, speeding up
180°180° (a⃗\vec{a} opposite v⃗\vec{v}) decreases unchanged straight line, slowing down (can stop and reverse)
90°90° (a⃗\vec{a} perpendicular to v⃗\vec{v}) constant turning uniform circular motion (Section 6)
acute, between 0°0° and 90°90° increases turning a curved path, gaining speed
obtuse, between 90°90° and 180°180° decreases turning a curved path, losing speed

Everything in this table follows from one idea, so learn the idea rather than the five rows:

Key Point: Split a⃗\vec{a} into a piece along v⃗\vec{v} and a piece perpendicular to v⃗\vec{v}.

  • The parallel piece changes the speed — forward if it points along v⃗\vec{v}, backward if against.
  • The perpendicular piece changes only the direction — it turns the velocity without touching its length.

So the angle between v⃗\vec{v} and a⃗\vec{a} is not a decoration. It is the whole story of what the motion is about to do.

That is why the 90°90° case is so remarkable: the acceleration is not zero, it is doing real work every instant, yet the speed never changes by so much as a millimetre per second. Section 6 builds uniform circular motion on exactly this. And the general in-between case is projectile motion, where a⃗\vec{a} points straight down while v⃗\vec{v} swings from up-and-forward to down-and-forward — Section 5's territory.

Three traps, in the order they cost marks

[JEE Tip] Trap 1: ∣a⃗∣≠d∣v⃗∣dt|\vec{a}| \neq \dfrac{d|\vec{v}|}{dt}. The magnitude of the acceleration is not the rate of change of speed. Only the component of a⃗\vec{a} along the direction of motion is. In uniform circular motion ∣a⃗∣=v2/R|\vec{a}| = v^2/R, a perfectly respectable non-zero number, while d∣v⃗∣/dt=0d|\vec{v}|/dt = 0. Confusing the two is probably the most expensive single mistake in this chapter.

Trap 2: zero speed does not mean zero acceleration. A ball thrown vertically upward has v=0v = 0 at the top of its flight, and a=ga = g downward the entire time, including at that instant. In a plane the same thing happens whenever a particle's velocity passes through zero.

Trap 3: constant speed does not mean zero acceleration. Constant speed only kills the parallel part of a⃗\vec{a}. The perpendicular part is free to be as large as it likes. "Uniform speed" and "uniform velocity" are not the same phrase, and only the second one forces a⃗=0⃗\vec{a} = \vec{0}.

Key Point: a⃗=0⃗\vec{a} = \vec{0} if and only if both the speed and the direction of v⃗\vec{v} are constant — that is, only for uniform velocity, motion in a straight line at a steady speed.

Motion in a Plane with Constant Acceleration

Here is the case that matters most, because it covers a projectile, a charged particle in a uniform electric field, a puck sliding on a tilted air table, and every "constant force" problem you will meet next year.

Constant acceleration means a⃗\vec{a} is a constant vector — fixed in magnitude and fixed in direction. Not "constant speed", not "constant magnitude of acceleration". A constant vector.

Deriving the velocity equation

If a⃗\vec{a} is constant over an interval, then the average acceleration over that interval simply is that constant value. Let the velocity be v⃗0\vec{v}_0 at t=0t = 0 and v⃗\vec{v} at time tt. By definition,

a⃗=v⃗−v⃗0t−0=v⃗−v⃗0t\vec{a} = \frac{\vec{v} - \vec{v}_0}{t - 0} = \frac{\vec{v} - \vec{v}_0}{t}

 v⃗=v⃗0+a⃗t (Equation 1, vector form)\boxed{\ \vec{v} = \vec{v}_0 + \vec{a}t\ } \qquad \textbf{(Equation 1, vector form)}

One vector equation. Now resolve it — a vector equation is true if and only if it is true in each component separately (Section 3):

vx=v0x+axt,vy=v0y+ayt(Equation 1, components)v_x = v_{0x} + a_x t, \qquad v_y = v_{0y} + a_y t \qquad \textbf{(Equation 1, components)}

Deriving the position equation

For constant acceleration the velocity changes at a steady rate, so over the interval from 00 to tt the average velocity is the plain arithmetic mean of the endpoints:

v⃗ˉ=v⃗0+v⃗2\bar{\vec{v}} = \frac{\vec{v}_0 + \vec{v}}{2}

and the displacement is the average velocity multiplied by the time interval:

r⃗−r⃗0=v⃗ˉ t=(v⃗0+v⃗2)t=(v⃗0+(v⃗0+a⃗t)2)t=(v⃗0+12a⃗t)t\vec{r} - \vec{r}_0 = \bar{\vec{v}}\,t = \left(\frac{\vec{v}_0 + \vec{v}}{2}\right)t = \left(\frac{\vec{v}_0 + \left(\vec{v}_0 + \vec{a}t\right)}{2}\right)t = \left(\vec{v}_0 + \frac{1}{2}\vec{a}t\right)t

 r⃗=r⃗0+v⃗0t+12a⃗t2 (Equation 2, vector form)\boxed{\ \vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2}\vec{a}t^2\ } \qquad \textbf{(Equation 2, vector form)}

Two quick sanity checks, both worth making. Put t=0t = 0: you get r⃗=r⃗0\vec{r} = \vec{r}_0, correct. Differentiate with respect to tt: you get v⃗0+a⃗t\vec{v}_0 + \vec{a}t, which is Equation 1, also correct. A formula that survives both checks is almost certainly the right one.

In components:

x=x0+v0xt+12axt2,y=y0+v0yt+12ayt2(Equation 2, components)x = x_0 + v_{0x}t + \frac{1}{2}a_x t^2, \qquad y = y_0 + v_{0y}t + \frac{1}{2}a_y t^2 \qquad \textbf{(Equation 2, components)}

Key Point — the constant-acceleration equations for motion in a plane: v⃗=v⃗0+a⃗t⟺vx=v0x+axt,vy=v0y+ayt\vec{v} = \vec{v}_0 + \vec{a}t \qquad \Longleftrightarrow \qquad v_x = v_{0x} + a_x t,\quad v_y = v_{0y} + a_y t r⃗=r⃗0+v⃗0t+12a⃗t2⟺x=x0+v0xt+12axt2,y=y0+v0yt+12ayt2\vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2}\vec{a}t^2 \qquad \Longleftrightarrow \qquad x = x_0 + v_{0x}t + \frac{1}{2}a_x t^2,\quad y = y_0 + v_{0y}t + \frac{1}{2}a_y t^2 v⃗ˉ=v⃗+v⃗02(constant acceleration only)\bar{\vec{v}} = \frac{\vec{v} + \vec{v}_0}{2} \qquad \text{(constant acceleration only)}

The caution Chapter 2 already gave you, restated for vectors

That last relation is a shortcut, not a definition, and it comes with a fence around it.

Key Point: v⃗ˉ=v⃗+v⃗02\bar{\vec{v}} = \dfrac{\vec{v} + \vec{v}_0}{2} holds only when the acceleration is constant. The definition of average velocity, v⃗ˉ=Δr⃗Δt\bar{\vec{v}} = \dfrac{\Delta\vec{r}}{\Delta t}, is always true, for any motion whatsoever. If the acceleration varies, the two disagree — sometimes wildly.

[JEE Tip] Because a⃗\vec{a} is a vector, "constant acceleration" can fail in a way that has no one-dimensional analogue: the magnitude can stay fixed while the direction rotates. That is exactly what happens in uniform circular motion, where ∣a⃗∣=v2/R|\vec{a}| = v^2/R never changes but a⃗\vec{a} always points to the centre and therefore swings all the way round. Uniform circular motion is NOT constant-acceleration motion, and none of the boxed equations above may be used on it. Example 10 makes this concrete, and Section 6 handles it properly.

What about v2=v02+2axv^2 = v_0^2 + 2ax?

Chapter 2's third equation has no direct vector version at this level, because writing it down needs a way of multiplying two vectors together — the scalar product. Section 9 (JEE Corner) sets that up and produces v2=v02+2a⃗⋅(r⃗−r⃗0)v^2 = v_0^2 + 2\vec{a}\cdot(\vec{r} - \vec{r}_0). For Boards and NEET, work in components: apply vx2=v0x2+2ax(x−x0)v_x^2 = v_{0x}^2 + 2a_x(x - x_0) along each axis separately, which is perfectly legal because each axis carries a genuine one-dimensional motion.

The picture

Plotted trajectory with velocity arrows and a constant acceleration arrow

Read the left half of that figure slowly, because it contains a genuine surprise. Every purple arrow is identical — same length, same direction, at every instant. That is what "constant acceleration" means. And yet the red velocity arrows are all different: at t=0t = 0 the particle is heading down and to the right, by t=1t = 1 s it is moving horizontally, and by t=4t = 4 s it is heading straight up. The path curves the whole way.

A constant acceleration produces a curved path and a continuously changing velocity. If that feels contradictory, you are still thinking of acceleration as "getting faster" rather than as "the rate at which the velocity vector changes".

The Central Idea: Two One-Dimensional Motions Sharing One Clock

Everything in this section has been building to a single sentence. Here it is.

The central idea: Motion in a plane is TWO INDEPENDENT ONE-DIMENSIONAL MOTIONS running side by side, sharing only the clock. The x-motion knows nothing about the y-motion. Neither one can affect the other. The only thing they have in common is that they happen at the same time.

Stated plainly: the motions in the x- and y-directions can be treated independently of each other. That is, motion in a plane (two dimensions) can be treated as two separate simultaneous one-dimensional motions with constant acceleration along two perpendicular directions.

A plane trajectory beside its separate x-versus-t and y-versus-t graphs

Read the figure like this

On the left is a real curved path in the plane. It looks like one complicated motion. Now watch the two shadows. Drop a perpendicular from the particle to the x-axis and follow that shadow: it slides right, gradually slowing. Drop a perpendicular to the y-axis and follow that shadow: it climbs, stops, and comes back down.

Each shadow, plotted against time, is on the right — and each is nothing more exotic than an ordinary Chapter 2 constant-acceleration motion. The x-shadow is a body decelerating gently. The y-shadow is a body thrown up and falling back. Neither graph contains a single symbol belonging to the other. Put the two shadows back together at any instant and you have recovered the full plane motion.

Why it is true, in one line

Because i^\hat{i} and j^\hat{j} are independent directions, a vector equation such as r⃗=r⃗0+v⃗0t+12a⃗t2\vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2}\vec{a}t^2 is satisfied if and only if the i^\hat{i} parts match each other and the j^\hat{j} parts match each other. Section 3 established that fact for static vectors; here it is doing real work. One vector equation is a pair of scalar equations, and the pair does not talk.

The recipe — four steps, and they never change

  1. Set up axes and write down x0x_0, y0y_0, v0xv_{0x}, v0yv_{0y}, axa_x, aya_y as six plain signed numbers. Resolve anything that arrives as "speed at an angle" using Section 3.
  2. Run the x-motion on its own with the Chapter 2 equations. Run the y-motion on its own with the Chapter 2 equations. Two separate columns on your page — literally draw the line between them.
  3. The clock is the only bridge. Whatever tt appears in one column is the same tt in the other. If a question fixes tt through one motion (say, "when does it hit the ground?" — a y-question), you carry that tt across and feed it into the other column.
  4. Recombine into r⃗\vec{r} or v⃗\vec{v}, and then get magnitude and direction with  \sqrt{\ } and tan⁡−1\tan^{-1}, quadrant checked.

[Board Important] Step 3 is where nearly every plane-motion problem is actually decided. Ask yourself: which motion does the question pin down? Find tt from that one, then spend it on the other. Examples 7 and 8 both turn on exactly this move.

What this idea buys you

Everything. Section 5's projectile is just this recipe with the two simplest possible columns: ax=0a_x = 0 (so the x-motion is uniform velocity) and ay=−ga_y = -g (so the y-motion is free fall). The parabola that comes out is not a new law of physics — it is two very old laws, running at once.

Galileo was the first to state this independence, in his Dialogue Concerning the Two Chief World Systems (1632), and it was a genuinely revolutionary claim at the time. Four centuries later it is four lines of algebra in your notebook.

Mistake checklist

Mistake Fix
Mixing x and y inside one equation Six numbers, two columns, never a term from the wrong column
Using v⃗=v⃗0+a⃗t\vec{v} = \vec{v}_0 + \vec{a}t on circular motion Only for constant a⃗\vec{a}; in circular motion a⃗\vec{a} rotates
Writing ∣a⃗∣=d∣v⃗∣/dt\lvert \vec{a} \rvert = d\lvert \vec{v} \rvert / dt Only the component of a⃗\vec{a} along v⃗\vec{v} changes the speed
Saying "constant speed, so no acceleration" Perpendicular acceleration keeps the speed and turns the direction
Quoting tan⁡−1(vy/vx)\tan^{-1}(v_y/v_x) straight off the calculator Check the signs of vxv_x and vyv_y, fix the quadrant
Using v⃗ˉ=(v⃗+v⃗0)/2\bar{\vec{v}} = (\vec{v} + \vec{v}_0)/2 with varying acceleration Only for constant acceleration; otherwise go back to Δr⃗/Δt\Delta\vec{r}/\Delta t
Thinking v⃗\vec{v} points along r⃗\vec{r} v⃗\vec{v} is tangent to the path; r⃗\vec{r} points from the origin. Unrelated in general
Treating displacement as path length on a curve ∣Δr⃗∣≤\lvert \Delta\vec{r} \rvert \leq path length, with equality only for straight-line motion
Forgetting x0x_0 and y0y_0 The particle need not start at the origin

Where this goes next

You now have the complete kinematics of a plane. Section 5 takes the constant-acceleration equations and sets ax=0a_x = 0, ay=−ga_y = -g, and out falls projectile motion — trajectory, time of flight, maximum height, range, the 45°45° result and the complementary-angle pair. Section 6 takes the 90°90° case from the angle table and builds uniform circular motion out of it. Section 7 puts two moving observers into the picture with relative velocity. All three are this section, applied.

Solved Examples

Example 1: Displacement and average velocity on a curved path

A particle moving in the x-y plane is at the point (3.0 m, 4.0 m) at t=2.0t = 2.0 s and at the point (9.0 m, 12.0 m) at t=5.0t = 5.0 s. Find (a) its displacement over that interval, (b) the magnitude and direction of the displacement, and (c) its average velocity.

Solution:

  1. (a) Write both positions as vectors and subtract, coordinate by coordinate: r⃗1=3.0i^+4.0j^,r⃗2=9.0i^+12.0j^\vec{r}_1 = 3.0\hat{i} + 4.0\hat{j}, \qquad \vec{r}_2 = 9.0\hat{i} + 12.0\hat{j} Δr⃗=r⃗2−r⃗1=(9.0−3.0)i^+(12.0−4.0)j^=6.0i^+8.0j^\Delta\vec{r} = \vec{r}_2 - \vec{r}_1 = (9.0 - 3.0)\hat{i} + (12.0 - 4.0)\hat{j} = 6.0\hat{i} + 8.0\hat{j} So Δx=6.0\Delta x = 6.0 m and Δy=8.0\Delta y = 8.0 m.
  2. (b) Magnitude and direction, by Section 3's formulas: ∣Δr⃗∣=6.02+8.02=36+64=100=10.0 m|\Delta\vec{r}| = \sqrt{6.0^2 + 8.0^2} = \sqrt{36 + 64} = \sqrt{100} = 10.0\ \text{m} θ=tan⁡−1 ⁣(8.06.0)=tan⁡−1(1.333)=53.13°\theta = \tan^{-1}\!\left(\frac{8.0}{6.0}\right) = \tan^{-1}(1.333) = 53.13° Both components are positive, so the point lies in the first quadrant and 53.13°53.13° needs no correction.
  3. (c) Δt=5.0−2.0=3.0\Delta t = 5.0 - 2.0 = 3.0 s, so v⃗ˉ=Δr⃗Δt=6.0i^+8.0j^3.0=2.0i^+2.67j^ m/s\bar{\vec{v}} = \frac{\Delta\vec{r}}{\Delta t} = \frac{6.0\hat{i} + 8.0\hat{j}}{3.0} = 2.0\hat{i} + 2.67\hat{j}\ \text{m/s} ∣v⃗ˉ∣=10.03.0=3.33 m/s at 53.13° above the x-axis|\bar{\vec{v}}| = \frac{10.0}{3.0} = 3.33\ \text{m/s at } 53.13° \text{ above the x-axis}

Final Answer: (a) Δr⃗=6.0i^+8.0j^\Delta\vec{r} = 6.0\hat{i} + 8.0\hat{j} m; (b) 10.0 m at 53.13°53.13°; (c) v⃗ˉ=2.0i^+2.67j^\bar{\vec{v}} = 2.0\hat{i} + 2.67\hat{j} m/s, magnitude 3.33 m/s at 53.13°53.13°.

Takeaway: Notice that v⃗ˉ\bar{\vec{v}} came out at the same angle as Δr⃗\Delta\vec{r} — it had to, because dividing by the positive number Δt\Delta t rescales a vector without turning it. Also notice what we were never told and never needed: the shape of the path between the two points.

Example 2: Differentiating a position vector

The position of a particle is given by r⃗=3.0 t i^+2.0 t2 j^+5.0 k^\vec{r} = 3.0\,t\,\hat{i} + 2.0\,t^2\,\hat{j} + 5.0\,\hat{k} where tt is in seconds and the coefficients have the proper units for r⃗\vec{r} to be in metres. (a) Find v⃗(t)\vec{v}(t) and a⃗(t)\vec{a}(t) of the particle. (b) Find the magnitude and direction of v⃗(t)\vec{v}(t) at t=1.0t = 1.0 s.

Solution:

  1. (a) Differentiate term by term. The unit vectors are constants, so they just come along for the ride: v⃗(t)=dr⃗dt=ddt(3.0t i^+2.0t2 j^+5.0 k^)=3.0 i^+4.0 t j^\vec{v}(t) = \frac{d\vec{r}}{dt} = \frac{d}{dt}\left(3.0t\,\hat{i} + 2.0t^2\,\hat{j} + 5.0\,\hat{k}\right) = 3.0\,\hat{i} + 4.0\,t\,\hat{j} The k^\hat{k} term was a constant 5.0 m, so it differentiates to zero — the particle stays in the plane z=5.0z = 5.0 m the whole time.
  2. Differentiate again: a⃗(t)=dv⃗dt=4.0 j^\vec{a}(t) = \frac{d\vec{v}}{dt} = 4.0\,\hat{j} so a=4.0a = 4.0 m/s^2, directed along the +y direction and constant — it does not depend on tt.
  3. (b) At t=1.0t = 1.0 s, v⃗=3.0i^+4.0j^ m/s\vec{v} = 3.0\hat{i} + 4.0\hat{j}\ \text{m/s} v=3.02+4.02=9+16=5.0 m/sv = \sqrt{3.0^2 + 4.0^2} = \sqrt{9 + 16} = 5.0\ \text{m/s}
  4. Direction, from the positive x-axis: θ=tan⁡−1 ⁣(vyvx)=tan⁡−1 ⁣(4.03.0)=53.13°≈53°\theta = \tan^{-1}\!\left(\frac{v_y}{v_x}\right) = \tan^{-1}\!\left(\frac{4.0}{3.0}\right) = 53.13° \approx 53°

Final Answer: (a) v⃗(t)=3.0i^+4.0t j^\vec{v}(t) = 3.0\hat{i} + 4.0t\,\hat{j} m/s, a⃗=4.0j^\vec{a} = 4.0\hat{j} m/s^2; (b) speed 5.0 m/s at about 53°53° with the x-axis.

Takeaway: Three separate lessons in one small problem. One: vxv_x came out constant (3.0 m/s) because xx was linear in tt — that is a uniform-velocity motion along x. Two: vyv_y grows linearly, so the y-motion is uniformly accelerated. Three: at t=1.0t = 1.0 s the velocity is at 53°53° but the acceleration is at 90°90° — they are 36.87°36.87° apart, and the angle is closing. This is the general case of the angle table, seen live.

Example 3: Proving the velocity is tangent to the path

A particle moves in the x-y plane with x=2.0 tx = 2.0\,t and y=4.0 t−t2y = 4.0\,t - t^2, where xx and yy are in metres and tt in seconds. (a) Find the equation of its trajectory. (b) Find its velocity at t=1.0t = 1.0 s. (c) Show explicitly that this velocity is tangent to the trajectory. (d) At what instant is the velocity horizontal, and how high is the particle then?

Solution:

  1. (a) Eliminate tt. From the first equation t=x/2t = x/2. Substituting into the second: y=4.0(x2)−(x2)2=2x−x24y = 4.0\left(\frac{x}{2}\right) - \left(\frac{x}{2}\right)^2 = 2x - \frac{x^2}{4} A parabola opening downward.
  2. (b) Differentiate the given functions: vx=dxdt=2.0 m/s,vy=dydt=4.0−2tv_x = \frac{dx}{dt} = 2.0\ \text{m/s}, \qquad v_y = \frac{dy}{dt} = 4.0 - 2t At t=1.0t = 1.0 s: vx=2.0v_x = 2.0 m/s and vy=4.0−2.0=2.0v_y = 4.0 - 2.0 = 2.0 m/s, so v⃗=2.0i^+2.0j^ m/s,v=22+22=22=2.83 m/s at 45°\vec{v} = 2.0\hat{i} + 2.0\hat{j}\ \text{m/s}, \qquad v = \sqrt{2^2 + 2^2} = 2\sqrt{2} = 2.83\ \text{m/s at } 45°
  3. (c) The tangent test. At t=1.0t = 1.0 s the particle is at x=2.0x = 2.0 m. The slope of the trajectory there is dydx=2−x2=2−2.02=1\frac{dy}{dx} = 2 - \frac{x}{2} = 2 - \frac{2.0}{2} = 1 and the slope of the velocity vector is vyvx=2.02.0=1\frac{v_y}{v_x} = \frac{2.0}{2.0} = 1 The two slopes agree, so v⃗\vec{v} lies along the tangent. That is exactly the statement "velocity is tangent to the path", verified by arithmetic rather than by picture.
  4. (d) The velocity is horizontal when vy=0v_y = 0: 4.0−2t=0⇒t=2.0 s4.0 - 2t = 0 \quad\Rightarrow\quad t = 2.0\ \text{s} Then y=4.0(2.0)−(2.0)2=8.0−4.0=4.0y = 4.0(2.0) - (2.0)^2 = 8.0 - 4.0 = 4.0 m, and x=2.0(2.0)=4.0x = 2.0(2.0) = 4.0 m. Cross-check from the trajectory: dy/dx=2−x/2=0dy/dx = 2 - x/2 = 0 gives x=4.0x = 4.0 m, and y=2(4)−16/4=8−4=4.0y = 2(4) - 16/4 = 8 - 4 = 4.0 m. Same point.

Final Answer: (a) y=2x−x2/4y = 2x - x^2/4; (b) v⃗=2.0i^+2.0j^\vec{v} = 2.0\hat{i} + 2.0\hat{j} m/s, 2.83 m/s at 45°45°; (c) both slopes equal 1; (d) at t=2.0t = 2.0 s, at the highest point, y=4.0y = 4.0 m.

Takeaway: Part (c) is the five-second verification worth building into every problem of this type. And part (d) shows the useful reading of vy=0v_y = 0: the particle is momentarily moving horizontally, which on a downward-opening path means it is at the top. The x-motion never noticed — vxv_x stayed 2.0 m/s throughout.

Example 4: Average velocity versus average speed on a curve

A particle travels along a quarter circle of radius 5.0 m, from the point (5.0 m, 0) to the point (0, 5.0 m), with the centre of the circle at the origin. It takes 4.0 s at constant speed. Find (a) the displacement, (b) the average velocity, (c) the average speed, and (d) the ratio of the magnitude of the average velocity to the average speed.

Solution:

  1. (a) Displacement depends only on the endpoints: Δr⃗=(0−5.0)i^+(5.0−0)j^=−5.0i^+5.0j^ m\Delta\vec{r} = (0 - 5.0)\hat{i} + (5.0 - 0)\hat{j} = -5.0\hat{i} + 5.0\hat{j}\ \text{m} ∣Δr⃗∣=(−5.0)2+(5.0)2=52=7.07 m|\Delta\vec{r}| = \sqrt{(-5.0)^2 + (5.0)^2} = 5\sqrt{2} = 7.07\ \text{m} Direction: Δx<0\Delta x < 0 and Δy>0\Delta y > 0 puts Δr⃗\Delta\vec{r} in the second quadrant, so the angle is 180°−45°=135°180° - 45° = 135° from the positive x-axis. (A calculator fed tan⁡−1(5/(−5))\tan^{-1}(5/(-5)) would have said −45°-45° — the quadrant check is not optional.)
  2. (b) v⃗ˉ=Δr⃗Δt=−5.0i^+5.0j^4.0=−1.25i^+1.25j^ m/s\bar{\vec{v}} = \frac{\Delta\vec{r}}{\Delta t} = \frac{-5.0\hat{i} + 5.0\hat{j}}{4.0} = -1.25\hat{i} + 1.25\hat{j}\ \text{m/s} with magnitude 7.07/4.0=1.777.07/4.0 = 1.77 m/s at 135°135°.
  3. (c) The path length is a quarter of the circumference: s=14(2πR)=πR2=π(5.0)2=7.85 ms = \frac{1}{4}(2\pi R) = \frac{\pi R}{2} = \frac{\pi (5.0)}{2} = 7.85\ \text{m} average speed=7.854.0=1.96 m/s\text{average speed} = \frac{7.85}{4.0} = 1.96\ \text{m/s}
  4. (d) ∣v⃗ˉ∣average speed=∣Δr⃗∣s=52πR/2=522.5π=22π=0.900\frac{|\bar{\vec{v}}|}{\text{average speed}} = \frac{|\Delta\vec{r}|}{s} = \frac{5\sqrt{2}}{\pi R/2} = \frac{5\sqrt{2}}{2.5\pi} = \frac{2\sqrt{2}}{\pi} = 0.900 Notice the radius cancels: the ratio is 22/π2\sqrt{2}/\pi for any quarter circle.

Final Answer: (a) −5.0i^+5.0j^-5.0\hat{i} + 5.0\hat{j} m, i.e. 7.07 m at 135°135°; (b) 1.77 m/s at 135°135°; (c) 1.96 m/s; (d) 0.900.

Takeaway: Two different numbers for two different questions. Note also that "constant speed" did not mean zero acceleration: the direction of v⃗\vec{v} turned through 90°90° during the trip, so there was an acceleration the whole way — perpendicular to v⃗\vec{v}, pointing at the centre. That is the 90°90° row of the angle table, and Section 6 will give it a name.

Example 5: What the angle between v⃗\vec{v} and a⃗\vec{a} is telling you

A particle moves in the x-y plane with velocity v⃗=(4.0−2.0t)i^+3.0j^\vec{v} = (4.0 - 2.0t)\hat{i} + 3.0\hat{j} m/s. (a) Find its acceleration. (b) Find the speed and the angle between v⃗\vec{v} and a⃗\vec{a} at t=0t = 0, at t=2.0t = 2.0 s and at t=4.0t = 4.0 s, and say in each case whether the particle is speeding up, slowing down, or neither. (c) What is the minimum speed it ever reaches?

Solution:

  1. (a) a⃗=dv⃗dt=−2.0i^+0j^=−2.0i^ m/s2\vec{a} = \frac{d\vec{v}}{dt} = -2.0\hat{i} + 0\hat{j} = -2.0\hat{i}\ \text{m/s}^2 Constant, of magnitude 2.0 m/s^2, pointing along the negative x-axis, i.e. at 180°180°.
  2. (b) At t=0t = 0: v⃗=4.0i^+3.0j^\vec{v} = 4.0\hat{i} + 3.0\hat{j}, so v=16+9=5.0v = \sqrt{16 + 9} = 5.0 m/s and θv=tan⁡−1(3/4)=36.87°\theta_v = \tan^{-1}(3/4) = 36.87°. The acceleration is at 180°180°, so the angle between them is 180°−36.87°=143.13°(obtuse)180° - 36.87° = 143.13° \quad (\text{obtuse}) Obtuse means a⃗\vec{a} has a component against v⃗\vec{v}, so the particle is slowing down.
  3. At t=2.0t = 2.0 s: v⃗=0i^+3.0j^=3.0j^\vec{v} = 0\hat{i} + 3.0\hat{j} = 3.0\hat{j}, so v=3.0v = 3.0 m/s straight up the y-axis, θv=90°\theta_v = 90°. The angle to a⃗\vec{a} (at 180°180°) is 180°−90°=90°(perpendicular)180° - 90° = 90° \quad (\text{perpendicular}) Perpendicular means no component along the motion, so at this instant the speed is neither increasing nor decreasing — the acceleration is purely turning the velocity.
  4. At t=4.0t = 4.0 s: v⃗=−4.0i^+3.0j^\vec{v} = -4.0\hat{i} + 3.0\hat{j}, so v=5.0v = 5.0 m/s again, and with vx<0v_x < 0, vy>0v_y > 0 we are in the second quadrant: θv=180°−36.87°=143.13°\theta_v = 180° - 36.87° = 143.13°. The angle to a⃗\vec{a} is 180°−143.13°=36.87°(acute)180° - 143.13° = 36.87° \quad (\text{acute}) Acute means a⃗\vec{a} has a component along v⃗\vec{v}, so the particle is speeding up.
  5. (c) v(t)=(4.0−2.0t)2+3.02v(t) = \sqrt{(4.0 - 2.0t)^2 + 3.0^2} This is smallest when the first bracket vanishes, i.e. at t=2.0t = 2.0 s, giving vmin⁡=3.0v_{\min} = 3.0 m/s. Which is precisely the instant the angle was 90°90° — as it must be, because that is the moment the speed stops falling and starts rising.

Final Answer: (a) a⃗=−2.0i^\vec{a} = -2.0\hat{i} m/s^2; (b) 143.13°143.13° and slowing at t=0t = 0; 90°90° and momentarily steady at t=2.0t = 2.0 s; 36.87°36.87° and speeding up at t=4.0t = 4.0 s; (c) 3.0 m/s.

Takeaway: One motion, and the angle between v⃗\vec{v} and a⃗\vec{a} sweeps from obtuse through 90°90° to acute, with the speed falling, levelling and rising in exact step. The angle is a speedometer needle. Also note the counter-intuitive middle instant: ∣a⃗∣=2.0|\vec{a}| = 2.0 m/s^2 there, yet the rate of change of speed is zero — the classic ∣a⃗∣≠d∣v⃗∣/dt|\vec{a}| \neq d|\vec{v}|/dt trap, caught in the act.

Example 6: The constant-acceleration equations, worked in full

A particle is at r⃗0=2i^+3j^\vec{r}_0 = 2\hat{i} + 3\hat{j} m at t=0t = 0, moving with velocity v⃗0=4i^−2j^\vec{v}_0 = 4\hat{i} - 2\hat{j} m/s, and it has a constant acceleration a⃗=−i^+2j^\vec{a} = -\hat{i} + 2\hat{j} m/s^2. Find, at t=3.0t = 3.0 s, (a) its velocity, (b) its position, (c) its displacement from the start and (d) its average velocity over the three seconds. Verify (d) two independent ways.

Solution:

  1. Set up the two columns first — six signed numbers, and never a term from the wrong column:
xx-column yy-column
initial position x0=2x_0 = 2 m y0=3y_0 = 3 m
initial velocity v0x=4v_{0x} = 4 m/s v0y=−2v_{0y} = -2 m/s
acceleration ax=−1a_x = -1 m/s^2 ay=+2a_y = +2 m/s^2
  1. (a) v⃗=v⃗0+a⃗t\vec{v} = \vec{v}_0 + \vec{a}t, component by component: vx=4+(−1)(3)=1 m/s,vy=−2+(2)(3)=4 m/sv_x = 4 + (-1)(3) = 1\ \text{m/s}, \qquad v_y = -2 + (2)(3) = 4\ \text{m/s} v⃗=i^+4j^ m/s,v=1+16=17=4.12 m/s\vec{v} = \hat{i} + 4\hat{j}\ \text{m/s}, \qquad v = \sqrt{1 + 16} = \sqrt{17} = 4.12\ \text{m/s} Direction: θ=tan⁡−1(4/1)=75.96°\theta = \tan^{-1}(4/1) = 75.96°, first quadrant, no correction needed.
  2. (b) r⃗=r⃗0+v⃗0t+12a⃗t2\vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2}\vec{a}t^2, again one axis at a time: x=2+4(3)+12(−1)(3)2=2+12−4.5=9.5 mx = 2 + 4(3) + \frac{1}{2}(-1)(3)^2 = 2 + 12 - 4.5 = 9.5\ \text{m} y=3+(−2)(3)+12(2)(3)2=3−6+9=6 my = 3 + (-2)(3) + \frac{1}{2}(2)(3)^2 = 3 - 6 + 9 = 6\ \text{m} r⃗=9.5i^+6j^ m\vec{r} = 9.5\hat{i} + 6\hat{j}\ \text{m}
  3. (c) Δr⃗=r⃗−r⃗0=(9.5−2)i^+(6−3)j^=7.5i^+3j^ m\Delta\vec{r} = \vec{r} - \vec{r}_0 = (9.5 - 2)\hat{i} + (6 - 3)\hat{j} = 7.5\hat{i} + 3\hat{j}\ \text{m} ∣Δr⃗∣=7.52+32=56.25+9=65.25=8.08 m at 21.80°|\Delta\vec{r}| = \sqrt{7.5^2 + 3^2} = \sqrt{56.25 + 9} = \sqrt{65.25} = 8.08\ \text{m at } 21.80°
  4. (d) Route 1, from the definition: v⃗ˉ=Δr⃗Δt=7.5i^+3j^3.0=2.5i^+1.0j^ m/s\bar{\vec{v}} = \frac{\Delta\vec{r}}{\Delta t} = \frac{7.5\hat{i} + 3\hat{j}}{3.0} = 2.5\hat{i} + 1.0\hat{j}\ \text{m/s} Route 2, from the constant-acceleration shortcut: v⃗ˉ=v⃗0+v⃗2=(4i^−2j^)+(i^+4j^)2=5i^+2j^2=2.5i^+1.0j^ m/s\bar{\vec{v}} = \frac{\vec{v}_0 + \vec{v}}{2} = \frac{(4\hat{i} - 2\hat{j}) + (\hat{i} + 4\hat{j})}{2} = \frac{5\hat{i} + 2\hat{j}}{2} = 2.5\hat{i} + 1.0\hat{j}\ \text{m/s} The two agree, as they must — because the acceleration here really is constant.

Final Answer: (a) i^+4j^\hat{i} + 4\hat{j} m/s (4.12 m/s at 75.96°75.96°); (b) 9.5i^+6j^9.5\hat{i} + 6\hat{j} m; (c) 7.5i^+3j^7.5\hat{i} + 3\hat{j} m, 8.08 m at 21.80°21.80°; (d) 2.5i^+1.0j^2.5\hat{i} + 1.0\hat{j} m/s, confirmed twice.

Takeaway: This is the figure at the top of the previous block, in numbers. The velocity went from pointing down-and-right (v⃗0\vec{v}_0, at −26.57°-26.57°) to pointing steeply up (75.96°75.96°) — a swing of over 100°100° — while a⃗\vec{a} never budged. Two routes to the average velocity, and when they agree you have almost certainly not made an arithmetic slip. Get into the habit.

Example 7: The clock is the bridge

A particle starts from the origin at t=0t = 0 with a velocity 5.0 i^\hat{i} m/s and moves in the x-y plane under the action of a force which produces a constant acceleration of (3.0i^+2.0j^)(3.0\hat{i} + 2.0\hat{j}) m/s^2. (a) What is the y-coordinate of the particle at the instant its x-coordinate is 84 m? (b) What is the speed of the particle at this time?

Solution:

  1. Since r⃗0=0\vec{r}_0 = 0, the position is r⃗(t)=v⃗0t+12a⃗t2=5.0t i^+12(3.0i^+2.0j^)t2=(5.0t+1.5t2)i^+(1.0t2)j^\vec{r}(t) = \vec{v}_0 t + \frac{1}{2}\vec{a}t^2 = 5.0t\,\hat{i} + \frac{1}{2}\left(3.0\hat{i} + 2.0\hat{j}\right)t^2 = \left(5.0t + 1.5t^2\right)\hat{i} + \left(1.0t^2\right)\hat{j} so x(t)=5.0t+1.5t2,y(t)=1.0t2x(t) = 5.0t + 1.5t^2, \qquad y(t) = 1.0t^2
  2. (a) The question pins down the x-motion, so get tt from there: 5.0t+1.5t2=84⇒1.5t2+5.0t−84=0⇒3t2+10t−168=05.0t + 1.5t^2 = 84 \quad\Rightarrow\quad 1.5t^2 + 5.0t - 84 = 0 \quad\Rightarrow\quad 3t^2 + 10t - 168 = 0 t=−10±100+4(3)(168)6=−10±21166=−10±466t = \frac{-10 \pm \sqrt{100 + 4(3)(168)}}{6} = \frac{-10 \pm \sqrt{2116}}{6} = \frac{-10 \pm 46}{6} The physical root is t=36/6=6.0t = 36/6 = 6.0 s (the other root is negative, so it is before the motion began).
  3. Now spend that tt on the y-column: y=1.0(6.0)2=36.0 my = 1.0(6.0)^2 = 36.0\ \text{m}
  4. (b) Differentiate the position: v⃗=dr⃗dt=(5.0+3.0t)i^+2.0t j^\vec{v} = \frac{d\vec{r}}{dt} = (5.0 + 3.0t)\hat{i} + 2.0t\,\hat{j} At t=6.0t = 6.0 s, v⃗=23.0i^+12.0j^ m/s\vec{v} = 23.0\hat{i} + 12.0\hat{j}\ \text{m/s} speed=232+122=529+144=673=25.9≈26 m/s\text{speed} = \sqrt{23^2 + 12^2} = \sqrt{529 + 144} = \sqrt{673} = 25.9 \approx 26\ \text{m/s} (Its direction, if you want it, is tan⁡−1(12/23)=27.55°\tan^{-1}(12/23) = 27.55° above the x-axis.)

Final Answer: (a) y=36y = 36 m; (b) speed ≈26\approx 26 m/s.

Takeaway: Look at the structure, not the algebra. The x-column had all the information needed to find the time; the y-column then did as it was told. That is step 3 of the recipe, and this example exists precisely to drill it. Also: the particle starts moving purely along x, yet ends up 36 m along y, because aya_y has been quietly working the whole time.

Example 8: Reading a plane motion as two separate columns

A particle starts from the origin with velocity v⃗0=3i^+4j^\vec{v}_0 = 3\hat{i} + 4\hat{j} m/s and moves with constant acceleration a⃗=2i^−j^\vec{a} = 2\hat{i} - \hat{j} m/s^2. Find (a) the instant at which its y-coordinate is maximum, (b) that maximum y, (c) the x-coordinate at that instant and (d) the velocity there.

Solution:

  1. The two columns: x: v0x=3 m/s, ax=+2 m/s2y: v0y=4 m/s, ay=−1 m/s2\text{x: } v_{0x} = 3\ \text{m/s},\ a_x = +2\ \text{m/s}^2 \qquad\qquad \text{y: } v_{0y} = 4\ \text{m/s},\ a_y = -1\ \text{m/s}^2 Read them as physics: the x-motion is a body speeding up along a line; the y-motion is a body thrown upward and falling back. Two familiar Chapter 2 problems, side by side.
  2. (a) The y-coordinate is maximum when the y-motion momentarily stops, i.e. when vy=0v_y = 0: vy=4−t=0⇒t=4.0 sv_y = 4 - t = 0 \quad\Rightarrow\quad t = 4.0\ \text{s}
  3. (b) y=v0yt+12ayt2=4(4)+12(−1)(16)=16−8=8.0 my = v_{0y}t + \frac{1}{2}a_y t^2 = 4(4) + \frac{1}{2}(-1)(16) = 16 - 8 = 8.0\ \text{m}
  4. (c) Carry t=4.0t = 4.0 s across to the x-column: x=v0xt+12axt2=3(4)+12(2)(16)=12+16=28.0 mx = v_{0x}t + \frac{1}{2}a_x t^2 = 3(4) + \frac{1}{2}(2)(16) = 12 + 16 = 28.0\ \text{m}
  5. (d) vx=3+2(4)=11 m/s,vy=0v_x = 3 + 2(4) = 11\ \text{m/s}, \qquad v_y = 0 v⃗=11i^ m/s,v=11 m/s along the +x direction\vec{v} = 11\hat{i}\ \text{m/s}, \qquad v = 11\ \text{m/s along the +x direction}

Final Answer: (a) t=4.0t = 4.0 s; (b) ymax⁡=8.0y_{\max} = 8.0 m; (c) x=28.0x = 28.0 m; (d) v⃗=11i^\vec{v} = 11\hat{i} m/s, i.e. 11 m/s horizontally.

Takeaway: Part (a) is a pure y-question and part (c) is a pure x-question, connected by nothing but the shared value t=4.0t = 4.0 s. That is the independence principle earning its keep. And note part (d): at the highest point the velocity is not zero — only its y-component is. Students who write "v=0v = 0 at the top" are importing a one-dimensional habit into a plane and losing the whole question.

Example 9: Two velocities, one acceleration

A body moving in a plane has velocity 3i^+4j^3\hat{i} + 4\hat{j} m/s at t=0t = 0 and 9i^−2j^9\hat{i} - 2\hat{j} m/s at t=3.0t = 3.0 s. Assuming the acceleration is constant, find (a) the acceleration with its magnitude and direction, (b) the average velocity over the interval and (c) the displacement in those 3 seconds.

Solution:

  1. (a) From v⃗=v⃗0+a⃗t\vec{v} = \vec{v}_0 + \vec{a}t, a⃗=v⃗−v⃗0t=(9i^−2j^)−(3i^+4j^)3.0=6i^−6j^3.0=2i^−2j^ m/s2\vec{a} = \frac{\vec{v} - \vec{v}_0}{t} = \frac{(9\hat{i} - 2\hat{j}) - (3\hat{i} + 4\hat{j})}{3.0} = \frac{6\hat{i} - 6\hat{j}}{3.0} = 2\hat{i} - 2\hat{j}\ \text{m/s}^2 ∣a⃗∣=22+(−2)2=22=2.83 m/s2|\vec{a}| = \sqrt{2^2 + (-2)^2} = 2\sqrt{2} = 2.83\ \text{m/s}^2 Direction: ax>0a_x > 0, ay<0a_y < 0 puts it in the fourth quadrant, so θa=−45°\theta_a = -45°, i.e. 45°45° below the positive x-axis.
  2. (b) Constant acceleration, so the shortcut is legal: v⃗ˉ=v⃗0+v⃗2=(3i^+4j^)+(9i^−2j^)2=12i^+2j^2=6i^+j^ m/s\bar{\vec{v}} = \frac{\vec{v}_0 + \vec{v}}{2} = \frac{(3\hat{i} + 4\hat{j}) + (9\hat{i} - 2\hat{j})}{2} = \frac{12\hat{i} + 2\hat{j}}{2} = 6\hat{i} + \hat{j}\ \text{m/s}
  3. (c) Δr⃗=v⃗ˉ Δt=(6i^+j^)(3.0)=18i^+3j^ m\Delta\vec{r} = \bar{\vec{v}}\,\Delta t = (6\hat{i} + \hat{j})(3.0) = 18\hat{i} + 3\hat{j}\ \text{m} Cross-check with the full equation, Δr⃗=v⃗0t+12a⃗t2\Delta\vec{r} = \vec{v}_0 t + \frac{1}{2}\vec{a}t^2: Δx=3(3)+12(2)(9)=9+9=18 m,Δy=4(3)+12(−2)(9)=12−9=3 m\Delta x = 3(3) + \frac{1}{2}(2)(9) = 9 + 9 = 18\ \text{m}, \qquad \Delta y = 4(3) + \frac{1}{2}(-2)(9) = 12 - 9 = 3\ \text{m} Agrees. ∣Δr⃗∣=182+32=333=18.2 m at tan⁡−1(3/18)=9.46°|\Delta\vec{r}| = \sqrt{18^2 + 3^2} = \sqrt{333} = 18.2\ \text{m at } \tan^{-1}(3/18) = 9.46°

Final Answer: (a) a⃗=2i^−2j^\vec{a} = 2\hat{i} - 2\hat{j} m/s^2, 2.83 m/s^2 at −45°-45°; (b) 6i^+j^6\hat{i} + \hat{j} m/s; (c) 18i^+3j^18\hat{i} + 3\hat{j} m, i.e. 18.2 m at 9.46°9.46° above the x-axis.

Takeaway: Notice that the speed was 9+16=5\sqrt{9+16} = 5 m/s at the start and 81+4=9.22\sqrt{81+4} = 9.22 m/s at the end, but the acceleration is not (9.22−5)/3=1.4(9.22 - 5)/3 = 1.4 m/s^2. You cannot get acceleration by subtracting speeds. Subtract the velocity vectors, component by component, then divide.

Example 10: The 90°90° case — and why the boxed equations do not apply

A particle moves with velocity v⃗=5cos⁡(2t) i^+5sin⁡(2t) j^\vec{v} = 5\cos(2t)\,\hat{i} + 5\sin(2t)\,\hat{j} m/s, with tt in seconds. (a) Show that its speed is constant. (b) Find its acceleration and its magnitude. (c) Find the angle between v⃗\vec{v} and a⃗\vec{a}. (d) Is this constant-acceleration motion?

Solution:

  1. (a) v=(5cos⁡2t)2+(5sin⁡2t)2=5cos⁡22t+sin⁡22t=5.0 m/sv = \sqrt{(5\cos 2t)^2 + (5\sin 2t)^2} = 5\sqrt{\cos^2 2t + \sin^2 2t} = 5.0\ \text{m/s} for every tt. The speed never changes.
  2. (b) Differentiate, remembering the chain rule brings out a factor 2: a⃗=dv⃗dt=−10sin⁡(2t) i^+10cos⁡(2t) j^ m/s2\vec{a} = \frac{d\vec{v}}{dt} = -10\sin(2t)\,\hat{i} + 10\cos(2t)\,\hat{j}\ \text{m/s}^2 ∣a⃗∣=100sin⁡22t+100cos⁡22t=10.0 m/s2|\vec{a}| = \sqrt{100\sin^2 2t + 100\cos^2 2t} = 10.0\ \text{m/s}^2 also constant in magnitude.
  3. (c) Take a convenient instant, say the one where 2t=30°2t = 30°: v⃗=5cos⁡30° i^+5sin⁡30° j^=4.33i^+2.50j^⇒θv=30°\vec{v} = 5\cos 30°\,\hat{i} + 5\sin 30°\,\hat{j} = 4.33\hat{i} + 2.50\hat{j} \quad\Rightarrow\quad \theta_v = 30° a⃗=−10sin⁡30° i^+10cos⁡30° j^=−5.00i^+8.66j^⇒θa=120°\vec{a} = -10\sin 30°\,\hat{i} + 10\cos 30°\,\hat{j} = -5.00\hat{i} + 8.66\hat{j} \quad\Rightarrow\quad \theta_a = 120° The angle between them is 120°−30°=90°120° - 30° = 90°. In general v⃗\vec{v} is at angle 2t2t and a⃗\vec{a} is at angle 2t+90°2t + 90°, so the two are perpendicular at every instant — which is exactly why the speed came out constant in part (a).
  4. (d) No. The magnitude of a⃗\vec{a} is fixed at 10.0 m/s^2, but its direction rotates steadily (it is at 2t+90°2t + 90°). Constant acceleration means a constant vector, so v⃗=v⃗0+a⃗t\vec{v} = \vec{v}_0 + \vec{a}t and r⃗=r⃗0+v⃗0t+12a⃗t2\vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2}\vec{a}t^2 are illegal here.

Final Answer: (a) v=5.0v = 5.0 m/s always; (b) ∣a⃗∣=10.0|\vec{a}| = 10.0 m/s^2; (c) 90°90° at every instant; (d) no — the direction of a⃗\vec{a} changes.

Takeaway: This is uniform circular motion in disguise. If you look ahead to Section 6 you can even read off the radius: with v=5.0v = 5.0 m/s and ∣a⃗∣=10.0|\vec{a}| = 10.0 m/s^2, the relation ac=v2/Ra_c = v^2/R gives R=25/10=2.5R = 25/10 = 2.5 m. But the point for this section is part (d). Constant ∣a⃗∣|\vec{a}| is not constant a⃗\vec{a}, and the difference is worth several marks a year.

Example 11: Where the average-velocity shortcut breaks

A particle moves in the x-y plane with velocity v⃗=2t2 i^+4j^\vec{v} = 2t^2\,\hat{i} + 4\hat{j} m/s. Find its displacement between t=0t = 0 and t=3.0t = 3.0 s (a) correctly, and (b) by wrongly applying v⃗ˉ=(v⃗+v⃗0)/2\bar{\vec{v}} = (\vec{v} + \vec{v}_0)/2. Explain the discrepancy.

Solution:

  1. First, is the acceleration constant? a⃗=dv⃗dt=4t i^\vec{a} = \frac{d\vec{v}}{dt} = 4t\,\hat{i} It depends on tt, so no. That already tells you which method is allowed.
  2. (a) The definition v⃗=dr⃗/dt\vec{v} = d\vec{r}/dt always holds, so integrate it component by component: Δx=∫032t2 dt=[2t33]03=2(27)3=18 m\Delta x = \int_0^{3} 2t^2\,dt = \left[\frac{2t^3}{3}\right]_0^{3} = \frac{2(27)}{3} = 18\ \text{m} Δy=∫034 dt=4(3)=12 m\Delta y = \int_0^{3} 4\,dt = 4(3) = 12\ \text{m} Δr⃗=18i^+12j^ m\Delta\vec{r} = 18\hat{i} + 12\hat{j}\ \text{m}
  3. (b) The (illegal) shortcut. Here v⃗0=v⃗(0)=4j^\vec{v}_0 = \vec{v}(0) = 4\hat{j} and v⃗(3)=18i^+4j^\vec{v}(3) = 18\hat{i} + 4\hat{j}, so v⃗ˉwrong=4j^+(18i^+4j^)2=9i^+4j^⇒Δr⃗wrong=27i^+12j^ m\bar{\vec{v}}_{\text{wrong}} = \frac{4\hat{j} + (18\hat{i} + 4\hat{j})}{2} = 9\hat{i} + 4\hat{j} \quad\Rightarrow\quad \Delta\vec{r}_{\text{wrong}} = 27\hat{i} + 12\hat{j}\ \text{m}
  4. Compare. The y-components agree exactly (12 m both ways), because ay=0a_y = 0 is trivially constant and vyv_y never changes. The x-components differ by 9 m — the shortcut overestimates by 50%, because vx=2t2v_x = 2t^2 spends most of the interval well below the average of its endpoints, and only shoots up near the end.

Final Answer: (a) Δr⃗=18i^+12j^\Delta\vec{r} = 18\hat{i} + 12\hat{j} m; (b) the shortcut gives 27i^+12j^27\hat{i} + 12\hat{j} m, wrong in x by 9 m (50%).

Takeaway: v⃗ˉ=Δr⃗/Δt\bar{\vec{v}} = \Delta\vec{r}/\Delta t is a definition and never fails. v⃗ˉ=(v⃗+v⃗0)/2\bar{\vec{v}} = (\vec{v} + \vec{v}_0)/2 is a theorem about constant acceleration and fails the moment that hypothesis does. This example also shows something subtler: the shortcut can be right along one axis and wrong along the other, because the two motions are independent — so the "constant acceleration" test must be applied to each component separately.

Example 12: Trajectory, and is it speeding up?

A puck is launched across a frictionless table that is very slightly tilted sideways. It starts at the origin with v⃗0=8.0i^\vec{v}_0 = 8.0\hat{i} m/s and experiences a constant acceleration a⃗=−4.0j^\vec{a} = -4.0\hat{j} m/s^2. Find (a) the equation of its path, (b) its position and velocity at t=2.0t = 2.0 s, (c) the angle between v⃗\vec{v} and a⃗\vec{a} then, and whether it is speeding up, and (d) the rate at which its speed is changing at that instant.

Solution:

  1. (a) The two columns: x=8.0ty=0+0⋅t+12(−4.0)t2=−2.0t2x = 8.0t \qquad\qquad y = 0 + 0\cdot t + \frac{1}{2}(-4.0)t^2 = -2.0t^2 Eliminate tt: from the first, t=x/8t = x/8, so y=−2.0(x8)2=−x232y = -2.0\left(\frac{x}{8}\right)^2 = -\frac{x^2}{32} A parabola, opening downward from the origin.
  2. (b) At t=2.0t = 2.0 s: x=8.0(2.0)=16.0 m,y=−2.0(4.0)=−8.0 m⇒r⃗=16i^−8j^ mx = 8.0(2.0) = 16.0\ \text{m}, \qquad y = -2.0(4.0) = -8.0\ \text{m} \quad\Rightarrow\quad \vec{r} = 16\hat{i} - 8\hat{j}\ \text{m} vx=8.0 m/s (unchanged, since ax=0),vy=0+(−4.0)(2.0)=−8.0 m/sv_x = 8.0\ \text{m/s (unchanged, since } a_x = 0), \qquad v_y = 0 + (-4.0)(2.0) = -8.0\ \text{m/s} v⃗=8.0i^−8.0j^ m/s,v=64+64=82=11.3 m/s\vec{v} = 8.0\hat{i} - 8.0\hat{j}\ \text{m/s}, \qquad v = \sqrt{64 + 64} = 8\sqrt{2} = 11.3\ \text{m/s} Check the trajectory at this point: −x2/32=−256/32=−8.0-x^2/32 = -256/32 = -8.0 m. Matches yy.
  3. (c) v⃗\vec{v} has vx>0v_x > 0, vy<0v_y < 0, so it is in the fourth quadrant at θv=−45°\theta_v = -45°. The acceleration points along −j^-\hat{j}, i.e. at −90°-90°. The angle between them is ∣−45°−(−90°)∣=45°(acute)|-45° - (-90°)| = 45° \quad (\text{acute}) Acute, so the puck is speeding up — and since the angle is not 0°0°, it is also turning. Both at once: the general case.
  4. (d) Only the component of a⃗\vec{a} along v⃗\vec{v} changes the speed: dvdt=∣a⃗∣cos⁡45°=4.0×0.7071=2.83 m/s2\frac{dv}{dt} = |\vec{a}|\cos 45° = 4.0 \times 0.7071 = 2.83\ \text{m/s}^2 Note this is well below ∣a⃗∣=4.0|\vec{a}| = 4.0 m/s^2; the remaining 4.0sin⁡45°=2.834.0\sin 45° = 2.83 m/s^2 is doing nothing but bending the path.

Final Answer: (a) y=−x2/32y = -x^2/32; (b) r⃗=16i^−8j^\vec{r} = 16\hat{i} - 8\hat{j} m, v⃗=8i^−8j^\vec{v} = 8\hat{i} - 8\hat{j} m/s (11.3 m/s at −45°-45°); (c) 45°45°, speeding up; (d) 2.83 m/s^2.

Takeaway: Part (d) is the single most useful habit in this whole section: resolve a⃗\vec{a} along and perpendicular to v⃗\vec{v}. The parallel piece is the rate of change of speed; the perpendicular piece is pure turning. Here they happen to be equal, so half the acceleration is going into "faster" and half into "sideways". Replace −4.0j^-4.0\hat{j} by −gj^-g\hat{j} and you have a projectile — which is Section 5, and now you know in advance exactly why its path is a parabola.