Why Resolve at All? Because a Ruler Is Not a Formula

Section 2 handed you three constructions — the triangle law, the parallelogram law, the polygon law — and every one of them is a drawing. You pick a scale, you sharpen a pencil, you lay one arrow's tail on another's head, and then you measure the answer off the page.

That works. It is also the problem.

Key Point: The graphical method is exact in principle and approximate in practice. The accuracy of your resultant is the accuracy of your ruler and your protractor — nothing more. Put plainly: the graphical method is sometimes tedious and has limited accuracy.

Think about what an exam actually asks. Two forces of 17.3 N and 25.0 N act at 47°47° to each other; find the resultant to three significant figures. You cannot draw that. Half a degree of protractor error moves the answer by more than the tolerance you are being marked against. And in three dimensions you cannot draw it at all.

So we need a way to turn the geometry into arithmetic — into numbers you add, square and square-root, with no drawing anywhere in sight. That method is called resolution, and the whole of this section is built on one simple reversal of direction:

  • Addition takes two vectors and produces one.
  • Resolution takes one vector and produces two.

They are inverse operations, and the second one is the useful one, because the two vectors you break a vector into can be chosen to be as convenient as you like.

Resolving along any two directions

Here is the general statement.

Let a⃗\vec{a} and b⃗\vec{b} be any two non-zero vectors in a plane that are not parallel to each other, and let A⃗\vec{A} be another vector in that same plane. Then A⃗\vec{A} can always be written as a sum of a multiple of a⃗\vec{a} and a multiple of b⃗\vec{b}.

The construction is a two-line piece of geometry:

  1. Let O be the tail and P the head of A⃗\vec{A}.
  2. Through O draw a straight line parallel to a⃗\vec{a}; through P draw a straight line parallel to b⃗\vec{b}. Because a⃗\vec{a} and b⃗\vec{b} are not parallel, these two lines must meet — call the meeting point Q.
  3. By the triangle law, A⃗=OP⃗=OQ⃗+QP⃗\vec{A} = \vec{OP} = \vec{OQ} + \vec{QP}.
  4. But OQ⃗\vec{OQ} lies along a⃗\vec{a} and QP⃗\vec{QP} lies along b⃗\vec{b}, so each is just a real multiple of its direction: OQ⃗=λa⃗\vec{OQ} = \lambda\vec{a} and QP⃗=μb⃗\vec{QP} = \mu\vec{b}.

Key Point: Any vector A⃗\vec{A} in a plane can be resolved along any two non-zero, non-parallel vectors a⃗\vec{a} and b⃗\vec{b} in that plane: A⃗=λa⃗+μb⃗\vec{A} = \lambda\vec{a} + \mu\vec{b} where λ\lambda and μ\mu are real numbers. The vectors λa⃗\lambda\vec{a} and μb⃗\mu\vec{b} are called the component vectors of A⃗\vec{A} along a⃗\vec{a} and b⃗\vec{b}.

Resolving a vector along two arbitrary non-parallel directions

Notice that this uses nothing you have not already met: Section 2's multiplication by a real number supplies λa⃗\lambda\vec{a}, and Section 2's triangle law glues the two pieces back together.

Two things students get wrong about this

First: the resolution is unique — once you have chosen a⃗\vec{a} and b⃗\vec{b}. There is exactly one line through O parallel to a⃗\vec{a} and exactly one line through P parallel to b⃗\vec{b}, so Q is pinned down, and with it λ\lambda and μ\mu. You cannot get two different answers for the same pair of base directions.

Second: change the base pair and the numbers change. Panels (b) and (c) of the figure show the same vector A⃗\vec{A} resolved twice, along two different pairs of directions, and the two answers look nothing like each other. Both are correct.

Key Point: The components belong to the axes, not to the vector. A⃗\vec{A} itself never changes; only the numbers you describe it with do. This is why a question must always tell you the directions you are resolving along, and why your answer must always say which ones you used.

[JEE Tip] The non-parallel condition is not a technicality. If a⃗\vec{a} and b⃗\vec{b} were parallel, every combination λa⃗+μb⃗\lambda\vec{a} + \mu\vec{b} would lie along that one line, and you could never reach a vector pointing anywhere else. Two parallel directions carry only one direction's worth of information.

Why we almost always choose perpendicular directions

Nothing in the construction demands a right angle. But if you pick a⃗\vec{a} and b⃗\vec{b} perpendicular to each other, three lovely things happen at once:

  1. Each component can be read off with a single sine or cosine.
  2. The magnitude comes back by Pythagoras, with no cross term.
  3. The two components are completely independent — pushing along xx has no effect on yy whatsoever.

That special case is called rectangular or orthogonal resolution, and it is what the rest of this section — and honestly, the rest of this chapter — actually uses.

Rectangular Components and the Unit Vectors i^\hat{i}, j^\hat{j}, k^\hat{k}

To resolve along perpendicular directions we need a name for "one unit that way". Section 1 introduced the general unit vector A^=A⃗/∣A⃗∣\hat{A} = \vec{A}/|\vec{A}|. Now we fix three of them permanently, one per coordinate axis.

Key Point: i^\hat{i}, j^\hat{j} and k^\hat{k} are the unit vectors along the xx, yy and zz axes of a rectangular coordinate system. They satisfy ∣i^∣=∣j^∣=∣k^∣=1|\hat{i}| = |\hat{j}| = |\hat{k}| = 1 They are mutually perpendicular, and they are dimensionless and carry no unit — their only job is to point.

That last property is worth a sentence of its own, because it is a one-mark question in disguise. A unit vector is a vector divided by its own magnitude, so the units cancel. If v⃗=3i^+4j^\vec{v} = 3\hat{i} + 4\hat{j} m/s, the "m/s" belongs to the numbers 3 and 4, not to i^\hat{i} and j^\hat{j}. Writing "i^\hat{i} metres" is meaningless.

Multiplying a unit vector by a scalar λ\lambda gives a vector of magnitude ∣λ∣|\lambda| along that direction, so any vector splits into "how much" times "which way": A⃗=∣A⃗∣ n^\vec{A} = |\vec{A}|\,\hat{n} where n^\hat{n} is the unit vector along A⃗\vec{A}.

Resolving A⃗\vec{A} into AxA_x and AyA_y

Take a vector A⃗\vec{A} lying in the xx-yy plane, with its tail at the origin, making an angle θ\theta with the positive xx-axis. Drop a perpendicular from its head onto each axis. You get two vectors A1⃗\vec{A_1} and A2⃗\vec{A_2} along the axes with A1⃗+A2⃗=A⃗\vec{A_1} + \vec{A_2} = \vec{A} and since A1⃗\vec{A_1} is parallel to i^\hat{i} and A2⃗\vec{A_2} is parallel to j^\hat{j}, we can write A1⃗=Axi^\vec{A_1} = A_x\hat{i} and A2⃗=Ayj^\vec{A_2} = A_y\hat{j}.

Key Point: A⃗=Axi^+Ayj^,Ax=Acos⁡θ,Ay=Asin⁡θ\vec{A} = A_x\hat{i} + A_y\hat{j}, \qquad A_x = A\cos\theta, \qquad A_y = A\sin\theta AxA_x and AyA_y are the xx- and yy-components of A⃗\vec{A}. They are ordinary real numbers — scalars, which may be positive, negative or zero.

A vector resolved into rectangular components with the angle marked

[Board Important] The wording here matters and examiners follow it closely: AxA_x is not a vector, but Axi^A_x\hat{i} is. The number is called the component; the arrow Axi^A_x\hat{i} is called the component vector. Say Ax=−6A_x = -6 and you have said something perfectly sensible — a component is allowed to be negative. Say "the magnitude is −6-6" and you have said something impossible.

Going backwards: from components to magnitude and direction

The forward direction is trigonometry. The reverse direction is Pythagoras.

Ax2+Ay2=A2cos⁡2θ+A2sin⁡2θ=A2(cos⁡2θ+sin⁡2θ)=A2A_x^2 + A_y^2 = A^2\cos^2\theta + A^2\sin^2\theta = A^2(\cos^2\theta + \sin^2\theta) = A^2

Key Point: A=Ax2+Ay2,tan⁡θ=AyAx,θ=tan⁡−1 ⁣(AyAx)A = \sqrt{A_x^2 + A_y^2}, \qquad \tan\theta = \frac{A_y}{A_x}, \qquad \theta = \tan^{-1}\!\left(\frac{A_y}{A_x}\right)

So a vector in a plane can be specified in exactly two equivalent ways, and you must be fluent in translating between them:

Specification Data Convert with
Polar form magnitude AA and angle θ\theta Ax=Acos⁡θA_x = A\cos\theta, Ay=Asin⁡θA_y = A\sin\theta
Component form the pair AxA_x, AyA_y A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2}, tan⁡θ=Ay/Ax\tan\theta = A_y/A_x

The angles you should be able to write down instantly

θ\theta cos⁡θ\cos\theta sin⁡θ\sin\theta AxA_x AyA_y
0°0° 11 00 AA 00
30°30° 0.8660.866 0.50.5 0.866A0.866A 0.5A0.5A
37°37° 0.80.8 0.60.6 0.8A0.8A 0.6A0.6A
45°45° 0.7070.707 0.7070.707 0.707A0.707A 0.707A0.707A
53°53° 0.60.6 0.80.8 0.6A0.6A 0.8A0.8A
60°60° 0.50.5 0.8660.866 0.5A0.5A 0.866A0.866A
90°90° 00 11 00 AA

[NEET Important] The 37°37° and 53°53° rows are not exact — the exact angles are 36.87°36.87° and 53.13°53.13° — but they come from the 3-4-5 triangle and problem setters use them constantly precisely because they give clean answers. Recognising "3-4-5" on sight saves fifteen seconds every time.

The one trap in Acos⁡θA\cos\theta

The formula Ax=Acos⁡θA_x = A\cos\theta is not a law of nature that says "xx gets the cosine". It says something better:

Key Point: The cosine goes with the axis you measured the angle FROM; the sine goes with the other one.

Measure the angle from the xx-axis and Ax=Acos⁡θA_x = A\cos\theta. Measure the very same vector's angle from the yy-axis — call it ϕ\phi, with ϕ=90°−θ\phi = 90° - \theta — and now Ay=Acos⁡ϕA_y = A\cos\phi while Ax=Asin⁡ϕA_x = A\sin\phi. Both descriptions are right, and they agree, because cos⁡(90°−θ)=sin⁡θ\cos(90° - \theta) = \sin\theta.

This matters far more than it looks. A projectile launched at "30°30° above the horizontal" and a projectile launched at "30°30° to the vertical" are two completely different problems, and thousands of marks a year are lost by students who reach for cosine on autopilot. Draw the angle before you write the formula.

The Quadrant Trap: Why tan⁡−1\tan^{-1} Alone Is Not an Answer

Here is a question that has cost more marks than almost anything else in this chapter.

A vector has components Ax=−3A_x = -3 and Ay=4A_y = 4. Find its direction.

You do the obvious thing: tan⁡θ=Ay/Ax=4/(−3)=−1.333\tan\theta = A_y/A_x = 4/(-3) = -1.333, so θ=tan⁡−1(−1.333)=−53.13°\theta = \tan^{-1}(-1.333) = -53.13°. And that is wrong. A vector with a negative xx-component and a positive yy-component points up and to the left — it is in the second quadrant, somewhere between 90°90° and 180°180°. It cannot possibly be at −53.13°-53.13°, which points down and to the right.

The calculator is not broken. It is doing exactly what it is designed to do, and the design has a limitation you have to know about.

Key Point: The tan⁡−1\tan^{-1} key on a calculator always returns an angle in the range −90°-90° to +90°+90° — the first and fourth quadrants only. It sees only the ratio Ay/AxA_y/A_x, and one ratio corresponds to two opposite directions, 180°180° apart. It cannot tell them apart, so you must.

Four vectors of magnitude 5, one per quadrant, with the arctan correction

The sign table — learn this, it is free marks

Quadrant AxA_x AyA_y True θ\theta lies in Calculator gives Your fix
First ++ ++ 0°0° to 90°90° the correct angle none
Second −- ++ 90°90° to 180°180° a negative angle add 180°180°
Third −- −- 180°180° to 270°270° a positive angle add 180°180°
Fourth ++ −- 270°270° to 360°360° the correct negative angle none (or add 360°360°)

The pattern is easy to remember once you see where it comes from: whenever AxA_x is negative, add 180°180°. That is the whole rule. A negative xx-component means the vector points into the left half-plane, and the calculator has quietly given you the arrow pointing the opposite way.

The same drill on all four quadrants

Take the four vectors in the figure. Every one has magnitude 32+42=5\sqrt{3^2 + 4^2} = 5 and every one has ∣tan⁡θ∣=4/3|\tan\theta| = 4/3, so a calculator gives ±53.13°\pm 53.13° for all four. Only the signs separate them:

Components Quadrant Calculator True direction
(3,4)(3, 4) First +53.13°+53.13° 53.13°53.13°
(−3,4)(-3, 4) Second −53.13°-53.13° 53.13°+180°=126.87°53.13° + 180° = 126.87°
(−3,−4)(-3, -4) Third +53.13°+53.13° 53.13°+180°=233.13°53.13° + 180° = 233.13°
(3,−4)(3, -4) Fourth −53.13°-53.13° −53.13°-53.13°, i.e. 306.87°306.87°

[JEE/NEET] In multiple-choice papers this is a favourite distractor: the "wrong" option is exactly the calculator value, sitting there waiting for anyone who did not check the signs. Before you press tan⁡−1\tan^{-1}, write down the two signs and say out loud which quadrant you are in.

The habit that never fails

There is a cleaner way to think about it that works every single time, without memorising a table:

  1. Compute the acute reference angle from magnitudes only: θref=tan⁡−1∣AyAx∣\theta_{\text{ref}} = \tan^{-1}\left|\dfrac{A_y}{A_x}\right|.
  2. Sketch the vector using the signs — a five-second sketch, no scale needed.
  3. Read the true angle off the sketch: first quadrant θref\theta_{\text{ref}}; second 180°−θref180° - \theta_{\text{ref}}; third 180°+θref180° + \theta_{\text{ref}}; fourth 360°−θref360° - \theta_{\text{ref}}.

[Board Important] In board answers you are usually allowed — often preferred — to describe the direction in words rather than as an angle from the xx-axis: "55 units directed 53°53° north of west" is completely unambiguous and cannot be marked wrong for a quadrant error. Use that phrasing whenever the problem is set in compass directions.

One last reassurance: components carry signs, magnitudes never do. Ax=−3A_x = -3 is fine. A=−5A = -5 is not, ever.

Stepping Out of the Plane: Three Dimensions and Direction Cosines

Everything so far has lived in a plane, because that is what this chapter is about. But the machinery does not care how many axes you have, and JEE does ask, so here is the extension in one short block.

Resolve A⃗\vec{A} along all three axes and you get three components instead of two:

Key Point: A⃗=Axi^+Ayj^+Azk^,A=Ax2+Ay2+Az2\vec{A} = A_x\hat{i} + A_y\hat{j} + A_z\hat{k}, \qquad A = \sqrt{A_x^2 + A_y^2 + A_z^2}

The magnitude formula is just Pythagoras applied twice — once in the xx-yy plane to get Ax2+Ay2\sqrt{A_x^2 + A_y^2}, and once more with AzA_z perpendicular to that.

A position vector in space is written the same way: r⃗=xi^+yj^+zk^\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}

Direction cosines

In a plane, one angle fixes a direction. In space you need more, and the tidiest way to give it is with the angles α\alpha, β\beta and γ\gamma that A⃗\vec{A} makes with the xx, yy and zz axes.

Key Point: Ax=Acos⁡α,Ay=Acos⁡β,Az=Acos⁡γA_x = A\cos\alpha, \qquad A_y = A\cos\beta, \qquad A_z = A\cos\gamma The three quantities cos⁡α\cos\alpha, cos⁡β\cos\beta, cos⁡γ\cos\gamma are called the direction cosines of A⃗\vec{A}.

Notice that all three use a cosine. That is the same rule as before — each angle is measured from the axis whose component you are computing, so each axis gets the cosine.

Substituting into A2=Ax2+Ay2+Az2A^2 = A_x^2 + A_y^2 + A_z^2 and dividing through by A2A^2 gives an identity that examiners love:

Key Point: cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1 Equivalently, in terms of the angles themselves, sin⁡2α+sin⁡2β+sin⁡2γ=2\sin^2\alpha + \sin^2\beta + \sin^2\gamma = 2.

[JEE Tip] This identity is a ready-made filter. If a question offers you three direction cosines and asks whether they are possible, square them and add: unless you get exactly 1, no such direction exists. And if two are given, the third follows immediately up to a sign.

The direction cosines are also just the components of the unit vector along A⃗\vec{A}, since A^=A⃗A=cos⁡α i^+cos⁡β j^+cos⁡γ k^\hat{A} = \frac{\vec{A}}{A} = \cos\alpha\,\hat{i} + \cos\beta\,\hat{j} + \cos\gamma\,\hat{k} and a unit vector must have magnitude 1 — which is the identity above, wearing different clothes.

One subtlety most students skip: α\alpha, β\beta and γ\gamma are angles in space, between pairs of lines that are generally not coplanar. They are not three angles you can draw in one flat picture and add up.

The Analytical Method: Add Components, Never Magnitudes

Now we cash in. This is the payoff for all the resolving.

Take two vectors in the xx-yy plane, already written in component form: A⃗=Axi^+Ayj^,B⃗=Bxi^+Byj^\vec{A} = A_x\hat{i} + A_y\hat{j}, \qquad \vec{B} = B_x\hat{i} + B_y\hat{j}

Their sum is R⃗=A⃗+B⃗=(Axi^+Ayj^)+(Bxi^+Byj^)\vec{R} = \vec{A} + \vec{B} = (A_x\hat{i} + A_y\hat{j}) + (B_x\hat{i} + B_y\hat{j})

Vector addition is commutative and associative (Section 2 established both), so we are free to shuffle and regroup the four pieces, collecting the i^\hat{i} terms together and the j^\hat{j} terms together: R⃗=(Ax+Bx)i^+(Ay+By)j^\vec{R} = (A_x + B_x)\hat{i} + (A_y + B_y)\hat{j}

Comparing with R⃗=Rxi^+Ryj^\vec{R} = R_x\hat{i} + R_y\hat{j} gives the result the whole section has been driving at.

Key Point — the analytical method: Rx=Ax+Bx,Ry=Ay+ByR_x = A_x + B_x, \qquad R_y = A_y + B_y Each component of the resultant is the sum of the corresponding components of the vectors being added. No drawing, no protractor — just ordinary arithmetic, done twice.

Analytical addition of two vectors showing Rx and Ry built geometrically

Why this is legal, in one sentence

Because i^\hat{i} and j^\hat{j} are perpendicular, motion along xx can never contribute anything along yy. The two axes are watertight compartments. That is exactly why we chose perpendicular directions back in the first block, and it is the same idea that will later let us treat a projectile as two independent one-dimensional motions.

The rule to shout at yourself

Key Point: Add components, never magnitudes. ∣A⃗+B⃗∣|\vec{A} + \vec{B}| is almost never ∣A⃗∣+∣B⃗∣|\vec{A}| + |\vec{B}| — that happens only when the two vectors are parallel.

In the figure, A⃗=3i^+j^\vec{A} = 3\hat{i} + \hat{j} and B⃗=i^+3j^\vec{B} = \hat{i} + 3\hat{j} each have magnitude 10=3.16\sqrt{10} = 3.16. Add the magnitudes and you would predict 6.32. The true resultant is 4i^+4j^4\hat{i} + 4\hat{j}, of magnitude 32=5.66\sqrt{32} = 5.66. Section 2's bound was telling you this all along: 5.66≤6.325.66 \leq 6.32, and the gap is the price of the vectors not being parallel.

More than two vectors, and subtraction

Nothing changes. Add a third vector and you get a third term in each bracket; the components just keep piling up.

Key Point — for any number of vectors: Rx=Ax+Bx+Cx+…,Ry=Ay+By+Cy+…R_x = A_x + B_x + C_x + \dots, \qquad R_y = A_y + B_y + C_y + \dots and in three dimensions the same again with Rz=Az+Bz+Cz+…R_z = A_z + B_z + C_z + \dots
Subtraction is just addition with a minus sign in front of the components: for T⃗=a⃗+b⃗−c⃗\vec{T} = \vec{a} + \vec{b} - \vec{c}, Tx=ax+bx−cx,Ty=ay+by−cy,Tz=az+bz−czT_x = a_x + b_x - c_x, \qquad T_y = a_y + b_y - c_y, \qquad T_z = a_z + b_z - c_z

This is the moment the polygon law becomes obsolete for calculation. Five vectors, ten vectors, any number — the work grows by one line of addition per vector, not by one more careful drawing.

The four-step recipe

Use this every single time, in this order:

  1. Choose axes and draw a rough sketch. Take east as +x+x and north as +y+y unless the problem suggests something better. The sketch is for signs, not for measurement.
  2. Resolve every vector into Acos⁡θA\cos\theta and Asin⁡θA\sin\theta, being careful about which axis the angle was measured from, and attach the correct signs from the sketch.
  3. Add all the xx-components; add all the yy-components. Keep the two columns physically separate on the page — mixing them is the single most common slip.
  4. Rebuild: R=Rx2+Ry2R = \sqrt{R_x^2 + R_y^2} and θ=tan⁡−1(Ry/Rx)\theta = \tan^{-1}(R_y/R_x), then fix the quadrant using the signs of RxR_x and RyR_y.

[JEE Tip] Step 3 is where a table beats prose. Rule two columns headed xx and yy, write one row per vector, and sum each column. It takes ten seconds longer and eliminates the whole family of "lost a sign" errors.

A quick sanity check before you move on: whatever you get for RR must satisfy Section 2's bounds. If you have added a 5 and a 3 and produced 9.4, something is wrong — no arrangement of those two can beat 8.

The Resultant of Two Vectors at an Angle θ\theta

Section 2 could tell you that the resultant of two vectors lies between ∣A−B∣|A - B| and A+BA + B, and it could tell you the answer exactly when the vectors were parallel, antiparallel, perpendicular or equal in magnitude. What it could not do was give you the general answer. Components can. This derivation is a standard one, and it is examinable in its own right.

Setting it up

Let A⃗\vec{A} and B⃗\vec{B} have magnitudes AA and BB with an angle θ\theta between them. We are free to choose our axes, so choose them to make life easy: put the xx-axis along A⃗\vec{A}. Then

A⃗=Ai^+0j^,B⃗=(Bcos⁡θ)i^+(Bsin⁡θ)j^\vec{A} = A\hat{i} + 0\hat{j}, \qquad \vec{B} = (B\cos\theta)\hat{i} + (B\sin\theta)\hat{j}

Now just add the components: Rx=A+Bcos⁡θ,Ry=Bsin⁡θR_x = A + B\cos\theta, \qquad R_y = B\sin\theta

The magnitude

R2=Rx2+Ry2=(A+Bcos⁡θ)2+(Bsin⁡θ)2R^2 = R_x^2 + R_y^2 = (A + B\cos\theta)^2 + (B\sin\theta)^2 R2=A2+2ABcos⁡θ+B2cos⁡2θ+B2sin⁡2θR^2 = A^2 + 2AB\cos\theta + B^2\cos^2\theta + B^2\sin^2\theta

The last two terms collapse, since B2(cos⁡2θ+sin⁡2θ)=B2B^2(\cos^2\theta + \sin^2\theta) = B^2:

Key Point — the law of cosines for vectors: R=A2+B2+2ABcos⁡θR = \sqrt{A^2 + B^2 + 2AB\cos\theta} where θ\theta is the angle between A⃗\vec{A} and B⃗\vec{B} when they are drawn from a common tail.

The direction

The resultant makes an angle α\alpha with A⃗\vec{A}, and since we put the xx-axis along A⃗\vec{A}, that angle is just the direction of R⃗\vec{R} in our chosen frame:

Key Point: tan⁡α=RyRx=Bsin⁡θA+Bcos⁡θ\tan\alpha = \frac{R_y}{R_x} = \frac{B\sin\theta}{A + B\cos\theta} α\alpha is measured from A⃗\vec{A}, towards B⃗\vec{B}. The angle from B⃗\vec{B} is then θ−α\theta - \alpha.

The same two results can be reached by pure geometry, dropping a perpendicular SN from the tip of the resultant onto the line of A⃗\vec{A} — and it is worth seeing that the two routes give identical formulas, because ON=A+Bcos⁡θON = A + B\cos\theta and SN=Bsin⁡θSN = B\sin\theta are precisely our RxR_x and RyR_y. The component method just gets there without any construction.

The same figure also gives the sine rule for the triangle, which is occasionally quicker: Rsin⁡(180°−θ)=Asin⁡β=Bsin⁡α\frac{R}{\sin(180° - \theta)} = \frac{A}{\sin\beta} = \frac{B}{\sin\alpha}

Does it agree with Section 2? Check the corners

A formula you cannot check is a formula you will misremember. Feed the special cases in:

θ\theta cos⁡θ\cos\theta RR becomes Section 2 said
0°0° 11 A2+B2+2AB=(A+B)2=A+B\sqrt{A^2+B^2+2AB} = \sqrt{(A+B)^2} = A+B the maximum
60°60° 0.50.5 A2+B2+AB\sqrt{A^2+B^2+AB} between the bounds
90°90° 00 A2+B2\sqrt{A^2+B^2} the Pythagoras case
120°120° −0.5-0.5 A2+B2−AB\sqrt{A^2+B^2-AB} between the bounds
180°180° −1-1 (A−B)2=∣A−B∣\sqrt{(A-B)^2} = \lvert A-B \rvert the minimum

Every row matches. The directions check out too: at θ=0°\theta = 0°, tan⁡α=0\tan\alpha = 0, so the resultant lies along A⃗\vec{A} — of course it does, the vectors are parallel. At θ=90°\theta = 90°, tan⁡α=B/A\tan\alpha = B/A, the familiar right-triangle answer.

And the equal-magnitude shortcut from Section 2 falls straight out. Put B=AB = A: R=2A2(1+cos⁡θ)=2A2⋅2cos⁡2(θ/2)=2Acos⁡θ2R = \sqrt{2A^2(1 + \cos\theta)} = \sqrt{2A^2 \cdot 2\cos^2(\theta/2)} = 2A\cos\frac{\theta}{2} using 1+cos⁡θ=2cos⁡2(θ/2)1 + \cos\theta = 2\cos^2(\theta/2). One formula, and Section 2's whole table is contained in it.

Subtraction

A⃗−B⃗\vec{A} - \vec{B} is A⃗+(−B⃗)\vec{A} + (-\vec{B}), and reversing B⃗\vec{B} turns the angle between them from θ\theta into 180°−θ180° - \theta. Since cos⁡(180°−θ)=−cos⁡θ\cos(180° - \theta) = -\cos\theta, the middle sign simply flips:

Key Point: ∣A⃗−B⃗∣=A2+B2−2ABcos⁡θ|\vec{A} - \vec{B}| = \sqrt{A^2 + B^2 - 2AB\cos\theta} Same θ\theta — still the angle between the original A⃗\vec{A} and B⃗\vec{B} — just a minus sign.

Two formulas, one character apart. Read the question twice before you choose. A useful memory hook: the plus sign goes with the sum, and a plus sign makes things bigger; the minus goes with the difference.

[JEE/NEET] Combining the two gives a favourite identity: ∣A⃗+B⃗∣2+∣A⃗−B⃗∣2=2(A2+B2)|\vec{A}+\vec{B}|^2 + |\vec{A}-\vec{B}|^2 = 2(A^2 + B^2) The cross terms cancel. This is the parallelogram law of geometry — the sum of the squares of the diagonals equals the sum of the squares of the four sides — and it turns several nasty-looking problems into one line.

Mistake checklist

Mistake Fix
Using the angle one vector makes with the horizontal as θ\theta θ\theta is the angle between the two vectors, tails together
Writing R=A+BR = A + B Only when θ=0°\theta = 0°
Quoting tan⁡−1\tan^{-1} straight off the calculator Check the signs of RxR_x, RyR_y and fix the quadrant
Ax=Acos⁡θA_x = A\cos\theta when the angle was given from the yy-axis Cosine belongs to the axis the angle was measured from
Calling AxA_x a vector AxA_x is a scalar; Axi^A_x\hat{i} is the component vector
Writing a negative magnitude Components may be negative; magnitudes never
Attaching a unit to i^\hat{i} Unit vectors are dimensionless
Forgetting α\alpha is measured from A⃗\vec{A} Swap AA and BB in the formula if you want the angle from B⃗\vec{B}
Adding a 5 and a 3 to get 9 Check against the bound 2≤R≤82 \leq R \leq 8

Where this goes next

You now have a complete algebra of vectors: scale them, add them, subtract them, resolve them, and get exact numbers out at the end. Section 4 stops treating vectors as static arrows and lets them change with time — position, velocity and acceleration become vectors, and the fact that xx and yy components add independently becomes the fact that xx and yy motions run independently. That single idea is the whole of projectile motion.

Solved Examples

Example 1: Resolving a force

A force of 50 N acts at 30°30° above the horizontal. (a) Find its horizontal and vertical components. (b) Write the force in i^\hat{i}, j^\hat{j} notation. (c) Verify your components by rebuilding the magnitude and direction.

Solution:

  1. (a) Take xx horizontal and yy vertical, with θ=30°\theta = 30° measured from the xx-axis: Fx=Fcos⁡θ=50cos⁡30°=50×0.8660=43.30 NF_x = F\cos\theta = 50\cos 30° = 50 \times 0.8660 = 43.30\ \text{N} Fy=Fsin⁡θ=50sin⁡30°=50×0.5=25.00 NF_y = F\sin\theta = 50\sin 30° = 50 \times 0.5 = 25.00\ \text{N}
  2. (b) F⃗=43.30i^+25.00j^ N\vec{F} = 43.30\hat{i} + 25.00\hat{j}\ \text{N}
  3. (c) Rebuild the magnitude: F=43.302+25.002=1875+625=2500=50.0 N ✓F = \sqrt{43.30^2 + 25.00^2} = \sqrt{1875 + 625} = \sqrt{2500} = 50.0\ \text{N} \ \checkmark Rebuild the direction: tan⁡θ=25.00/43.30=0.5774\tan\theta = 25.00/43.30 = 0.5774, so θ=tan⁡−1(0.5774)=30.0°\theta = \tan^{-1}(0.5774) = 30.0°. Both components are positive, so we are in the first quadrant and no correction is needed. ✓\checkmark

Final Answer: (a) 43.3 N horizontal, 25.0 N vertical; (b) F⃗=43.3i^+25.0j^\vec{F} = 43.3\hat{i} + 25.0\hat{j} N.

Takeaway: Always do part (c). Squaring and adding the components must give back the original magnitude — it is a ten-second check that catches a swapped sine and cosine every time.

Example 2: From components back to magnitude and direction

A displacement vector is d⃗=5i^−12j^\vec{d} = 5\hat{i} - 12\hat{j} metres. Find (a) its magnitude, (b) its direction, (c) the unit vector along it, and (d) the vector of magnitude 26 m pointing the same way.

Solution:

  1. (a) d=52+(−12)2=25+144=169=13 md = \sqrt{5^2 + (-12)^2} = \sqrt{25 + 144} = \sqrt{169} = 13\ \text{m} Note the square kills the minus sign — the magnitude is +13+13, never −13-13.
  2. (b) tan⁡θ=dy/dx=−12/5=−2.4\tan\theta = d_y/d_x = -12/5 = -2.4, and the calculator returns tan⁡−1(−2.4)=−67.38°\tan^{-1}(-2.4) = -67.38° Check the signs: dx=+5d_x = +5 and dy=−12d_y = -12, so the vector points right and down — the fourth quadrant, where angles run from 270°270° to 360°360°. The calculator's negative answer is already a fourth-quadrant direction, so it is correct as it stands; expressed as a positive angle it is −67.38°+360°=292.62°-67.38° + 360° = 292.62°.
  3. (c) d^=d⃗d=5i^−12j^13=0.3846i^−0.9231j^\hat{d} = \frac{\vec{d}}{d} = \frac{5\hat{i} - 12\hat{j}}{13} = 0.3846\hat{i} - 0.9231\hat{j} Check: 0.38462+0.92312=0.1479+0.8521=1.000 ✓\sqrt{0.3846^2 + 0.9231^2} = \sqrt{0.1479 + 0.8521} = 1.000 \ \checkmark, and it carries no unit — the metres cancelled.
  4. (d) Multiply the unit vector by the required magnitude: D⃗=26 d^=26(0.3846i^−0.9231j^)=10i^−24j^ m\vec{D} = 26\,\hat{d} = 26(0.3846\hat{i} - 0.9231\hat{j}) = 10\hat{i} - 24\hat{j}\ \text{m} Check: 102+242=676=26\sqrt{10^2 + 24^2} = \sqrt{676} = 26 m ✓\checkmark

Final Answer: (a) 13 m; (b) 67.38°67.38° below the +x+x axis, i.e. 292.62°292.62°; (c) 0.3846i^−0.9231j^0.3846\hat{i} - 0.9231\hat{j}; (d) 10i^−24j^10\hat{i} - 24\hat{j} m.

Takeaway: (5,12,13)(5, 12, 13) is a Pythagorean triple worth knowing alongside (3,4,5)(3, 4, 5). And note how part (d) works: magnitude times unit vector rebuilds any vector you like along a known direction.

Example 3: The four-quadrant drill

Four vectors have components (3,4)(3, 4), (−3,4)(-3, 4), (−3,−4)(-3, -4) and (3,−4)(3, -4). For each, find the magnitude and the true direction measured anticlockwise from the +x+x axis.

Solution:

  1. Magnitudes. Every one of them squares to the same thing: A=(±3)2+(±4)2=9+16=5 unitsA = \sqrt{(\pm 3)^2 + (\pm 4)^2} = \sqrt{9 + 16} = 5\ \text{units} All four have magnitude 5. The signs vanish under the square.
  2. Reference angle. Using magnitudes only, θref=tan⁡−1(43)=53.13°\theta_{\text{ref}} = \tan^{-1}\left(\frac{4}{3}\right) = 53.13° This same reference angle serves all four.
  3. Now place each one by its signs:
Components Quadrant True direction
(3,4)(3, 4) First (++, ++) 53.13°53.13°
(−3,4)(-3, 4) Second (−-, ++) 180°−53.13°=126.87°180° - 53.13° = 126.87°
(−3,−4)(-3, -4) Third (−-, −-) 180°+53.13°=233.13°180° + 53.13° = 233.13°
(3,−4)(3, -4) Fourth (++, −-) 360°−53.13°=306.87°360° - 53.13° = 306.87°
  1. A calculator fed Ay/AxA_y/A_x directly would have returned +53.13°+53.13° for both the first and the third rows, and −53.13°-53.13° for both the second and the fourth. Two pairs, indistinguishable by ratio alone.

Final Answer: All four have magnitude 5 units; directions 53.13°53.13°, 126.87°126.87°, 233.13°233.13° and 306.87°306.87°.

Takeaway: One value of tan⁡θ\tan\theta always corresponds to two directions 180°180° apart. The signs of the components — not the ratio — are what pick the right one.

Example 4: Resolving along two non-perpendicular directions

Express the vector A⃗=6i^+2j^\vec{A} = 6\hat{i} + 2\hat{j} in the form λa⃗+μb⃗\lambda\vec{a} + \mu\vec{b}, where a⃗=i^+j^\vec{a} = \hat{i} + \hat{j} and b⃗=i^−j^\vec{b} = \hat{i} - \hat{j}. (a) Find λ\lambda and μ\mu. (b) Verify your answer. (c) What are the components of the same A⃗\vec{A} along i^\hat{i} and j^\hat{j}, and what does the comparison tell you?

Solution:

  1. (a) Write out the requirement and compare coefficients: λ(i^+j^)+μ(i^−j^)=6i^+2j^\lambda(\hat{i} + \hat{j}) + \mu(\hat{i} - \hat{j}) = 6\hat{i} + 2\hat{j} (λ+μ)i^+(λ−μ)j^=6i^+2j^(\lambda + \mu)\hat{i} + (\lambda - \mu)\hat{j} = 6\hat{i} + 2\hat{j} Because i^\hat{i} and j^\hat{j} are independent directions, the coefficients must match separately: λ+μ=6,λ−μ=2\lambda + \mu = 6, \qquad \lambda - \mu = 2 Adding: 2λ=82\lambda = 8, so λ=4\lambda = 4. Subtracting: 2μ=42\mu = 4, so μ=2\mu = 2.
  2. (b) Check by substitution: 4(i^+j^)+2(i^−j^)=4i^+4j^+2i^−2j^=6i^+2j^ ✓4(\hat{i} + \hat{j}) + 2(\hat{i} - \hat{j}) = 4\hat{i} + 4\hat{j} + 2\hat{i} - 2\hat{j} = 6\hat{i} + 2\hat{j} \ \checkmark
  3. (c) Along i^\hat{i} and j^\hat{j} the components are simply Ax=6A_x = 6 and Ay=2A_y = 2. So the same vector is described by the pair (4,2)(4, 2) on one base pair and by (6,2)(6, 2) on another. Neither is more correct than the other. The vector's own magnitude is unaffected: A=62+22=40=6.32 units at tan⁡−1(2/6)=18.43°A = \sqrt{6^2 + 2^2} = \sqrt{40} = 6.32\ \text{units at } \tan^{-1}(2/6) = 18.43°
  4. Note also that a⃗\vec{a} and b⃗\vec{b} here happen to be perpendicular to each other (at 45°45° and −45°-45°), but they are not unit vectors — each has magnitude 2\sqrt{2} — which is exactly why the numbers 4 and 2 are not the same as 6 and 2.

Final Answer: (a) λ=4\lambda = 4, μ=2\mu = 2; (c) Ax=6A_x = 6, Ay=2A_y = 2 — same vector, different numbers.

Takeaway: "Comparing coefficients" works because a resolution along a fixed pair of non-parallel directions is unique. Change the pair and the numbers change; the arrow does not.

Example 5: Three forces, one resultant

Three forces act at a point: 10 N along the +x+x direction, 20 N at 60°60° to the +x+x direction, and 15 N along the −x-x direction. Find the magnitude and direction of the resultant.

Solution:

  1. Resolve each force. Set out a two-column table — this is the habit that prevents lost signs.
Force xx-component (N) yy-component (N)
10 N at 0°0° 10cos⁡0°=10.0010\cos 0° = 10.00 10sin⁡0°=010\sin 0° = 0
20 N at 60°60° 20cos⁡60°=10.0020\cos 60° = 10.00 20sin⁡60°=17.3220\sin 60° = 17.32
15 N at 180°180° 15cos⁡180°=−15.0015\cos 180° = -15.00 15sin⁡180°=015\sin 180° = 0
Sum Rx=5.00R_x = 5.00 Ry=17.32R_y = 17.32
  1. Magnitude: R=Rx2+Ry2=5.002+17.322=25+300=325=18.03 NR = \sqrt{R_x^2 + R_y^2} = \sqrt{5.00^2 + 17.32^2} = \sqrt{25 + 300} = \sqrt{325} = 18.03\ \text{N}
  2. Direction: tan⁡θ=17.32/5.00=3.464\tan\theta = 17.32/5.00 = 3.464, so θ=tan⁡−1(3.464)=73.90°\theta = \tan^{-1}(3.464) = 73.90°. Both RxR_x and RyR_y are positive, so we are in the first quadrant and the calculator value stands.
  3. Sanity check: the three magnitudes are 10, 20 and 15, so the largest conceivable resultant is 45 N and 18.03 N sits comfortably below it.

Final Answer: R=18.0R = 18.0 N at 73.9°73.9° from the +x+x direction.

Takeaway: Notice that the 15 N force did not need any special treatment — pointing it along −x-x was handled automatically by cos⁡180°=−1\cos 180° = -1. Let the trigonometry supply the signs; do not add them by hand as well, or you will apply them twice.

Example 6: The general resultant of two vectors at an angle

Find the magnitude and direction of the resultant of two vectors A⃗\vec{A} and B⃗\vec{B} in terms of their magnitudes and the angle θ\theta between them. Then apply your result to A=5A = 5 units, B=3B = 3 units, θ=60°\theta = 60°.

Solution:

  1. Choose convenient axes. The answer cannot depend on our choice, so take the xx-axis along A⃗\vec{A}. Then A⃗=Ai^,B⃗=(Bcos⁡θ)i^+(Bsin⁡θ)j^\vec{A} = A\hat{i}, \qquad \vec{B} = (B\cos\theta)\hat{i} + (B\sin\theta)\hat{j}
  2. Add components: Rx=A+Bcos⁡θ,Ry=Bsin⁡θR_x = A + B\cos\theta, \qquad R_y = B\sin\theta
  3. Magnitude: R2=(A+Bcos⁡θ)2+(Bsin⁡θ)2=A2+2ABcos⁡θ+B2(cos⁡2θ+sin⁡2θ)R^2 = (A + B\cos\theta)^2 + (B\sin\theta)^2 = A^2 + 2AB\cos\theta + B^2(\cos^2\theta + \sin^2\theta) R=A2+B2+2ABcos⁡θR = \sqrt{A^2 + B^2 + 2AB\cos\theta}
  4. Direction. With the xx-axis along A⃗\vec{A}, the angle α\alpha of the resultant from A⃗\vec{A} is tan⁡α=RyRx=Bsin⁡θA+Bcos⁡θ\tan\alpha = \frac{R_y}{R_x} = \frac{B\sin\theta}{A + B\cos\theta}
  5. Apply the numbers. With A=5A = 5, B=3B = 3, θ=60°\theta = 60° (cos⁡60°=0.5\cos 60° = 0.5, sin⁡60°=0.8660\sin 60° = 0.8660): R=25+9+2(5)(3)(0.5)=25+9+15=49=7.00 unitsR = \sqrt{25 + 9 + 2(5)(3)(0.5)} = \sqrt{25 + 9 + 15} = \sqrt{49} = 7.00\ \text{units} tan⁡α=3×0.86605+3×0.5=2.5986.5=0.3997⇒α=21.79°\tan\alpha = \frac{3 \times 0.8660}{5 + 3 \times 0.5} = \frac{2.598}{6.5} = 0.3997 \quad \Rightarrow \quad \alpha = 21.79°
  6. Check against the bounds. ∣5−3∣=2|5 - 3| = 2 and 5+3=85 + 3 = 8, and indeed 2≤7≤82 \leq 7 \leq 8. Check the direction too: α=21.79°\alpha = 21.79° is less than θ=60°\theta = 60°, so the resultant lies between the two vectors and closer to the longer one, exactly as it must.

Final Answer: R=A2+B2+2ABcos⁡θR = \sqrt{A^2+B^2+2AB\cos\theta} at tan⁡α=Bsin⁡θ/(A+Bcos⁡θ)\tan\alpha = B\sin\theta/(A + B\cos\theta) from A⃗\vec{A}; for the numbers given, R=7.00R = 7.00 units at 21.79°21.79° from A⃗\vec{A}.

Takeaway: The trick that makes this derivation short is choosing the xx-axis along A⃗\vec{A}. You are always allowed to do that, and it kills half the algebra before it starts.

Example 7: The motorboat and the current

A motorboat is racing towards north at 25 km/h and the water current in that region is 10 km/h in the direction 60°60° east of south. Find the resultant velocity of the boat.

Solution:

  1. Set up axes. Take +x+x = east and +y+y = north.
  2. Resolve the boat's velocity. It points due north, so v⃗b=0i^+25j^ km/h\vec{v}_b = 0\hat{i} + 25\hat{j}\ \text{km/h}
  3. Resolve the current. "60°60° east of south" means: start pointing south, then swing 60°60° towards east. Its southward part uses the cosine of 60°60° (measured from south) and its eastward part the sine: vc,x=10sin⁡60°=10(0.8660)=+8.66 (east)v_{c,x} = 10\sin 60° = 10(0.8660) = +8.66\ \text{(east)} vc,y=−10cos⁡60°=−10(0.5)=−5.00 (south, hence negative)v_{c,y} = -10\cos 60° = -10(0.5) = -5.00\ \text{(south, hence negative)} v⃗c=8.66i^−5.00j^ km/h\vec{v}_c = 8.66\hat{i} - 5.00\hat{j}\ \text{km/h}
  4. Add components: Rx=0+8.66=8.66,Ry=25−5.00=20.00R_x = 0 + 8.66 = 8.66, \qquad R_y = 25 - 5.00 = 20.00
  5. Magnitude: R=8.662+20.002=75+400=475=21.79≈22 km/hR = \sqrt{8.66^2 + 20.00^2} = \sqrt{75 + 400} = \sqrt{475} = 21.79 \approx 22\ \text{km/h}
  6. Direction. Both components are positive, so the resultant points into the north-east quadrant. Measuring from north (the natural reference for a navigation problem): tan⁡ϕ=RxRy=8.6620.00=0.4330⇒ϕ=23.41°\tan\phi = \frac{R_x}{R_y} = \frac{8.66}{20.00} = 0.4330 \quad \Rightarrow \quad \phi = 23.41° so the boat actually travels at about 23.4°23.4° east of north. Measured anticlockwise from east instead, that is 90°−23.41°=66.59°90° - 23.41° = 66.59°.
  7. Cross-check with the formula of Example 6. The angle between v⃗b\vec{v}_b (due north) and v⃗c\vec{v}_c (60°60° east of south) is 180°−60°=120°180° - 60° = 120°: R=252+102+2(25)(10)cos⁡120°=625+100−250=475=21.79 km/h ✓R = \sqrt{25^2 + 10^2 + 2(25)(10)\cos 120°} = \sqrt{625 + 100 - 250} = \sqrt{475} = 21.79\ \text{km/h} \ \checkmark

Final Answer: About 22 km/h, directed 23.4°23.4° east of north.

Takeaway: The boat is pointed due north but travels 23.4°23.4° east of north — the current takes it sideways. Resolving compass directions is the whole difficulty here: read "60°60° east of south" as "from south, turn 60°60° towards east", and let the sketch tell you that the north component must come out negative.

Example 8: Working backwards to the angle

The resultant of two forces of 10 N and 6 N has magnitude 14 N. (a) Find the angle between the two forces. (b) Find the angle the resultant makes with the 10 N force. (c) Check that 14 N is a possible resultant at all.

Solution:

  1. (c) first — always check feasibility. By Section 2's bounds the resultant must lie between ∣10−6∣=4|10 - 6| = 4 N and 10+6=1610 + 6 = 16 N. Since 4≤14≤164 \leq 14 \leq 16, the value is possible and a solution exists.
  2. (a) Put the numbers into R2=A2+B2+2ABcos⁡θR^2 = A^2 + B^2 + 2AB\cos\theta: 142=102+62+2(10)(6)cos⁡θ14^2 = 10^2 + 6^2 + 2(10)(6)\cos\theta 196=100+36+120cos⁡θ196 = 100 + 36 + 120\cos\theta 120cos⁡θ=60⇒cos⁡θ=0.5⇒θ=60°120\cos\theta = 60 \quad \Rightarrow \quad \cos\theta = 0.5 \quad \Rightarrow \quad \theta = 60°
  3. (b) With A=10A = 10 (the reference vector), B=6B = 6 and θ=60°\theta = 60°: tan⁡α=6sin⁡60°10+6cos⁡60°=6(0.8660)10+3=5.19613=0.3997\tan\alpha = \frac{6\sin 60°}{10 + 6\cos 60°} = \frac{6(0.8660)}{10 + 3} = \frac{5.196}{13} = 0.3997 α=tan⁡−1(0.3997)=21.79°\alpha = \tan^{-1}(0.3997) = 21.79°
  4. Verify by going forward. With θ=60°\theta = 60°: R=100+36+120(0.5)=196=14R = \sqrt{100 + 36 + 120(0.5)} = \sqrt{196} = 14 N ✓\checkmark

Final Answer: (a) 60°60°; (b) 21.79°21.79° from the 10 N force; (c) yes, since 4≤14≤164 \leq 14 \leq 16.

Takeaway: When a question gives you the resultant and asks for the angle, the cosine formula is just a linear equation in cos⁡θ\cos\theta. And check the bounds first — if the given resultant lay outside them, the correct answer would be "no such angle exists".

Example 9: When the resultant is perpendicular to one of the vectors

Two vectors A⃗\vec{A} and B⃗\vec{B} have magnitudes 5 units and 10 units. Their resultant is perpendicular to A⃗\vec{A}. Find (a) the angle between A⃗\vec{A} and B⃗\vec{B} and (b) the magnitude of the resultant.

Solution:

  1. Set up. Put the xx-axis along A⃗\vec{A}, so A⃗=5i^\vec{A} = 5\hat{i} and B⃗=(10cos⁡θ)i^+(10sin⁡θ)j^\vec{B} = (10\cos\theta)\hat{i} + (10\sin\theta)\hat{j}. Then Rx=5+10cos⁡θ,Ry=10sin⁡θR_x = 5 + 10\cos\theta, \qquad R_y = 10\sin\theta
  2. (a) Impose the condition. "R⃗\vec{R} perpendicular to A⃗\vec{A}" means R⃗\vec{R} has no component along A⃗\vec{A}, i.e. Rx=0R_x = 0: 5+10cos⁡θ=0⇒cos⁡θ=−510=−0.5⇒θ=120°5 + 10\cos\theta = 0 \quad \Rightarrow \quad \cos\theta = -\frac{5}{10} = -0.5 \quad \Rightarrow \quad \theta = 120° The general condition is worth remembering: cos⁡θ=−A/B\cos\theta = -A/B.
  3. (b) The resultant is then purely the yy-part: R=Ry=10sin⁡120°=10(0.8660)=8.66 unitsR = R_y = 10\sin 120° = 10(0.8660) = 8.66\ \text{units} which is Bsin⁡θB\sin\theta. Cross-check with the cosine formula: R=25+100+2(5)(10)(−0.5)=125−50=75=8.66 units ✓R = \sqrt{25 + 100 + 2(5)(10)(-0.5)} = \sqrt{125 - 50} = \sqrt{75} = 8.66\ \text{units} \ \checkmark
  4. Note R=8.66<B=10R = 8.66 < B = 10: the resultant is shorter than the longer vector, which is perfectly normal at an obtuse angle.

Final Answer: (a) 120°120°; (b) 8.66 units.

Takeaway: "Perpendicular to A⃗\vec{A}" translates instantly into "Rx=0R_x = 0" once you have put the xx-axis along A⃗\vec{A}. Two standard results fall out: cos⁡θ=−A/B\cos\theta = -A/B, and R=Bsin⁡θR = B\sin\theta. Note that this needs B≥AB \geq A — you cannot cancel a long vector's contribution with a short one.

Example 10: Change in velocity — the subtraction formula

A particle's speed stays at 30 m/s along one direction, then becomes 40 m/s along a direction making 60°60° with the first. Find (a) the magnitude of the change in velocity ∣v⃗2−v⃗1∣|\vec{v}_2 - \vec{v}_1| and (b) the magnitude of ∣v⃗1+v⃗2∣|\vec{v}_1 + \vec{v}_2| for comparison. (c) Verify the parallelogram identity.

Solution:

  1. (a) The change in velocity is a difference of vectors, so use the minus form with θ=60°\theta = 60°, the angle between the two velocities: ∣v⃗2−v⃗1∣=v12+v22−2v1v2cos⁡θ|\vec{v}_2 - \vec{v}_1| = \sqrt{v_1^2 + v_2^2 - 2v_1v_2\cos\theta} =302+402−2(30)(40)cos⁡60°=900+1600−2400(0.5)= \sqrt{30^2 + 40^2 - 2(30)(40)\cos 60°} = \sqrt{900 + 1600 - 2400(0.5)} =2500−1200=1300=36.06 m/s= \sqrt{2500 - 1200} = \sqrt{1300} = 36.06\ \text{m/s}
  2. (b) The sum uses the plus sign: ∣v⃗1+v⃗2∣=900+1600+1200=3700=60.83 m/s|\vec{v}_1 + \vec{v}_2| = \sqrt{900 + 1600 + 1200} = \sqrt{3700} = 60.83\ \text{m/s}
  3. (c) The parallelogram identity says the two squares should add to twice the sum of the squares of the sides: 60.832+36.062=3700+1300=500060.83^2 + 36.06^2 = 3700 + 1300 = 5000 2(v12+v22)=2(900+1600)=5000 ✓2(v_1^2 + v_2^2) = 2(900 + 1600) = 5000 \ \checkmark
  4. Component cross-check for (a). With v⃗1=30i^\vec{v}_1 = 30\hat{i} and v⃗2=40cos⁡60°i^+40sin⁡60°j^=20i^+34.64j^\vec{v}_2 = 40\cos 60°\hat{i} + 40\sin 60°\hat{j} = 20\hat{i} + 34.64\hat{j}: v⃗2−v⃗1=−10i^+34.64j^,∣v⃗2−v⃗1∣=100+1200=1300=36.06 m/s ✓\vec{v}_2 - \vec{v}_1 = -10\hat{i} + 34.64\hat{j}, \qquad |\vec{v}_2 - \vec{v}_1| = \sqrt{100 + 1200} = \sqrt{1300} = 36.06\ \text{m/s} \ \checkmark

Final Answer: (a) 36.06 m/s; (b) 60.83 m/s; (c) both sides equal 5000.

Takeaway: The change in a vector quantity is v⃗2−v⃗1\vec{v}_2 - \vec{v}_1, final minus initial — get that order backwards and the direction of your answer reverses. Note the speed only rose from 30 to 40 m/s, a change of 10, yet the velocity changed by 36.06 m/s, because the direction changed too.

Example 11: The block on an incline

A block of weight 100 N rests on a frictionless incline that makes 30°30° with the horizontal. Resolve the weight into components (a) parallel to the incline surface and (b) perpendicular to it. (c) Why is this resolution more useful than the horizontal-vertical one?

Solution:

  1. Choose smart axes. Nothing forces you to use horizontal and vertical. Take the xx-axis down the slope and the yy-axis perpendicular to the slope. This is exactly the freedom the first block of this section established.
  2. Find the angle. The weight W⃗\vec{W} points vertically down. The perpendicular to the incline is tilted from the vertical by the same 30°30° as the incline is from the horizontal (their arms are mutually perpendicular). So the weight makes an angle of 30°30° with the perpendicular direction.
  3. (b) The angle is measured from the perpendicular axis, so that axis gets the cosine: W⊥=Wcos⁡30°=100(0.8660)=86.60 NW_\perp = W\cos 30° = 100(0.8660) = 86.60\ \text{N}
  4. (a) The along-the-slope component gets the sine: W∥=Wsin⁡30°=100(0.5)=50.00 NW_\parallel = W\sin 30° = 100(0.5) = 50.00\ \text{N}
  5. Check: 50.002+86.602=2500+7500=10000=100\sqrt{50.00^2 + 86.60^2} = \sqrt{2500 + 7500} = \sqrt{10000} = 100 N ✓\checkmark
  6. (c) Because in these axes the physics separates cleanly. The normal reaction from the surface is entirely along yy and balances W⊥W_\perp, so the block does not sink into the incline. Nothing balances W∥W_\parallel, so that component alone drives the block down the slope. In horizontal-vertical axes, both the weight and the normal force would have two components each and nothing would cancel neatly.

Final Answer: (a) 50.0 N down the slope; (b) 86.6 N into the slope.

Takeaway: Choose your axes to suit the problem, not the page. Tilting the axes to line up with the incline is not a trick — it is the general resolution theorem being used exactly as intended, and it is the standard opening move for every inclined-plane question you will meet in Class 11 and 12.

Example 12: A vector in three dimensions

For A⃗=2i^+3j^+6k^\vec{A} = 2\hat{i} + 3\hat{j} + 6\hat{k}, find (a) its magnitude, (b) the unit vector along it, (c) its direction cosines and the angles α\alpha, β\beta, γ\gamma, and (d) verify that cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1.

Solution:

  1. (a) A=Ax2+Ay2+Az2=22+32+62=4+9+36=49=7 unitsA = \sqrt{A_x^2 + A_y^2 + A_z^2} = \sqrt{2^2 + 3^2 + 6^2} = \sqrt{4 + 9 + 36} = \sqrt{49} = 7\ \text{units}
  2. (b) A^=A⃗A=2i^+3j^+6k^7=27i^+37j^+67k^\hat{A} = \frac{\vec{A}}{A} = \frac{2\hat{i} + 3\hat{j} + 6\hat{k}}{7} = \frac{2}{7}\hat{i} + \frac{3}{7}\hat{j} + \frac{6}{7}\hat{k}
  3. (c) The direction cosines are the components of A^\hat{A}: cos⁡α=AxA=27=0.2857⇒α=73.40°\cos\alpha = \frac{A_x}{A} = \frac{2}{7} = 0.2857 \quad \Rightarrow \quad \alpha = 73.40° cos⁡β=AyA=37=0.4286⇒β=64.62°\cos\beta = \frac{A_y}{A} = \frac{3}{7} = 0.4286 \quad \Rightarrow \quad \beta = 64.62° cos⁡γ=AzA=67=0.8571⇒γ=31.00°\cos\gamma = \frac{A_z}{A} = \frac{6}{7} = 0.8571 \quad \Rightarrow \quad \gamma = 31.00°
  4. (d) cos⁡2α+cos⁡2β+cos⁡2γ=449+949+3649=4949=1 ✓\cos^2\alpha + \cos^2\beta + \cos^2\gamma = \frac{4}{49} + \frac{9}{49} + \frac{36}{49} = \frac{49}{49} = 1 \ \checkmark This is no accident — the numerator is Ax2+Ay2+Az2=A2A_x^2 + A_y^2 + A_z^2 = A^2 and the denominator is A2A^2, so it is 1 for every vector.
  5. Notice α+β+γ=169.02°\alpha + \beta + \gamma = 169.02°, which is not 180°180° and has no reason to be. These are angles in space between non-coplanar lines; they do not add to anything memorable.

Final Answer: (a) 7 units; (b) 17(2i^+3j^+6k^)\frac{1}{7}(2\hat{i} + 3\hat{j} + 6\hat{k}); (c) 2/72/7, 3/73/7, 6/76/7 giving 73.40°73.40°, 64.62°64.62°, 31.00°31.00°; (d) the sum is exactly 1.

Takeaway: (2,3,6,7)(2, 3, 6, 7) is the 3D cousin of the 3-4-5 triangle and appears constantly in JEE problems. The identity cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1 is really just the statement that A^\hat{A} has magnitude 1 — and it gives you the third angle free whenever two are known.