Introduction to Kinematic Equations

For an object moving in a straight line with constant acceleration, a set of fundamental equations, known as the kinematic equations of motion, can be used to relate displacement, velocity, acceleration, and time. These equations are essential for solving a wide range of problems in rectilinear motion.

Derivations of Kinematic Equations

Let's consider an object with initial velocity v0v_0 at time t=0t=0, moving with constant acceleration aa. After time tt, its final velocity is vv and its displacement from the origin is xx.

1. Derivation using Calculus

  • Velocity-Time Relation (v=v0+atv = v_0 + at): From the definition of acceleration, a=dvdta = \frac{dv}{dt}. Rearranging gives dv=adtdv = a\,dt. Integrating both sides with limits from v0v_0 to vv and from 0 to tt: v0vdv=0tadt=a0tdt\int_{v_0}^{v} dv = \int_{0}^{t} a \,dt = a \int_{0}^{t} dt [v]v0v=a[t]0t    vv0=at    v=v0+at[v]_{v_0}^v = a[t]_0^t \implies v - v_0 = at \implies v = v_0 + at

  • Position-Time Relation (x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2): From the definition of velocity, v=dxdtv = \frac{dx}{dt}. We can substitute our first equation: dxdt=v0+at\frac{dx}{dt} = v_0 + at. Rearranging gives dx=(v0+at)dtdx = (v_0 + at)\,dt. Integrating with limits from initial position x0x_0 to final position xx and time from 0 to t: x0xdx=0t(v0+at)dt\int_{x_0}^{x} dx = \int_{0}^{t} (v_0 + at) \,dt xx0=[v0t+at22]0t    xx0=v0t+12at2x - x_0 = [v_0t + \frac{at^2}{2}]_0^t \implies x - x_0 = v_0t + \frac{1}{2}at^2

  • Position-Velocity Relation (v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)): We use the chain rule: a=dvdt=dvdxdxdt=vdvdxa = \frac{dv}{dt} = \frac{dv}{dx}\frac{dx}{dt} = v\frac{dv}{dx}. Rearranging gives adx=vdva\,dx = v\,dv. Integrating with limits from x0x_0 to xx and from v0v_0 to vv: x0xadx=v0vvdv\int_{x_0}^{x} a\,dx = \int_{v_0}^{v} v\,dv `a(xx0)=[v22]v0v=v22v022    v2=v02+2a(xx0)a(x-x_0) = [\frac{v^2}{2}]_{v_0}^v = \frac{v^2}{2} - \frac{v_0^2}{2} \implies v^2 = v_0^2 + 2a(x-x_0)

2. Derivation using v-t Graph

Consider the velocity-time graph for an object in uniformly accelerated motion. It's a straight line.

Time (t) Velocity (v) v_0 v t Slope = a Area = Displacement

  • Slope of v-t graph = Acceleration: a=vv0t0    v=v0+ata = \frac{v-v_0}{t-0} \implies v = v_0 + at
  • Area under v-t graph = Displacement: The shape is a trapezoid. Area = 12(sum of parallel sides)×height\frac{1}{2}(\text{sum of parallel sides}) \times \text{height}. s=12(v0+v)ts = \frac{1}{2}(v_0 + v)t Substituting v=v0+atv=v_0+at into this gives s=12(v0+v0+at)t=v0t+12at2s = \frac{1}{2}(v_0 + v_0 + at)t = v_0t + \frac{1}{2}at^2.

Example:

A ball is thrown vertically upward with a velocity of 20 m/s20\ m/s from the top of a multistorey building. The height of the point from where the ball is thrown is 25.0 m from the ground. (Take g=10 m/s2g = 10\ m/s^2) (a) How high will the ball rise? (b) How long will it be before the ball hits the ground?

Solution: Let's set the origin (y=0) at the point of throw. The upward direction is positive. Initial velocity v0=+20 m/sv_0 = +20\ m/s. Acceleration a=g=10 m/s2a = -g = -10\ m/s^2.

(a) Maximum Height: At the maximum height, the final velocity v=0v=0. Using the kinematic equation without time, v2=v02+2asv^2 = v_0^2 + 2as: 02=(20)2+2(10)(s)0^2 = (20)^2 + 2(-10)(s) 0=40020s0 = 400 - 20s s=20 ms = 20\ m. So the ball rises 20 m above the top of the building.

(b) Time to Hit the Ground: The ground is at a final position of s=25 ms = -25\ m relative to our origin. Using the position-time equation s=v0t+12at2s = v_0t + \frac{1}{2}at^2: 25=(20)t+12(10)t2-25 = (20)t + \frac{1}{2}(-10)t^2 25=20t5t2-25 = 20t - 5t^2 Rearranging into a standard quadratic form: 5t220t25=05t^2 - 20t - 25 = 0, which simplifies to t24t5=0t^2 - 4t - 5 = 0. Factoring gives (t5)(t+1)=0(t-5)(t+1)=0. Since time cannot be negative, the answer is t=5t=5 s.