What JEE Adds to This Chapter

Sections 1 to 8 stayed inside the Board syllabus, and they covered it properly: vectors, components, the analytical method, projectiles, uniform circular motion, relative velocity. If the Board paper were the only thing on your calendar, you could stop there.

JEE will not let you. Not because the physics changes — it does not, there is no new law anywhere in this section — but because JEE asks the same laws through set-ups the earlier sections never draw. A projectile fired up a hillside. A ball thrown from a moving truck. A particle whose speed on a circle is itself changing. A question that asks not "how far did it go" but "how sharply is it turning right now".

Here is the thing: every one of those is solvable with what you already have, provided you also carry two pieces of vector algebra that the syllabus parks in later chapters. So we take them first.

The two tools we are borrowing early

Tool Where it is formally introduced Why you need it now
Scalar (dot) product A⃗⋅B⃗\vec{A}\cdot\vec{B} Chapter 6, Work, Energy and Power The angle between two vectors, perpendicularity tests, the component of one vector along another
Vector (cross) product A⃗×B⃗\vec{A}\times\vec{B} Chapter 7, System of Particles and Rotational Motion Areas, the direction perpendicular to two vectors, and v⃗=ω⃗×r⃗\vec{v} = \vec{\omega}\times\vec{r}

Borrowing them is not cheating. Every coaching sheet in the country introduces both in the vectors chapter, and half the JEE Main vector questions are unanswerable without them.

What this section covers, in order

  1. The scalar product — what it means, and the four things it computes for you.
  2. The vector product — the determinant, the right-hand rule, the area.
  3. Projectile motion on an inclined plane, up the slope and down it, with the maximum-range condition. This is the single biggest JEE-only topic in the chapter.
  4. Projectiles launched from something already moving — trucks, aircraft, trolleys.
  5. The radius of curvature of a trajectory, from R=v2a⊥R = \dfrac{v^2}{a_\perp}.
  6. Non-uniform circular motion — tangential and radial acceleration together, plus the angular kinematic equations and ω⃗\vec{\omega} as a vector.
  7. Two projectiles at once, optimisation problems, and the traps that cost the most marks.

Key Point: Nothing here replaces Sections 1 to 8. Every single one of these topics is built by taking a standard result you already own and asking it a harder question. If a step below feels unfamiliar, the fix is almost always to go back to the corresponding basic section, not to memorise a new formula.

[Exam Tip] Throughout this section, v0v_0 is the launch speed and θ0\theta_0 the launch angle. Take g=10g = 10 m/s^2 unless a question says otherwise, because that is what makes JEE arithmetic land on clean numbers.

The Scalar Product: Two Vectors In, One Number Out

You already know how to add vectors. You have never been told what it would mean to multiply two of them. There are two useful answers, and this is the first.

Dot product projection and cross product parallelogram, drawn to scale

The definition

Key Point: The scalar product (or dot product) of A⃗\vec{A} and B⃗\vec{B} is A⃗⋅B⃗=ABcos⁡θ\vec{A}\cdot\vec{B} = AB\cos\theta where AA and BB are the magnitudes and θ\theta is the angle between the two vectors when they are drawn from a common point. The result is a scalar — a plain number with no direction at all.

That last sentence is the whole reason for the name, and it is worth saying out loud: the dot product of two vectors is not a vector. Writing A⃗⋅B⃗=12i^\vec{A}\cdot\vec{B} = 12\hat{i} is not a small slip; it is a category error, and examiners build options around it.

The component form — the one you will actually use

Write both vectors in components. Because i^\hat{i}, j^\hat{j}, k^\hat{k} are mutually perpendicular unit vectors,

i^⋅i^=j^⋅j^=k^⋅k^=1,i^⋅j^=j^⋅k^=k^⋅i^=0\hat{i}\cdot\hat{i} = \hat{j}\cdot\hat{j} = \hat{k}\cdot\hat{k} = 1, \qquad \hat{i}\cdot\hat{j} = \hat{j}\cdot\hat{k} = \hat{k}\cdot\hat{i} = 0

(each unit vector has magnitude 1 and cos⁡0°=1\cos 0° = 1; any two different ones are at 90°90° and cos⁡90°=0\cos 90° = 0). Multiply out (Axi^+Ayj^+Azk^)⋅(Bxi^+Byj^+Bzk^)(A_x\hat{i} + A_y\hat{j} + A_z\hat{k})\cdot(B_x\hat{i} + B_y\hat{j} + B_z\hat{k}), throw away every cross term, and you are left with

  A⃗⋅B⃗=AxBx+AyBy+AzBz  \boxed{\;\vec{A}\cdot\vec{B} = A_xB_x + A_yB_y + A_zB_z\;}

Three multiplications and two additions. No angle needed.

Its properties

Property Statement Comment
Commutative A⃗⋅B⃗=B⃗⋅A⃗\vec{A}\cdot\vec{B} = \vec{B}\cdot\vec{A} cos⁡θ\cos\theta does not care about order
Distributive A⃗⋅(B⃗+C⃗)=A⃗⋅B⃗+A⃗⋅C⃗\vec{A}\cdot(\vec{B}+\vec{C}) = \vec{A}\cdot\vec{B} + \vec{A}\cdot\vec{C} so you may expand brackets normally
Scalar factors (λA⃗)⋅B⃗=λ(A⃗⋅B⃗)(\lambda\vec{A})\cdot\vec{B} = \lambda(\vec{A}\cdot\vec{B}) pull numbers out freely
Self product A⃗⋅A⃗=A2\vec{A}\cdot\vec{A} = A^2 since θ=0\theta = 0; this is how magnitudes get in
Sign positive if θ<90°\theta < 90°, zero at 90°90°, negative if θ>90°\theta > 90° the sign is a direction test

The four jobs it does for you

Job 1 — the angle between two vectors. Equate the two forms and rearrange:

  cos⁡θ=A⃗⋅B⃗AB=AxBx+AyBy+AzBzAx2+Ay2+Az2 Bx2+By2+Bz2  \boxed{\;\cos\theta = \frac{\vec{A}\cdot\vec{B}}{AB} = \frac{A_xB_x + A_yB_y + A_zB_z}{\sqrt{A_x^2+A_y^2+A_z^2}\,\sqrt{B_x^2+B_y^2+B_z^2}}\;}

This is the only clean way to get the angle between two vectors given in component form. Do not try to do it by drawing.

Job 2 — the perpendicularity test. Since cos⁡90°=0\cos 90° = 0,

A⃗⊥B⃗⟺A⃗⋅B⃗=0(for non-zero A⃗,B⃗)\vec{A}\perp\vec{B} \quad \Longleftrightarrow \quad \vec{A}\cdot\vec{B} = 0 \quad (\text{for non-zero } \vec{A}, \vec{B})

One line of arithmetic settles a question that would otherwise need angles. It is also how you solve for an unknown: "find λ\lambda such that these two are perpendicular" means "set the dot product to zero and solve".

Job 3 — the component of one vector along another. The projection of A⃗\vec{A} on the direction of B⃗\vec{B} has length Acos⁡θA\cos\theta, and

Acos⁡θ=ABcos⁡θB=  A⃗⋅B⃗B  A\cos\theta = \frac{AB\cos\theta}{B} = \boxed{\;\frac{\vec{A}\cdot\vec{B}}{B}\;}

If you want the projection as a vector rather than a length, multiply by the unit vector along B⃗\vec{B}:

A⃗∥B⃗=(A⃗⋅B⃗B)B^=(A⃗⋅B⃗)B2 B⃗\vec{A}_{\parallel \vec{B}} = \left(\frac{\vec{A}\cdot\vec{B}}{B}\right)\hat{B} = \frac{(\vec{A}\cdot\vec{B})}{B^2}\,\vec{B}

Job 4 — magnitudes of sums. Dot a sum with itself and expand:

∣A⃗+B⃗∣2=(A⃗+B⃗)⋅(A⃗+B⃗)=A2+B2+2A⃗⋅B⃗=A2+B2+2ABcos⁡θ|\vec{A}+\vec{B}|^2 = (\vec{A}+\vec{B})\cdot(\vec{A}+\vec{B}) = A^2 + B^2 + 2\vec{A}\cdot\vec{B} = A^2 + B^2 + 2AB\cos\theta

That is Section 3's resultant formula, derived in one line. The subtraction version follows the same way with a minus sign, giving ∣A⃗−B⃗∣2=A2+B2−2ABcos⁡θ|\vec{A}-\vec{B}|^2 = A^2 + B^2 - 2AB\cos\theta.

Key Point: Four uses, one operation. Angle, perpendicularity, projection, magnitude of a sum. If a question mentions any of those four words, reach for the dot product before you reach for geometry.

[Exam Tip] A trick worth having: if A⃗+B⃗\vec{A}+\vec{B} and A⃗−B⃗\vec{A}-\vec{B} are perpendicular, then (A⃗+B⃗)⋅(A⃗−B⃗)=A2−B2=0(\vec{A}+\vec{B})\cdot(\vec{A}-\vec{B}) = A^2 - B^2 = 0, so A=BA = B. The two diagonals of a parallelogram are perpendicular exactly when it is a rhombus — proved in one line, and asked most years.

The Vector Product: Two Vectors In, a Third Vector Out

The other way to multiply. This one keeps the direction information, and gives back a vector.

The definition

Key Point: The vector product (or cross product) of A⃗\vec{A} and B⃗\vec{B} is A⃗×B⃗=ABsin⁡θ  n^\vec{A}\times\vec{B} = AB\sin\theta\;\hat{n} where θ\theta is the angle between them (0≤θ≤180°0 \le \theta \le 180°, so sin⁡θ≥0\sin\theta \ge 0) and n^\hat{n} is the unit vector perpendicular to the plane containing both, pointing in the sense given by the right-hand rule.

The right-hand rule. Point the fingers of your right hand along A⃗\vec{A} and curl them towards B⃗\vec{B} through the smaller angle. Your thumb now points along n^\hat{n}. (Equivalently: turn a right-handed screw from A⃗\vec{A} to B⃗\vec{B} and see which way it advances.)

It is NOT commutative

Curl from B⃗\vec{B} to A⃗\vec{A} instead and your thumb points the other way. So

  A⃗×B⃗=− B⃗×A⃗  \boxed{\;\vec{A}\times\vec{B} = -\,\vec{B}\times\vec{A}\;}

This is called anticommutative, and it is the single most common source of sign errors in the whole topic. Order matters. Always.

Two immediate consequences:

  • A⃗×A⃗=0⃗\vec{A}\times\vec{A} = \vec{0}, because θ=0\theta = 0 and sin⁡0=0\sin 0 = 0. Note the zero on the right is the null vector, not the number zero.
  • More generally, A⃗×B⃗=0⃗\vec{A}\times\vec{B} = \vec{0} for non-zero vectors means they are parallel or antiparallel. Compare with the dot product, where zero meant perpendicular. The two tests are exact opposites.

The unit vectors

With i^\hat{i}, j^\hat{j}, k^\hat{k} forming a right-handed set:

i^×j^=k^,j^×k^=i^,k^×i^=j^\hat{i}\times\hat{j} = \hat{k}, \qquad \hat{j}\times\hat{k} = \hat{i}, \qquad \hat{k}\times\hat{i} = \hat{j} j^×i^=−k^,k^×j^=−i^,i^×k^=−j^\hat{j}\times\hat{i} = -\hat{k}, \qquad \hat{k}\times\hat{j} = -\hat{i}, \qquad \hat{i}\times\hat{k} = -\hat{j} i^×i^=j^×j^=k^×k^=0⃗\hat{i}\times\hat{i} = \hat{j}\times\hat{j} = \hat{k}\times\hat{k} = \vec{0}

Memorise the cycle i→j→k→ii \to j \to k \to i: going forwards round the cycle gives a plus, going backwards gives a minus. That one picture generates all nine lines above.

The determinant form — the one you will use

A⃗×B⃗=∣i^j^k^AxAyAzBxByBz∣=(AyBz−AzBy)i^−(AxBz−AzBx)j^+(AxBy−AyBx)k^\vec{A}\times\vec{B} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ A_x & A_y & A_z \\ B_x & B_y & B_z \end{vmatrix} = (A_yB_z - A_zB_y)\hat{i} - (A_xB_z - A_zB_x)\hat{j} + (A_xB_y - A_yB_x)\hat{k}

Watch the minus sign on the middle term. It is part of the determinant expansion, not a typo, and forgetting it is worth a wrong answer roughly once per paper.

The magnitude is an area

Draw A⃗\vec{A} and B⃗\vec{B} from a common point and complete the parallelogram. Its base is BB and its height is Asin⁡θA\sin\theta, so

∣A⃗×B⃗∣=ABsin⁡θ=area of the parallelogram|\vec{A}\times\vec{B}| = AB\sin\theta = \text{area of the parallelogram}

and therefore

area of the triangle with these two as adjacent sides=12∣A⃗×B⃗∣\text{area of the triangle with these two as adjacent sides} = \tfrac{1}{2}|\vec{A}\times\vec{B}|

This is asked directly, most often as "find the area of the triangle whose two sides are the vectors …".

The comparison table — learn this side by side

Scalar product A⃗⋅B⃗\vec{A}\cdot\vec{B} Vector product A⃗×B⃗\vec{A}\times\vec{B}
Result a scalar a vector
Magnitude ABcos⁡θAB\cos\theta ABsin⁡θAB\sin\theta
Order commutative anticommutative
Zero when θ=90°\theta = 90° (perpendicular) θ=0°\theta = 0° or 180°180° (parallel)
Maximum when θ=0°\theta = 0°, value ABAB θ=90°\theta = 90°, value ABAB
Direction of result none perpendicular to both, right-hand rule
Geometric meaning projection of one on the other area of the parallelogram
Unit vectors i^⋅i^=1\hat{i}\cdot\hat{i}=1, i^⋅j^=0\hat{i}\cdot\hat{j}=0 i^×i^=0⃗\hat{i}\times\hat{i}=\vec{0}, i^×j^=k^\hat{i}\times\hat{j}=\hat{k}

[Exam Tip] Two useful identities that fall straight out. First, (A⃗×B⃗)⋅A⃗=0(\vec{A}\times\vec{B})\cdot\vec{A} = 0 and (A⃗×B⃗)⋅B⃗=0(\vec{A}\times\vec{B})\cdot\vec{B} = 0 — the cross product is perpendicular to both parents, so its dot with either is zero. That is a free check on any cross product you compute. Second, ∣A⃗×B⃗∣2+(A⃗⋅B⃗)2=A2B2|\vec{A}\times\vec{B}|^2 + (\vec{A}\cdot\vec{B})^2 = A^2B^2, since sin⁡2θ+cos⁡2θ=1\sin^2\theta + \cos^2\theta = 1. If a question gives you one product and asks for the other, that identity is the shortcut.

Key Point: The dot product measures how much of one vector lies along the other. The cross product measures how much lies across it. When they are parallel the dot is maximum and the cross vanishes; when perpendicular it is the other way round.

Projectile on an Inclined Plane

This is the biggest JEE-only topic in the chapter, and it has a reputation for being hard. It is not. It is Section 5 with the axes tilted.

Gravity resolved on a slope, and up-slope and down-slope ranges to scale

The set-up and the one decision that solves it

A plane is inclined at angle α\alpha to the horizontal. A particle is projected from a point on the plane with speed v0v_0, at angle β\beta measured from the inclined surface (not from the horizontal — read the question carefully, some papers give the angle from the horizontal instead). It lands back on the plane.

If you set up ordinary horizontal and vertical axes, the landing condition becomes "y=xtan⁡αy = x\tan\alpha", which is a mess. So do the one thing that fixes everything:

Key Point: Take the x′x' axis along the incline and the y′y' axis perpendicular to it. Then the flight begins and ends at y′=0y' = 0, exactly as on flat ground — and the whole problem becomes the familiar one with gg replaced by gcos⁡αg\cos\alpha.

Gravity, which points straight down, now has a component along each of the new axes:

ax′=−gsin⁡α(along the slope, retarding an up-slope shot)a_{x'} = -g\sin\alpha \quad (\text{along the slope, retarding an up-slope shot}) ay′=−gcos⁡α(perpendicular to the slope, pulling the particle back onto it)a_{y'} = -g\cos\alpha \quad (\text{perpendicular to the slope, pulling the particle back onto it})

And the launch velocity splits as

v0x′=v0cos⁡β,v0y′=v0sin⁡βv_{0x'} = v_0\cos\beta, \qquad v_{0y'} = v_0\sin\beta

Time of flight

The perpendicular motion is a complete round trip: it starts at y′=0y'=0 with velocity v0sin⁡βv_0\sin\beta and returns to y′=0y'=0 under a constant gcos⁡αg\cos\alpha. That is precisely the flat-ground time-of-flight problem, so

  T=2v0sin⁡βgcos⁡α  \boxed{\;T = \frac{2v_0\sin\beta}{g\cos\alpha}\;}

Notice what is not in it: TT does not depend on the sign of the along-slope acceleration at all. The time of flight is the same whether you fire up the slope or down it. That surprises everyone the first time.

The greatest distance from the surface, measured perpendicular to it, follows the same way:

H⊥=v02sin⁡2β2gcos⁡αH_\perp = \frac{v_0^2\sin^2\beta}{2g\cos\alpha}

Range along the incline, firing UP the slope

Along x′x', the particle starts with v0cos⁡βv_0\cos\beta and is retarded by gsin⁡αg\sin\alpha for the whole flight:

R=v0cos⁡β T−12(gsin⁡α)T2R = v_0\cos\beta\,T - \tfrac{1}{2}(g\sin\alpha)T^2

Substitute T=2v0sin⁡βgcos⁡αT = \dfrac{2v_0\sin\beta}{g\cos\alpha}:

R=2v02sin⁡βcos⁡βgcos⁡α−2v02sin⁡2βsin⁡αgcos⁡2α=2v02sin⁡βgcos⁡2α[cos⁡βcos⁡α−sin⁡βsin⁡α]R = \frac{2v_0^2\sin\beta\cos\beta}{g\cos\alpha} - \frac{2v_0^2\sin^2\beta\sin\alpha}{g\cos^2\alpha} = \frac{2v_0^2\sin\beta}{g\cos^2\alpha}\Big[\cos\beta\cos\alpha - \sin\beta\sin\alpha\Big]

The bracket is the compound-angle identity for cos⁡(β+α)\cos(\beta+\alpha), so

  Rup=2v02sin⁡βcos⁡(β+α)gcos⁡2α  \boxed{\;R_{\text{up}} = \frac{2v_0^2\sin\beta\cos(\beta+\alpha)}{g\cos^2\alpha}\;}

Firing DOWN the slope

Everything is identical except that gravity's along-slope component now helps instead of hindering, so the sign in front of sin⁡α\sin\alpha flips and cos⁡(β+α)\cos(\beta+\alpha) becomes cos⁡(β−α)\cos(\beta-\alpha):

  Rdown=2v02sin⁡βcos⁡(β−α)gcos⁡2α  \boxed{\;R_{\text{down}} = \frac{2v_0^2\sin\beta\cos(\beta-\alpha)}{g\cos^2\alpha}\;}

The check that proves both formulas. Put α=0\alpha = 0 (flat ground). Both collapse to 2v02sin⁡βcos⁡βg=v02sin⁡2βg\dfrac{2v_0^2\sin\beta\cos\beta}{g} = \dfrac{v_0^2\sin 2\beta}{g}, which is exactly Section 5's range formula. If a derived formula does not survive that check, you have made a mistake.

The maximum-range condition

Hold v0v_0 and α\alpha fixed and vary β\beta. Rewrite the numerator of RupR_{\text{up}} using the product-to-sum identity 2sin⁡βcos⁡(β+α)=sin⁡(2β+α)−sin⁡α2\sin\beta\cos(\beta+\alpha) = \sin(2\beta+\alpha) - \sin\alpha:

Rup=v02gcos⁡2α[sin⁡(2β+α)−sin⁡α]R_{\text{up}} = \frac{v_0^2}{g\cos^2\alpha}\Big[\sin(2\beta+\alpha) - \sin\alpha\Big]

Only the first term contains β\beta, and it is largest when sin⁡(2β+α)=1\sin(2\beta+\alpha) = 1, that is 2β+α=90°2\beta+\alpha = 90°:

  βopt=π4−α2  and  Rmax, up=v02g(1+sin⁡α)  \boxed{\;\beta_{\text{opt}} = \frac{\pi}{4} - \frac{\alpha}{2}\;} \qquad\text{and}\qquad \boxed{\;R_{\text{max, up}} = \frac{v_0^2}{g(1+\sin\alpha)}\;}

For the down-slope shot, replace α\alpha by −α-\alpha everywhere:

βopt=π4+α2,Rmax, down=v02g(1−sin⁡α)\beta_{\text{opt}} = \frac{\pi}{4} + \frac{\alpha}{2}, \qquad R_{\text{max, down}} = \frac{v_0^2}{g(1-\sin\alpha)}

Reading these results

Feature Up the slope Down the slope
Optimum angle to the incline 45°−α245° - \dfrac{\alpha}{2} 45°+α245° + \dfrac{\alpha}{2}
Maximum range v02g(1+sin⁡α)\dfrac{v_0^2}{g(1+\sin\alpha)} v02g(1−sin⁡α)\dfrac{v_0^2}{g(1-\sin\alpha)}
Compared with flat ground always less than v02/gv_0^2/g always more than v02/gv_0^2/g
Optimum direction bisects the incline and the vertical the down-slope and the vertical

Both optimum directions have the same elegant description: the launch direction bisects the angle between the slope you are firing along and the vertical. At α=0\alpha = 0 both reduce to 45°45°, as they must.

Key Point: The ratio of the two maximum ranges is Rmax, downRmax, up=1+sin⁡α1−sin⁡α\dfrac{R_{\text{max, down}}}{R_{\text{max, up}}} = \dfrac{1+\sin\alpha}{1-\sin\alpha}. On a 30°30° slope that is 1.50.5=3\dfrac{1.5}{0.5} = 3 — you can throw three times as far downhill as uphill with the same effort.

[Advanced] Two variations worth knowing. (1) If the particle is projected horizontally from a point on a downward slope, that is just the down-slope case with β=α\beta = \alpha. (2) If the question asks where the particle strikes the incline perpendicularly, set the along-slope velocity to zero at landing: v0cos⁡β=(gsin⁡α)Tv_0\cos\beta = (g\sin\alpha)T, which combined with TT gives cot⁡β=2tan⁡α\cot\beta = 2\tan\alpha.

Two Twists on the Projectile: a Moving Launcher, and How Sharply It Turns

Part A: launching from something that is already moving

A ball thrown from a moving truck. A bomb released from a flying aircraft. A stone thrown by a running boy. In every case the rule is a single line of vector addition, and everything else follows from Section 5.

Key Point: The initial velocity of the projectile in the ground frame is the vector sum v⃗0=v⃗launch, relative to platform+v⃗platform\vec{v}_0 = \vec{v}_{\text{launch, relative to platform}} + \vec{v}_{\text{platform}} Add the two velocities first. Then run the ordinary projectile machinery on the result.

The classic result. A truck moves at a constant 15 m/s. A passenger throws a ball straight up at 20 m/s relative to the truck. Where does it land?

In the ground frame the ball leaves with v⃗0=15i^+20j^\vec{v}_0 = 15\hat{i} + 20\hat{j}, so it is an ordinary projectile of speed 25 m/s launched at tan⁡−1(20/15)=53.13°\tan^{-1}(20/15) = 53.13°. Its time of flight is T=2(20)10=4T = \dfrac{2(20)}{10} = 4 s and in that time its horizontal displacement is 15×4=6015 \times 4 = 60 m. The truck, moving uniformly, also covers 15×4=6015 \times 4 = 60 m.

Same horizontal displacement. The ball lands back in the thrower's hand.

And there is a shorter way to see it: horizontally, ball and truck have the same constant velocity and no horizontal acceleration, so relative to the truck the ball has zero horizontal velocity throughout. In the truck's frame the ball simply goes straight up and straight back down.

Key Point: This works only because the truck moves uniformly. If the truck accelerates with aa after the throw, it gains an extra 12aT2\frac{1}{2}aT^2 on the ball, and the ball lands that far behind the hand. If the truck brakes, the ball lands in front.

Aircraft dropping a package. Release means "let go with zero velocity relative to the aircraft", so in the ground frame the package starts with the aircraft's full horizontal velocity and zero vertical velocity — a horizontal projection from a height, exactly as in Section 5. Two consequences that get asked every year:

  • The package stays directly below the aircraft for the whole fall (both keep the same horizontal velocity), so the pilot sees it fall vertically.
  • To hit a target, the pilot must release when the target is at an angle tan⁡−1 ⁣(xh)\tan^{-1}\!\left(\dfrac{x}{h}\right) ahead of the vertical, where x=v2h/gx = v\sqrt{2h/g}.

Part B: the radius of curvature of a trajectory

Here is a question that never turns up at Board level and JEE Advanced loves: at this instant, how sharply is the path bending?

Acceleration split along and across the velocity, with osculating circles

Take any point on any curved path. Over a short enough stretch, the path is indistinguishable from an arc of some circle — the circle that hugs it best at that point. The radius of that circle is the radius of curvature RR at that point.

Now split the acceleration at that instant into two pieces:

  • ata_t, the component along v⃗\vec{v} — this changes the speed;
  • a⊥a_\perp, the component perpendicular to v⃗\vec{v} — this changes the direction.

Turning along a circle of radius RR at speed vv requires a centripetal acceleration v2/Rv^2/R (Section 6), and the only thing available to supply it is the perpendicular component. So a⊥=v2Ra_\perp = \dfrac{v^2}{R}, giving

  R=v2a⊥  \boxed{\;R = \frac{v^2}{a_\perp}\;}

Key Point: For a projectile the acceleration is always gg downwards, so if ϕ\phi is the angle the velocity makes with the horizontal at that instant, a⊥=gcos⁡ϕa_\perp = g\cos\phi and R=v2gcos⁡ϕR = \frac{v^2}{g\cos\phi} The whole calculation is: find vv at that instant, find the direction of vv, take the perpendicular component of gg, divide.

The two standard positions.

At launch, v=v0v = v_0 and ϕ=θ0\phi = \theta_0, so

Rlaunch=v02gcos⁡θ0R_{\text{launch}} = \frac{v_0^2}{g\cos\theta_0}

At the apex, the velocity is horizontal (ϕ=0\phi = 0) and equal to v0cos⁡θ0v_0\cos\theta_0, so the whole of gg is perpendicular to it:

  Rapex=(v0cos⁡θ0)2g=v02cos⁡2θ0g  \boxed{\;R_{\text{apex}} = \frac{(v_0\cos\theta_0)^2}{g} = \frac{v_0^2\cos^2\theta_0}{g}\;}

Their ratio is RlaunchRapex=1cos⁡3θ0=sec⁡3θ0\dfrac{R_{\text{launch}}}{R_{\text{apex}}} = \dfrac{1}{\cos^3\theta_0} = \sec^3\theta_0, which is worth remembering as a one-line answer.

Does that make sense? At the apex the projectile is moving slowest and the entire gg is bending it, so the turn is at its tightest and RR is at its minimum. Near launch it is fast and only part of gg is bending it, so the path is at its flattest and RR is large. A projectile is a parabola, not a circle, so RR genuinely changes from point to point.

[Advanced] If you have met calculus curvature, R=[1+(dy/dx)2]3/2∣d2y/dx2∣R = \dfrac{\left[1+(dy/dx)^2\right]^{3/2}}{|d^2y/dx^2|} gives the same answers from the trajectory equation. It is slower, and in an exam the v2/a⊥v^2/a_\perp route wins every time — but it is a good way to check yourself while practising.

Non-Uniform Circular Motion, and ω⃗\vec{\omega} as a Vector

Section 6 kept the speed constant. Release that condition and circular motion becomes the richest set-up in the chapter.

Tangential and radial acceleration adding to the total, and omega along the axis

Two accelerations, doing two different jobs

A particle moves on a circle of radius RR with a speed vv that is itself changing. Its acceleration now has two components:

Component Symbol Direction Formula What it does
Tangential ata_t along the tangent, parallel to v⃗\vec{v} at=dvdt=αRa_t = \dfrac{dv}{dt} = \alpha R changes the speed
Radial / centripetal aca_c towards the centre ac=v2R=ω2Ra_c = \dfrac{v^2}{R} = \omega^2 R changes the direction

They are perpendicular to each other, so the total acceleration is

a⃗=att^+acn^,  a=at2+ac2  ,  tan⁡ϕ=acat  \vec{a} = a_t\hat{t} + a_c\hat{n}, \qquad \boxed{\;a = \sqrt{a_t^2 + a_c^2}\;}, \qquad \boxed{\;\tan\phi = \frac{a_c}{a_t}\;}

where ϕ\phi is the angle between the total acceleration and the tangent (it is sometimes measured from the radius instead — always state which convention you are using, and check the answer options).

Key Point: In uniform circular motion at=0a_t = 0, the total acceleration is purely centripetal, and a⃗⊥v⃗\vec{a}\perp\vec{v}. The moment the speed changes, a⃗\vec{a} tilts away from the centre. It points inwards and forwards while speeding up, inwards and backwards while slowing down — but it always has an inward component as long as the particle is on the circle at all.

The angular kinematic equations

Define the angular acceleration

α=dωdt(SI unit rad/s2)\alpha = \frac{d\omega}{dt} \qquad (\text{SI unit rad/s}^2)

If α\alpha is constant, the whole of Chapter 2's algebra transfers symbol for symbol:

  ω=ω0+αt    θ=ω0t+12αt2    ω2=ω02+2αθ  \boxed{\;\omega = \omega_0 + \alpha t\;}\qquad \boxed{\;\theta = \omega_0 t + \tfrac{1}{2}\alpha t^2\;}\qquad \boxed{\;\omega^2 = \omega_0^2 + 2\alpha\theta\;}

and there is even an angular version of the nnth-second result. The correspondence is exact:

Linear Angular Bridge
displacement ss angular displacement θ\theta s=Rθs = R\theta
velocity vv angular velocity ω\omega v=ωRv = \omega R
acceleration aa angular acceleration α\alpha at=αRa_t = \alpha R
v=v0+atv = v_0 + at ω=ω0+αt\omega = \omega_0 + \alpha t
s=v0t+12at2s = v_0t + \frac{1}{2}at^2 θ=ω0t+12αt2\theta = \omega_0 t + \frac{1}{2}\alpha t^2
v2=v02+2asv^2 = v_0^2 + 2as ω2=ω02+2αθ\omega^2 = \omega_0^2 + 2\alpha\theta

Key Point: θ\theta in these equations is in radians and ω\omega in rad/s. Convert rpm to rad/s before you substitute: ω (rad/s)=2πN60\omega\ (\text{rad/s}) = \dfrac{2\pi N}{60} for NN revolutions per minute. Number of revolutions =θ2π= \dfrac{\theta}{2\pi}.

The trap, and it is a serious one. These angular equations are legal for constant α\alpha. The linear equations v⃗=v⃗0+a⃗t\vec{v} = \vec{v}_0 + \vec{a}t are not, because in circular motion the acceleration vector is constantly changing direction, so a⃗\vec{a} is not constant even when the speed is. Never write v=u+atv = u + at using aca_c.

Angular velocity as a vector

Angular velocity has a magnitude and a direction, and it adds like a vector, so it is one. But which way does it point? Not along the motion — the motion goes round in a circle and has no single direction.

Key Point: ω⃗\vec{\omega} points along the axis of rotation, in the sense given by the right-hand rule: curl the fingers of your right hand the way the body turns, and the thumb gives ω⃗\vec{\omega}. For anticlockwise rotation in the plane of this page, ω⃗\vec{\omega} points out of the page.

With that convention, the velocity of any point of the rotating body is

  v⃗=ω⃗×r⃗  \boxed{\;\vec{v} = \vec{\omega}\times\vec{r}\;}

where r⃗\vec{r} is the position vector of the point measured from any point on the axis. Check it: for a point in the plane of rotation, ω⃗⊥r⃗\vec{\omega}\perp\vec{r}, so the magnitude is ωrsin⁡90°=ωR\omega r\sin 90° = \omega R — Section 6's v=ωRv = \omega R, recovered. And the direction comes out tangential and in the correct sense automatically, which is the real reason for using the cross product here.

The centripetal acceleration also has a compact vector form, a⃗c=ω⃗×v⃗=ω⃗×(ω⃗×r⃗)\vec{a}_c = \vec{\omega}\times\vec{v} = \vec{\omega}\times(\vec{\omega}\times\vec{r}), whose magnitude is ω2R\omega^2 R and whose direction is straight at the axis.

[Exam Tip] Because ω⃗\vec{\omega} lies along the axis and v⃗\vec{v} lies in the plane, they are always perpendicular in this simple case: ω⃗⋅v⃗=0\vec{\omega}\cdot\vec{v} = 0. Likewise v⃗⋅r⃗=0\vec{v}\cdot\vec{r} = 0. Two free checks on any answer you produce.

Two Projectiles at Once, Optimisation, and the Traps

Two projectiles: the shortcut that removes gravity

Section 7 gave you the idea; here is how far it goes.

Two particles are in flight at the same time. Both have acceleration g⃗\vec{g} downwards. So the relative acceleration is

a⃗12=a⃗1−a⃗2=g⃗−g⃗=0⃗\vec{a}_{12} = \vec{a}_1 - \vec{a}_2 = \vec{g} - \vec{g} = \vec{0}

Key Point: Relative to each other, two projectiles move in a straight line at constant velocity. Gravity cancels completely. In the frame of one projectile, the other one does not fall at all — it drifts uniformly.

That converts a two-parabola problem into a one-line kinematics problem:

r⃗12(t)=r⃗12(0)+v⃗12 t\vec{r}_{12}(t) = \vec{r}_{12}(0) + \vec{v}_{12}\,t

The collision condition. Two projectiles collide if and only if the relative velocity v⃗12\vec{v}_{12} points along the initial separation vector r⃗12(0)\vec{r}_{12}(0). The time to collision is then simply

t=∣r⃗12(0)∣∣v⃗12∣=initial separationrelative speedt = \frac{|\vec{r}_{12}(0)|}{|\vec{v}_{12}|} = \frac{\text{initial separation}}{\text{relative speed}}

and you must always check that this tt is less than the time either particle spends in the air.

If they do not collide, the separation still grows linearly along a fixed direction, so "how far apart are they after 4 s" is a one-step multiplication, and the minimum separation is the perpendicular distance from the starting relative position to the line of v⃗12\vec{v}_{12}.

One useful special case. Two particles launched from the same point at the same speed v0v_0 but different angles θ1\theta_1 and θ2\theta_2 have relative speed

∣v⃗12∣=2v0sin⁡ ⁣(θ1−θ22)|\vec{v}_{12}| = 2v_0\sin\!\left(\frac{\theta_1-\theta_2}{2}\right)

because the two velocity vectors have equal magnitude, so their difference is a chord of a circle. The separation after time tt is that speed times tt — no parabolas anywhere.

Optimisation: three standard questions

1. Minimum speed to reach a given point (x,y)(x, y). Fix the target and ask for the smallest v0v_0 that gets there. Starting from the trajectory equation and minimising gives the two results worth memorising:

  v0,min⁡2=g(y+x2+y2)    θopt=π4+12tan⁡−1 ⁣yx  \boxed{\;v_{0,\min}^2 = g\left(y + \sqrt{x^2+y^2}\right)\;} \qquad \boxed{\;\theta_{\text{opt}} = \frac{\pi}{4} + \frac{1}{2}\tan^{-1}\!\frac{y}{x}\;}

Sanity check with y=0y = 0: the target is on the ground at distance xx, giving v0,min⁡2=gxv_{0,\min}^2 = gx and θ=45°\theta = 45° — exactly Rmax⁡=v02/gR_{\max} = v_0^2/g turned around. Good.

2. The safe parabola (the envelope). For a fixed launch speed v0v_0, sweep the angle through every value and ask which points in the plane are reachable. The boundary is itself a parabola:

  y=v022g−gx22v02  \boxed{\;y = \frac{v_0^2}{2g} - \frac{g x^2}{2v_0^2}\;}

Everything inside it can be hit (by two different angles, in fact); everything outside is unreachable at that speed; points on it are reachable by exactly one angle. Its apex sits at the maximum height v02/2gv_0^2/2g and it meets the ground at x=v02/gx = v_0^2/g, the maximum range — which is exactly what it should do.

[Advanced] The two boxed results in part 1 and part 2 are the same statement seen from opposite sides. Asking "what is the least speed that reaches (x,y)(x,y)" is the same as asking "for which v0v_0 does (x,y)(x,y) sit exactly on the envelope". You can derive either from the other.

3. Clearing a wall. A wall of height hh stands a distance dd away. The condition is just "y≥hy \ge h when x=dx = d" in the trajectory equation:

dtan⁡θ0−gd22v02cos⁡2θ0≥hd\tan\theta_0 - \frac{gd^2}{2v_0^2\cos^2\theta_0} \ge h

Two habits make these quick. First, check the range before anything else — if R<dR < d the ball never reaches the wall and there is nothing to compute. Second, if you are asked whether the ball is rising or falling as it passes, compare dd with R/2R/2: before the midpoint it is rising, after it, falling.

The traps, in the order they cost marks

Trap 1 — "equal in magnitude" is not "equal". Two vectors are equal only if they have the same magnitude and the same direction. A car going 20 m/s north and a car going 20 m/s east have equal speeds and unequal velocities. The version of this that catches people: a projectile's speed at the launch height on the way down equals its launch speed, but the velocities are not equal — the vertical component has reversed sign.

Trap 2 — assuming ∣A⃗+B⃗∣=∣A⃗∣+∣B⃗∣|\vec{A}+\vec{B}| = |\vec{A}|+|\vec{B}|. That holds only when the two are parallel. In general Section 2's bound applies: ∣A−B∣≤∣A⃗+B⃗∣≤A+B|A-B| \le |\vec{A}+\vec{B}| \le A+B. So ∣A⃗+B⃗∣|\vec{A}+\vec{B}| can even be smaller than either vector. Two forces of 3 N and 4 N at right angles give 5 N, not 7 N.

Trap 3 — using the kinematic equations in circular motion. v⃗=v⃗0+a⃗t\vec{v} = \vec{v}_0 + \vec{a}t requires a constant acceleration vector. In circular motion a⃗\vec{a} swings round with the particle, so it is never constant, even at constant speed. Use the angular equations instead — those are the ones that are legal (for constant α\alpha).

Trap 4 — the cross product order. A⃗×B⃗\vec{A}\times\vec{B} and B⃗×A⃗\vec{B}\times\vec{A} differ by a sign. If an answer's direction is wrong but its magnitude is right, this is almost always why.

Trap 5 — A⃗⋅B⃗=0\vec{A}\cdot\vec{B} = 0 does not mean one of them is zero. It means they are perpendicular. Likewise A⃗×B⃗=0⃗\vec{A}\times\vec{B} = \vec{0} means parallel, not zero. Ordinary-number instincts do not transfer.

Trap 6 — the angle in the range formula. In R=2v02sin⁡βcos⁡(β+α)gcos⁡2αR = \dfrac{2v_0^2\sin\beta\cos(\beta+\alpha)}{g\cos^2\alpha} the angle β\beta is measured from the incline. If a question gives the angle from the horizontal, call it θ0\theta_0 and use β=θ0−α\beta = \theta_0 - \alpha first. More marks are lost here than to any algebra.

Key Point (the section on one card): Dot for angles and projections, cross for areas and perpendiculars. Tilt the axes on an incline. Add the platform's velocity before you start. R=v2/a⊥R = v^2/a_\perp for curvature. Split circular acceleration into ata_t and aca_c. Two projectiles see each other move in a straight line. And in every one of these, the physics is Section 1 to 8 — only the geometry has changed.

Solved Examples

Twelve problems at genuine JEE level. Work each one on paper before reading the solution — the value is entirely in the attempt.

Example 1: The dot product, doing all four of its jobs

Given A⃗=3i^+4j^\vec{A} = 3\hat{i} + 4\hat{j} and B⃗=5i^+12j^\vec{B} = 5\hat{i} + 12\hat{j}, find (a) A⃗⋅B⃗\vec{A}\cdot\vec{B}, (b) the angle between them, (c) the component of A⃗\vec{A} along B⃗\vec{B}, and (d) the value of λ\lambda for which λi^+6j^\lambda\hat{i} + 6\hat{j} is perpendicular to A⃗\vec{A}.

Solution:

  1. (a) Dot product, by components. A⃗⋅B⃗=(3)(5)+(4)(12)=15+48=63\vec{A}\cdot\vec{B} = (3)(5) + (4)(12) = 15 + 48 = 63 A plain number. No i^\hat{i}, no j^\hat{j}.

  2. Magnitudes first — both are Pythagorean triples, which is why these numbers were chosen: A=32+42=5,B=52+122=13A = \sqrt{3^2+4^2} = 5, \qquad B = \sqrt{5^2+12^2} = 13

  3. (b) The angle. cos⁡θ=A⃗⋅B⃗AB=635×13=6365=0.9692\cos\theta = \frac{\vec{A}\cdot\vec{B}}{AB} = \frac{63}{5\times 13} = \frac{63}{65} = 0.9692 θ=cos⁡−1(0.9692)=14.25°=0.249 rad\theta = \cos^{-1}(0.9692) = 14.25° = 0.249\ \text{rad} A small angle, which fits: A⃗\vec{A} points at 53.13°53.13° and B⃗\vec{B} at tan⁡−1(12/5)=67.38°\tan^{-1}(12/5) = 67.38°, and the difference is 14.25°14.25°. That independent check costs five seconds and is worth doing.

  4. (c) Component of A⃗\vec{A} along B⃗\vec{B}: Acos⁡θ=A⃗⋅B⃗B=6313=4.85A\cos\theta = \frac{\vec{A}\cdot\vec{B}}{B} = \frac{63}{13} = 4.85 Compare with A=5A = 5: almost all of A⃗\vec{A} lies along B⃗\vec{B}, as it must for a 14°14° separation.

  5. (d) Perpendicularity. Set the dot product to zero: (λi^+6j^)⋅(3i^+4j^)=3λ+24=0⇒λ=−8(\lambda\hat{i} + 6\hat{j})\cdot(3\hat{i}+4\hat{j}) = 3\lambda + 24 = 0 \quad \Rightarrow \quad \lambda = -8 Check: (−8)(3)+(6)(4)=−24+24=0(-8)(3) + (6)(4) = -24 + 24 = 0. Correct.

Final Answer: (a) 63 (b) 14.25°14.25° (c) 4.85 (d) λ=−8\lambda = -8.

Takeaway: One operation answered four different questions. Note in particular that part (b) is not doable by drawing and part (d) is not doable by geometry at all — the dot product is the tool for both.

Example 2: The cross product, and an area

For A⃗=i^+2j^+3k^\vec{A} = \hat{i} + 2\hat{j} + 3\hat{k} and B⃗=2i^+j^−k^\vec{B} = 2\hat{i} + \hat{j} - \hat{k}, find (a) A⃗×B⃗\vec{A}\times\vec{B}, (b) the area of the triangle with A⃗\vec{A} and B⃗\vec{B} as two adjacent sides, (c) a unit vector perpendicular to both, and (d) the angle between them, using both products as a cross-check.

Solution:

  1. (a) Set up the determinant. A⃗×B⃗=∣i^j^k^12321−1∣\vec{A}\times\vec{B} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ 1 & 2 & 3 \\ 2 & 1 & -1 \end{vmatrix} =i^[(2)(−1)−(3)(1)]−j^[(1)(−1)−(3)(2)]+k^[(1)(1)−(2)(2)]= \hat{i}\big[(2)(-1) - (3)(1)\big] - \hat{j}\big[(1)(-1) - (3)(2)\big] + \hat{k}\big[(1)(1) - (2)(2)\big] =i^(−2−3)−j^(−1−6)+k^(1−4)=−5i^+7j^−3k^= \hat{i}(-2-3) - \hat{j}(-1-6) + \hat{k}(1-4) = -5\hat{i} + 7\hat{j} - 3\hat{k}

  2. Check it immediately by dotting with each parent: (−5)(1)+(7)(2)+(−3)(3)=−5+14−9=0✓(-5)(1) + (7)(2) + (-3)(3) = -5 + 14 - 9 = 0 \quad \checkmark (−5)(2)+(7)(1)+(−3)(−1)=−10+7+3=0✓(-5)(2) + (7)(1) + (-3)(-1) = -10 + 7 + 3 = 0 \quad \checkmark Perpendicular to both, as it must be. Five seconds, and it catches the middle-term sign error.

  3. Magnitude: ∣A⃗×B⃗∣=25+49+9=83=9.11|\vec{A}\times\vec{B}| = \sqrt{25+49+9} = \sqrt{83} = 9.11

  4. (b) Area of the triangle is half the parallelogram: Area=1283=4.56 square units\text{Area} = \tfrac{1}{2}\sqrt{83} = 4.56\ \text{square units}

  5. (c) The unit normal: n^=−5i^+7j^−3k^83\hat{n} = \frac{-5\hat{i}+7\hat{j}-3\hat{k}}{\sqrt{83}} (and −n^-\hat{n} is equally valid — there are two perpendicular directions, and which one you get depends on the order of the product).

  6. (d) The angle, two ways. With A=14A = \sqrt{14}, B=6B = \sqrt{6}, so AB=84=9.165AB = \sqrt{84} = 9.165: sin⁡θ=∣A⃗×B⃗∣AB=9.119.165=0.9940⇒θ=83.74°\sin\theta = \frac{|\vec{A}\times\vec{B}|}{AB} = \frac{9.11}{9.165} = 0.9940 \quad \Rightarrow \quad \theta = 83.74° A⃗⋅B⃗=2+2−3=1,cos⁡θ=19.165=0.1091⇒θ=83.74°\vec{A}\cdot\vec{B} = 2 + 2 - 3 = 1, \qquad \cos\theta = \frac{1}{9.165} = 0.1091 \quad \Rightarrow \quad \theta = 83.74° The two agree.

Final Answer: (a) −5i^+7j^−3k^-5\hat{i}+7\hat{j}-3\hat{k} (b) 4.56 square units (c) −5i^+7j^−3k^83\dfrac{-5\hat{i}+7\hat{j}-3\hat{k}}{\sqrt{83}} (d) 83.74°83.74°.

Takeaway: Three habits shown here: watch the minus on the middle determinant term, dot the answer with both parents to check it, and when an angle is close to 90°90° prefer the cosine route — cos⁡\cos changes fast near 90°90° while sin⁡\sin is flat there, so the cosine gives the more reliable number.

Example 3: Firing up a slope [Advanced]

A ball is projected from a point on a plane inclined at 30°30° to the horizontal, with speed 15 m/s at 30°30° to the inclined surface, directed up the slope. Take g=10g = 10 m/s^2. Find (a) the time of flight, (b) the range along the incline, (c) the maximum distance from the incline surface, and (d) the coordinates of the landing point in ordinary horizontal and vertical axes.

Solution:

  1. Choose the tilted axes. x′x' up the slope, y′y' perpendicular to it. Then v0x′=15cos⁡30°=12.99 m/s,v0y′=15sin⁡30°=7.5 m/sv_{0x'} = 15\cos 30° = 12.99\ \text{m/s}, \qquad v_{0y'} = 15\sin 30° = 7.5\ \text{m/s} ax′=−gsin⁡30°=−5.0 m/s2,ay′=−gcos⁡30°=−8.66 m/s2a_{x'} = -g\sin 30° = -5.0\ \text{m/s}^2, \qquad a_{y'} = -g\cos 30° = -8.66\ \text{m/s}^2

  2. (a) Time of flight — from the perpendicular motion returning to y′=0y' = 0: T=2v0sin⁡βgcos⁡α=2(15)(0.5)10×0.866=158.66=1.73 sT = \frac{2v_0\sin\beta}{g\cos\alpha} = \frac{2(15)(0.5)}{10 \times 0.866} = \frac{15}{8.66} = 1.73\ \text{s} (exactly 3\sqrt{3} s).

  3. (b) Range along the slope, from the along-slope motion: R=v0x′T−12(gsin⁡α)T2=(12.99)(1.732)−12(5)(3)=22.5−7.5=15.0 mR = v_{0x'}T - \tfrac{1}{2}(g\sin\alpha)T^2 = (12.99)(1.732) - \tfrac{1}{2}(5)(3) = 22.5 - 7.5 = 15.0\ \text{m} The closed form agrees: R=2v02sin⁡βcos⁡(β+α)gcos⁡2α=2(225)(0.5)(cos⁡60°)10(0.75)=112.57.5=15.0 mR = \frac{2v_0^2\sin\beta\cos(\beta+\alpha)}{g\cos^2\alpha} = \frac{2(225)(0.5)(\cos 60°)}{10(0.75)} = \frac{112.5}{7.5} = 15.0\ \text{m}

  4. (c) Maximum distance from the surface: H⊥=v02sin⁡2β2gcos⁡α=225×0.252×8.66=3.25 mH_\perp = \frac{v_0^2\sin^2\beta}{2g\cos\alpha} = \frac{225 \times 0.25}{2 \times 8.66} = 3.25\ \text{m}

  5. (d) Back to ordinary axes. The landing point is 15.0 m up the slope, so x=Rcos⁡α=15cos⁡30°=12.99 m,y=Rsin⁡α=15sin⁡30°=7.5 mx = R\cos\alpha = 15\cos 30° = 12.99\ \text{m}, \qquad y = R\sin\alpha = 15\sin 30° = 7.5\ \text{m}

  6. Independent check in ordinary axes. The launch angle to the horizontal is α+β=60°\alpha+\beta = 60°, so vx=7.5v_x = 7.5 m/s and vy=12.99v_y = 12.99 m/s, and the trajectory is y=xtan⁡60°−10x22(7.5)2=1.732x−0.0889x2y = x\tan 60° - \frac{10x^2}{2(7.5)^2} = 1.732x - 0.0889x^2 Setting y=xtan⁡30°=0.5774xy = x\tan 30° = 0.5774x gives x(1.1547−0.0889x)=0x(1.1547 - 0.0889x) = 0, so x=12.99x = 12.99 m and y=7.5y = 7.5 m. Then 12.992+7.52=225=15.0\sqrt{12.99^2 + 7.5^2} = \sqrt{225} = 15.0 m. Both routes land on the same point.

Final Answer: (a) 1.73 s (b) 15.0 m (c) 3.25 m (d) (12.99 m, 7.5 m)(12.99\ \text{m},\ 7.5\ \text{m}).

Takeaway: The tilted-axis route took four lines; the ordinary-axis route needed a quadratic. Both are correct, and on a slope the tilted axes will always be faster. Also notice that with α=30°\alpha = 30°, this β=30°\beta = 30° happens to be exactly 45°−α/245° - \alpha/2 — so 15.0 m is not just a range here, it is the maximum possible range up this slope at this speed.

Example 4: The same shot, fired down the slope [Advanced]

Everything as in Example 3 — a 30°30° incline, 15 m/s, 30°30° to the surface — but now the ball is thrown down the slope. Find the time of flight and the range along the incline, and compare with the up-slope shot.

Solution:

  1. What changes and what does not. The perpendicular motion is untouched: same v0y′=7.5v_{0y'} = 7.5 m/s, same ay′=−gcos⁡αa_{y'} = -g\cos\alpha. So T=2v0sin⁡βgcos⁡α=1.73 sT = \frac{2v_0\sin\beta}{g\cos\alpha} = 1.73\ \text{s} identical to the up-slope shot. Time of flight does not know which way you aimed along the slope.

  2. What does change: gravity's along-slope component now points the same way as the motion, so it accelerates instead of retarding: R=v0cos⁡β T+12(gsin⁡α)T2=22.5+7.5=30.0 mR = v_0\cos\beta\,T + \tfrac{1}{2}(g\sin\alpha)T^2 = 22.5 + 7.5 = 30.0\ \text{m}

  3. From the closed form, with cos⁡(β−α)=cos⁡0°=1\cos(\beta-\alpha) = \cos 0° = 1: R=2v02sin⁡βcos⁡(β−α)gcos⁡2α=2(225)(0.5)(1)7.5=30.0 mR = \frac{2v_0^2\sin\beta\cos(\beta-\alpha)}{g\cos^2\alpha} = \frac{2(225)(0.5)(1)}{7.5} = 30.0\ \text{m}

  4. Check by simulation in ordinary axes. The launch angle to the horizontal is β−α=0°\beta - \alpha = 0°: the ball is thrown horizontally at 15 m/s off the top of the slope. It falls 12(10)t2=5t2\frac{1}{2}(10)t^2 = 5t^2 while travelling 15t15t horizontally, and the slope drops away as 15ttan⁡30°=8.66t15t\tan 30° = 8.66t. Setting 5t2=8.66t5t^2 = 8.66t gives t=1.73t = 1.73 s, at which point x=25.98x = 25.98 m and the drop is 15.0 m, so R=25.982+15.02=900=30.0 m✓R = \sqrt{25.98^2 + 15.0^2} = \sqrt{900} = 30.0\ \text{m} \quad \checkmark

  5. The comparison. Same speed, same angle to the surface, same 1.73 s in the air — and double the range, 30.0 m against 15.0 m.

Final Answer: T=1.73T = 1.73 s (unchanged), R=30.0R = 30.0 m — exactly twice the up-slope range.

Takeaway: The single sign change in the along-slope term is the whole story. And note the neat coincidence that made the check easy: when β=α\beta = \alpha, the down-slope shot is a purely horizontal throw, which is why so many textbook problems phrase it that way.

Example 5: Maximum range on a slope, both ways [Advanced]

A projectile is launched at 20 m/s from a point on a plane inclined at 37°37° (take sin⁡37°=0.6\sin 37° = 0.6, cos⁡37°=0.8\cos 37° = 0.8), g=10g = 10 m/s^2. Find the maximum possible range (a) up the slope and (b) down the slope, with the launch angle in each case, and (c) compare both with the maximum range on level ground.

Solution:

  1. (a) Up the slope. The optimum angle to the incline is β=45°−α2=45°−18.43°=26.57°\beta = 45° - \frac{\alpha}{2} = 45° - 18.43° = 26.57° Rmax⁡, up=v02g(1+sin⁡α)=40010(1+0.6)=40016=25.0 mR_{\max,\,\text{up}} = \frac{v_0^2}{g(1+\sin\alpha)} = \frac{400}{10(1+0.6)} = \frac{400}{16} = 25.0\ \text{m}

  2. (b) Down the slope. β=45°+α2=63.43°\beta = 45° + \frac{\alpha}{2} = 63.43° Rmax⁡, down=v02g(1−sin⁡α)=40010(0.4)=100.0 mR_{\max,\,\text{down}} = \frac{v_0^2}{g(1-\sin\alpha)} = \frac{400}{10(0.4)} = 100.0\ \text{m}

  3. (c) On level ground the same launcher would manage Rmax⁡=v02g=40010=40.0 mat 45°R_{\max} = \frac{v_0^2}{g} = \frac{400}{10} = 40.0\ \text{m} \quad \text{at } 45° So the slope costs you 37.5% of your range going uphill and gains you 150% going downhill.

  4. The ratio, which is the quantity most often asked: Rmax⁡, downRmax⁡, up=1+sin⁡α1−sin⁡α=1.60.4=4\frac{R_{\max,\,\text{down}}}{R_{\max,\,\text{up}}} = \frac{1+\sin\alpha}{1-\sin\alpha} = \frac{1.6}{0.4} = 4

  5. Check the up-slope answer by simulation. With β=26.57°\beta = 26.57° the launch angle to the horizontal is 37°+26.57°=63.43°37° + 26.57° = 63.43°, so vx=8.94v_x = 8.94 m/s and vy=17.89v_y = 17.89 m/s. The flight lasts T=2(20)sin⁡26.57°10×0.8=2.24T = \dfrac{2(20)\sin 26.57°}{10 \times 0.8} = 2.24 s, landing at x=20.0x = 20.0 m, y=15.0y = 15.0 m — and 202+152=25.0\sqrt{20^2+15^2} = 25.0 m, on the slope (15/20=0.75=tan⁡37°15/20 = 0.75 = \tan 37°). Confirmed.

Final Answer: (a) 25.0 m at 26.57°26.57° to the incline (b) 100.0 m at 63.43°63.43° to the incline (c) 40.0 m on the level; the down-slope maximum is 4 times the up-slope maximum.

Takeaway: Both optimum directions bisect the angle between the slope you are firing along and the vertical, and both reduce to 45°45° when α→0\alpha \to 0. If you remember only one thing, remember Rmax⁡=v02g(1±sin⁡α)R_{\max} = \dfrac{v_0^2}{g(1 \pm \sin\alpha)} with the plus sign for uphill.

Example 6: The ball thrown up from a moving truck

A truck moves along a straight road at a constant 15 m/s. A passenger throws a ball vertically upward at 20 m/s relative to the truck. Take g=10g = 10 m/s^2. Find (a) the ball's velocity in the ground frame at the moment of release, (b) its time of flight and maximum height above the throwing point, (c) the horizontal distance it covers, and (d) where it lands relative to the thrower — and how that answer changes if the truck accelerates at 2.0 m/s^2 from the instant of the throw.

Solution:

  1. (a) Add the velocities. In the ground frame v⃗0=15i^+20j^ m/s,v0=152+202=25 m/s\vec{v}_0 = 15\hat{i} + 20\hat{j}\ \text{m/s}, \qquad v_0 = \sqrt{15^2+20^2} = 25\ \text{m/s} θ0=tan⁡−12015=53.13° above the horizontal\theta_0 = \tan^{-1}\frac{20}{15} = 53.13°\ \text{above the horizontal} So a "vertical" throw from a moving truck is, to someone on the roadside, an ordinary 53.13°53.13° projectile at 25 m/s.

  2. (b) Only the vertical part decides these: T=2(20)10=4.0 s,H=2022(10)=20 mT = \frac{2(20)}{10} = 4.0\ \text{s}, \qquad H = \frac{20^2}{2(10)} = 20\ \text{m}

  3. (c) Horizontal distance, at the unchanged horizontal velocity: x=15×4.0=60 mx = 15 \times 4.0 = 60\ \text{m}

  4. (d) Where does it land? In the same 4.0 s the truck covers 15×4.0=6015 \times 4.0 = 60 m. Identical. The ball lands exactly back in the thrower's hand.

The clean way to see this: horizontally, ball and truck have the same constant velocity and neither has any horizontal acceleration, so their horizontal separation never changes. In the truck's frame the ball goes straight up and straight back down.

  1. If the truck accelerates at 2.0 m/s^2 from the moment of release, the ball is unaffected (it has left the truck) and still travels 60 m, while the truck now covers 15(4.0)+12(2.0)(4.0)2=60+16=76 m15(4.0) + \tfrac{1}{2}(2.0)(4.0)^2 = 60 + 16 = 76\ \text{m} so the ball lands 76−60=1676 - 60 = 16 m behind the hand. That gap is exactly 12aT2\frac{1}{2}aT^2.

Final Answer: (a) 15i^+20j^15\hat{i}+20\hat{j} m/s, i.e. 25 m/s at 53.13°53.13° (b) 4.0 s, 20 m (c) 60 m (d) back in the hand; 16 m behind it if the truck accelerates at 2.0 m/s^2.

Takeaway: The whole problem is one vector addition at t=0t = 0. Everything after that is Section 5. And the famous "it lands back in your hand" result is a statement about uniform motion — the moment the platform accelerates, it fails, and by a computable amount.

Example 7: The package released from an aircraft

An aircraft flying horizontally at 150 m/s releases a supply package from a height of 720 m. Take g=10g = 10 m/s^2 and ignore air resistance. Find (a) the time the package takes to reach the ground, (b) the horizontal distance it covers, (c) how far ahead of the drop zone, as an angle from the vertical, the pilot must release it, (d) the speed and direction with which it lands, and (e) where the aircraft is when the package lands.

Solution:

  1. Set up. Releasing means "with zero velocity relative to the aircraft", so in the ground frame the package starts with ux=150 m/s,uy=0u_x = 150\ \text{m/s}, \qquad u_y = 0 This is a horizontal projection from a height — Section 5's second standard case.

  2. (a) Time of fall, from the vertical motion alone: h=12gt2⇒t=2hg=2(720)10=144=12.0 sh = \tfrac{1}{2}gt^2 \quad \Rightarrow \quad t = \sqrt{\frac{2h}{g}} = \sqrt{\frac{2(720)}{10}} = \sqrt{144} = 12.0\ \text{s}

  3. (b) Horizontal distance: x=uxt=150×12.0=1800 mx = u_x t = 150 \times 12.0 = 1800\ \text{m}

  4. (c) The release angle. The pilot must let go when the target is at ϕ=tan⁡−1xh=tan⁡−11800720=tan⁡−1(2.5)=68.2° from the vertical\phi = \tan^{-1}\frac{x}{h} = \tan^{-1}\frac{1800}{720} = \tan^{-1}(2.5) = 68.2°\ \text{from the vertical}

  5. (d) Landing velocity. The horizontal component is unchanged and the vertical one has grown: vx=150 m/s,vy=gt=10×12.0=120 m/sv_x = 150\ \text{m/s}, \qquad v_y = gt = 10 \times 12.0 = 120\ \text{m/s} v=1502+1202=36900=192.1 m/sv = \sqrt{150^2+120^2} = \sqrt{36900} = 192.1\ \text{m/s} at tan⁡−1120150=38.66° below the horizontal\text{at } \tan^{-1}\frac{120}{150} = 38.66°\ \text{below the horizontal}

  6. (e) Where is the aircraft? It flies on at 150 m/s and covers 150×12.0=1800150 \times 12.0 = 1800 m in the same time — the same horizontal distance as the package. The aircraft is directly above the package when it lands, and to the pilot the package appeared to fall straight down.

Final Answer: (a) 12.0 s (b) 1800 m (c) 68.2°68.2° from the vertical (d) 192.1 m/s at 38.66°38.66° below the horizontal (e) directly overhead.

Takeaway: Part (e) is the one students get wrong, usually by assuming the aircraft "outruns" the package. It cannot: nothing acts horizontally on either of them, so their horizontal velocities stay equal forever. Air resistance is what breaks this in reality, and it is exactly what we agreed to ignore.

Example 8: How sharply is it turning? [Advanced]

A projectile is launched at 30 m/s at 53°53° above the horizontal (take sin⁡53°=0.8\sin 53° = 0.8, cos⁡53°=0.6\cos 53° = 0.6), with g=10g = 10 m/s^2. Find the radius of curvature of its path (a) at the launch point, (b) at the highest point, and (c) at t=1.0t = 1.0 s after launch.

Solution:

  1. Components once, at the start: vx=30(0.6)=18 m/s(constant),v0y=30(0.8)=24 m/sv_x = 30(0.6) = 18\ \text{m/s} \quad (\text{constant}), \qquad v_{0y} = 30(0.8) = 24\ \text{m/s}

  2. (a) At launch. The velocity is at 53°53° to the horizontal, so the component of gg perpendicular to it is a⊥=gcos⁡53°=10×0.6=6.0 m/s2a_\perp = g\cos 53° = 10 \times 0.6 = 6.0\ \text{m/s}^2 R=v2a⊥=3026.0=150 mR = \frac{v^2}{a_\perp} = \frac{30^2}{6.0} = 150\ \text{m}

  3. (b) At the apex. The velocity is horizontal and equal to vx=18v_x = 18 m/s, and gg is entirely perpendicular to it, so a⊥=g=10a_\perp = g = 10 m/s^2: R=18210=32410=32.4 mR = \frac{18^2}{10} = \frac{324}{10} = 32.4\ \text{m} The general form Rapex=v02cos⁡2θ0g=900(0.36)10=32.4R_{\text{apex}} = \dfrac{v_0^2\cos^2\theta_0}{g} = \dfrac{900(0.36)}{10} = 32.4 m agrees.

  4. (c) At t=1.0t = 1.0 s. Update the velocity: vx=18 m/s,vy=24−(10)(1.0)=14 m/sv_x = 18\ \text{m/s}, \qquad v_y = 24 - (10)(1.0) = 14\ \text{m/s} v=182+142=520=22.80 m/sv = \sqrt{18^2+14^2} = \sqrt{520} = 22.80\ \text{m/s} ϕ=tan⁡−11418=37.87° above the horizontal\phi = \tan^{-1}\frac{14}{18} = 37.87° \text{ above the horizontal} a⊥=gcos⁡ϕ=10cos⁡37.87°=7.89 m/s2a_\perp = g\cos\phi = 10\cos 37.87° = 7.89\ \text{m/s}^2 R=5207.89=65.9 mR = \frac{520}{7.89} = 65.9\ \text{m}

  5. Independent check on (c) using calculus. The trajectory is y=43x−10x22(18)2y = \frac{4}{3}x - \frac{10x^2}{2(18)^2}, so dydx=43−20x648\dfrac{dy}{dx} = \frac{4}{3} - \frac{20x}{648} and d2ydx2=−10324\dfrac{d^2y}{dx^2} = -\frac{10}{324}. At t=1.0t = 1.0 s, x=18x = 18 m, giving y′=0.778y' = 0.778 and R=(1+0.7782)3/210/324=2.0330.03086=65.9 m✓R = \frac{(1+0.778^2)^{3/2}}{10/324} = \frac{2.033}{0.03086} = 65.9\ \text{m} \quad \checkmark

Final Answer: (a) 150 m (b) 32.4 m (c) 65.9 m.

Takeaway: The radius of curvature falls steadily from launch to apex — from 150 m to 32.4 m here, a factor of sec⁡353°=4.63\sec^3 53° = 4.63 — because the projectile is losing speed while an ever-larger share of gg goes into bending it. The apex is always the sharpest turn of the flight.

Example 9: Circular motion with the speed changing

A particle moves along a circle of radius 4.0 m so that the distance covered along the arc gives it a speed v=2t2v = 2t^2 m/s, with tt in seconds. At t=2.0t = 2.0 s find (a) the tangential acceleration, (b) the centripetal acceleration, (c) the magnitude and direction of the total acceleration, and (d) the total arc length covered and the angle swept in the first 2.0 s.

Solution:

  1. (a) Tangential acceleration is the rate of change of speed: at=dvdt=4t⇒at=4(2.0)=8.0 m/s2a_t = \frac{dv}{dt} = 4t \quad \Rightarrow \quad a_t = 4(2.0) = 8.0\ \text{m/s}^2

  2. The speed at that instant: v=2(2.0)2=8.0v = 2(2.0)^2 = 8.0 m/s.

  3. (b) Centripetal acceleration: ac=v2R=8.024.0=16.0 m/s2a_c = \frac{v^2}{R} = \frac{8.0^2}{4.0} = 16.0\ \text{m/s}^2

  4. (c) Total acceleration. The two components are perpendicular: a=at2+ac2=64+256=320=17.9 m/s2a = \sqrt{a_t^2 + a_c^2} = \sqrt{64+256} = \sqrt{320} = 17.9\ \text{m/s}^2 tan⁡ϕ=acat=168=2⇒ϕ=63.43° from the tangent\tan\phi = \frac{a_c}{a_t} = \frac{16}{8} = 2 \quad \Rightarrow \quad \phi = 63.43° \text{ from the tangent} So a⃗\vec{a} leans strongly towards the centre but is tilted 63.43°63.43° off the radius… check that: 90°−63.43°=26.57°90° - 63.43° = 26.57° from the inward radius. Either statement is fine as long as you say which reference you used.

  5. (d) Arc length is the integral of the speed: s=∫022t2 dt=[2t33]02=163=5.33 ms = \int_0^{2} 2t^2\,dt = \left[\frac{2t^3}{3}\right]_0^{2} = \frac{16}{3} = 5.33\ \text{m} θ=sR=5.334.0=1.33 rad=76.4°\theta = \frac{s}{R} = \frac{5.33}{4.0} = 1.33\ \text{rad} = 76.4°

Final Answer: (a) 8.0 m/s^2 (b) 16.0 m/s^2 (c) 17.9 m/s^2 at 63.43°63.43° from the tangent (d) 5.33 m of arc, 1.331.33 rad.

Takeaway: Two independent accelerations doing two independent jobs, combined by Pythagoras because they are perpendicular. Note that the angular acceleration here is not constant (ω=v/R=t2/2\omega = v/R = t^2/2 so α=t\alpha = t), which is exactly why part (d) needed an integral rather than θ=ω0t+12αt2\theta = \omega_0t + \frac{1}{2}\alpha t^2.

Example 10: Angular kinematics, and ω⃗\vec{\omega} as a vector

Part 1. A wheel of radius 0.50 m starts from rest and spins up with a constant angular acceleration of 8.0 rad/s^2. At t=0.50t = 0.50 s find its angular speed, the angle turned, and the tangential, centripetal and total acceleration of a point on its rim.

Part 2. A rigid body rotates with ω⃗=2k^\vec{\omega} = 2\hat{k} rad/s. Find the velocity of the particle at r⃗=3i^+4j^\vec{r} = 3\hat{i}+4\hat{j} m, and verify it is perpendicular to both ω⃗\vec{\omega} and r⃗\vec{r}.

Solution — Part 1:

  1. Angular speed from ω=ω0+αt\omega = \omega_0 + \alpha t: ω=0+(8.0)(0.50)=4.0 rad/s\omega = 0 + (8.0)(0.50) = 4.0\ \text{rad/s}

  2. Angle turned from θ=ω0t+12αt2\theta = \omega_0t + \frac{1}{2}\alpha t^2: θ=0+12(8.0)(0.25)=1.0 rad\theta = 0 + \tfrac{1}{2}(8.0)(0.25) = 1.0\ \text{rad} Cross-check with ω2=ω02+2αθ\omega^2 = \omega_0^2 + 2\alpha\theta: 16=0+2(8)(1.0)=1616 = 0 + 2(8)(1.0) = 16. Consistent. That is 1.02π=0.159\dfrac{1.0}{2\pi} = 0.159 of a revolution.

  3. Rim accelerations: at=αR=(8.0)(0.50)=4.0 m/s2a_t = \alpha R = (8.0)(0.50) = 4.0\ \text{m/s}^2 ac=ω2R=(4.0)2(0.50)=8.0 m/s2a_c = \omega^2 R = (4.0)^2(0.50) = 8.0\ \text{m/s}^2 a=42+82=80=8.94 m/s2,tan⁡ϕ=84=2⇒ϕ=63.43° from the tangenta = \sqrt{4^2+8^2} = \sqrt{80} = 8.94\ \text{m/s}^2, \qquad \tan\phi = \frac{8}{4} = 2 \Rightarrow \phi = 63.43° \text{ from the tangent} (The rim speed, if you want it, is v=ωR=2.0v = \omega R = 2.0 m/s.)

Solution — Part 2:

  1. Take the cross product: v⃗=ω⃗×r⃗=∣i^j^k^002340∣=i^(0−8)−j^(0−6)+k^(0−0)=−8i^+6j^ m/s\vec{v} = \vec{\omega}\times\vec{r} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ 0 & 0 & 2 \\ 3 & 4 & 0 \end{vmatrix} = \hat{i}(0 - 8) - \hat{j}(0 - 6) + \hat{k}(0-0) = -8\hat{i} + 6\hat{j}\ \text{m/s}

  2. Magnitude check: ∣v⃗∣=64+36=10|\vec{v}| = \sqrt{64+36} = 10 m/s, and ωr=2×32+42=2×5=10\omega r = 2 \times \sqrt{3^2+4^2} = 2 \times 5 = 10 m/s. Agrees with v=ωRv = \omega R.

  3. Perpendicularity checks: v⃗⋅r⃗=(−8)(3)+(6)(4)=−24+24=0✓\vec{v}\cdot\vec{r} = (-8)(3) + (6)(4) = -24+24 = 0 \quad \checkmark v⃗⋅ω⃗=0✓ (v⃗ has no k^ component)\vec{v}\cdot\vec{\omega} = 0 \quad \checkmark \ (\vec{v} \text{ has no } \hat{k} \text{ component})

  4. Bonus — the centripetal acceleration as a vector: a⃗c=ω⃗×v⃗=2k^×(−8i^+6j^)=−16j^−12i^\vec{a}_c = \vec{\omega}\times\vec{v} = 2\hat{k}\times(-8\hat{i}+6\hat{j}) = -16\hat{j} - 12\hat{i} Its magnitude is 144+256=20\sqrt{144+256} = 20 m/s^2 =ω2r=4×5= \omega^2 r = 4 \times 5, and it points exactly opposite to r⃗=3i^+4j^\vec{r} = 3\hat{i}+4\hat{j} — that is, straight at the axis.

Final Answer: Part 1: ω=4.0\omega = 4.0 rad/s, θ=1.0\theta = 1.0 rad, at=4.0a_t = 4.0 m/s^2, ac=8.0a_c = 8.0 m/s^2, a=8.94a = 8.94 m/s^2. Part 2: v⃗=−8i^+6j^\vec{v} = -8\hat{i}+6\hat{j} m/s, perpendicular to both.

Takeaway: The angular equations are legal here because α\alpha is constant. The linear ones are not, because a⃗\vec{a} swings round with the particle. And v⃗=ω⃗×r⃗\vec{v} = \vec{\omega}\times\vec{r} delivers both the magnitude ωR\omega R and the correct tangential direction in a single stroke — that is what earns the cross product its place.

Example 11: Two projectiles, and a mid-air collision [Advanced]

Part 1. From the top of a tower, one stone is thrown horizontally at 12 m/s and, at the same instant, a second is thrown vertically upward at 9.0 m/s. How far apart are they 4.0 s later, and along what direction?

Part 2. Particle A is projected from the origin at 30 m/s at 53°53° above the horizontal. At the same instant particle B is projected from a point 75 m away on the same level, with a velocity of −7i^+24j^-7\hat{i} + 24\hat{j} m/s. Show that they collide, and find when and where. Take g=10g = 10 m/s^2 and assume both stay in the air.

Solution — Part 1:

  1. Use zero relative acceleration. Both stones have acceleration g⃗\vec{g}, so relative to each other they move in a straight line at constant velocity: v⃗12=(12i^+0j^)−(0i^+9j^)=12i^−9j^ m/s\vec{v}_{12} = (12\hat{i} + 0\hat{j}) - (0\hat{i} + 9\hat{j}) = 12\hat{i} - 9\hat{j}\ \text{m/s} ∣v⃗12∣=144+81=15 m/s|\vec{v}_{12}| = \sqrt{144+81} = 15\ \text{m/s}

  2. They start from the same point, so the separation is simply d=15×4.0=60 md = 15 \times 4.0 = 60\ \text{m} along a fixed direction tan⁡−1(9/12)=36.87°\tan^{-1}(9/12) = 36.87° below the horizontal, and it grows linearly with time — no t2t^2 anywhere, because gravity has cancelled.

Solution — Part 2:

  1. Write both initial velocities. u⃗A=30(cos⁡53° i^+sin⁡53° j^)=18i^+24j^ m/s\vec{u}_A = 30(\cos 53°\,\hat{i} + \sin 53°\,\hat{j}) = 18\hat{i} + 24\hat{j}\ \text{m/s} u⃗B=−7i^+24j^ m/s(speed 49+576=25 m/s)\vec{u}_B = -7\hat{i} + 24\hat{j}\ \text{m/s} \quad (\text{speed } \sqrt{49+576} = 25\ \text{m/s})

  2. Relative velocity of A with respect to B: v⃗AB=(18−(−7))i^+(24−24)j^=25i^ m/s\vec{v}_{AB} = (18 - (-7))\hat{i} + (24-24)\hat{j} = 25\hat{i}\ \text{m/s} It is purely horizontal, and B lies purely horizontally from A (75 m along +i^+\hat{i}). The relative velocity therefore points exactly along the initial separation — the collision condition is satisfied.

  3. Time to collide: t=separationrelative speed=7525=3.0 st = \frac{\text{separation}}{\text{relative speed}} = \frac{75}{25} = 3.0\ \text{s}

  4. Where? Track A: xA=18(3.0)=54 m,yA=24(3.0)−12(10)(9)=72−45=27 mx_A = 18(3.0) = 54\ \text{m}, \qquad y_A = 24(3.0) - \tfrac{1}{2}(10)(9) = 72 - 45 = 27\ \text{m} Track B, starting at x=75x = 75 m: xB=75−7(3.0)=54 m,yB=24(3.0)−45=27 mx_B = 75 - 7(3.0) = 54\ \text{m}, \qquad y_B = 24(3.0) - 45 = 27\ \text{m} Same point. They meet at (54 m, 27 m)(54\ \text{m},\ 27\ \text{m}), 27 m above the ground.

  5. Are they still airborne? Both have uy=24u_y = 24 m/s, so both have a flight time of 2(24)/10=4.82(24)/10 = 4.8 s. Since 3.0<4.83.0 < 4.8 s, yes — the collision is real and not an artefact of the algebra.

Final Answer: Part 1: 60 m apart, along 36.87°36.87° below the horizontal. Part 2: they collide after 3.0 s at the point (54 m, 27 m)(54\ \text{m},\ 27\ \text{m}).

Takeaway: Step 7 is not optional. Plenty of "collision" problems are designed so that the meeting point is below ground or after landing, and the correct answer is they do not collide. Also notice that both particles had the same vertical velocity of 24 m/s, which is what made v⃗AB\vec{v}_{AB} horizontal — that is how these questions are constructed, and spotting it is faster than any algebra.

Example 12: The cheapest possible throw [Advanced]

A target sits at the point (40 m, 30 m)(40\ \text{m},\ 30\ \text{m}) relative to a launcher at the origin. Take g=10g = 10 m/s^2. Find (a) the minimum speed with which a projectile can reach it and the angle required, (b) verify by tracing the trajectory, and (c) using that same speed, decide whether a second target at (40 m, 35 m)(40\ \text{m},\ 35\ \text{m}) can be hit.

Solution:

  1. (a) Use the minimum-speed result. With x=40x = 40 m and y=30y = 30 m, first the straight-line distance: x2+y2=1600+900=2500=50 m\sqrt{x^2+y^2} = \sqrt{1600+900} = \sqrt{2500} = 50\ \text{m} v0,min⁡2=g(y+x2+y2)=10(30+50)=800⇒v0,min⁡=800=202=28.28 m/sv_{0,\min}^2 = g\left(y + \sqrt{x^2+y^2}\right) = 10(30+50) = 800 \quad \Rightarrow \quad v_{0,\min} = \sqrt{800} = 20\sqrt{2} = 28.28\ \text{m/s}

  2. The angle: θopt=45°+12tan⁡−13040=45°+12(36.87°)=63.43°\theta_{\text{opt}} = 45° + \tfrac{1}{2}\tan^{-1}\frac{30}{40} = 45° + \tfrac{1}{2}(36.87°) = 63.43° (so tan⁡θopt=2\tan\theta_{\text{opt}} = 2 exactly).

  3. (b) Trace it. With v0=28.28v_0 = 28.28 m/s at 63.43°63.43°, vx=28.28cos⁡63.43°=12.65 m/s,vy=28.28sin⁡63.43°=25.30 m/sv_x = 28.28\cos 63.43° = 12.65\ \text{m/s}, \qquad v_y = 28.28\sin 63.43° = 25.30\ \text{m/s} Time to reach x=40x = 40 m: t=4012.65=3.162t = \dfrac{40}{12.65} = 3.162 s. At that instant y=(25.30)(3.162)−12(10)(3.162)2=80.0−50.0=30.0 m✓y = (25.30)(3.162) - \tfrac{1}{2}(10)(3.162)^2 = 80.0 - 50.0 = 30.0\ \text{m} \quad \checkmark It passes exactly through the target.

  4. (c) Use the safe-parabola envelope. At v02=800v_0^2 = 800, yenv=v022g−gx22v02=80020−10x21600=40−x2160y_{\text{env}} = \frac{v_0^2}{2g} - \frac{gx^2}{2v_0^2} = \frac{800}{20} - \frac{10x^2}{1600} = 40 - \frac{x^2}{160} At x=40x = 40 m this gives yenv=40−10=30y_{\text{env}} = 40 - 10 = 30 m — exactly our first target. The first target lies on the envelope, which is precisely why it needed the minimum speed and could be reached by only one angle.

The second target at (40,35)(40, 35) has y=35>30y = 35 > 30, so it lies outside the safe parabola. At 28.28 m/s it cannot be hit at any angle.

Final Answer: (a) 28.28 m/s at 63.43°63.43° (b) confirmed — the path passes through (40,30)(40, 30) (c) no, (40,35)(40, 35) is outside the reachable region at that speed.

Takeaway: The minimum-speed condition and the safe-parabola envelope are two views of the same fact: the least speed that reaches a point is the speed for which that point sits exactly on the envelope. Once you see that, part (c) is a five-second check rather than a calculation, and any question of the form "can it be hit?" becomes one substitution.