How to Use This Section

This is the last section of the chapter, and it is built for one job: to be read the night before the paper, and again in the queue outside the hall.

Nothing new is taught here. Every card below is a compression of something Sections 1 to 11 worked through properly, in the same notation and with the same worked numbers. So if a line here surprises you, that is not a line to memorise — it is a signal to go back and reread the section that owns it.

Six cards, one mistake checklist, one 60-second panic list. Screenshot the three figures.

One notation reminder before we start. This chapter writes v0v_0 for the velocity at t=0t = 0. A great many other books, and most coaching handouts, write uu for exactly the same quantity. Same physics, different letter.


Card 1 — The Nine Definitions, Side by Side

Key Point: An object is said to be in motion if its position changes with time. The position of the object is specified with reference to a conveniently chosen origin, and for motion in a straight line, position to the right of the origin is taken as positive and to the left as negative. That convention is a choice — but it must be made before any sign is assigned.

Every single quantity in this chapter is on this table. Learn the columns, not just the formulas: the sign column and the watch out column are where the marks actually live.

Quantity Symbol Defining formula SI unit Signed? Watch out
Position xx coordinate on the chosen axis m Yes Meaningless until you fix an origin and a positive direction
Path length (distance) ss total length of path actually traversed m No — never negative Adds up every metre covered, reversals included; it never decreases
Displacement Δx\Delta x Δx=x2x1\Delta x = x_2 - x_1 m Yes Depends only on the two end points; zero for any round trip
Average velocity vˉ\bar{v} vˉ=ΔxΔt\bar{v} = \dfrac{\Delta x}{\Delta t} m/s Yes Belongs to an interval, not an instant; slope of a chord
Average speed -- total path lengthtotal time\dfrac{\text{total path length}}{\text{total time}} m/s No Not the magnitude of vˉ\bar{v}; and not the arithmetic mean of the leg speeds
Instantaneous velocity vv v=limΔt0ΔxΔt=dxdtv = \lim\limits_{\Delta t \to 0}\dfrac{\Delta x}{\Delta t} = \dfrac{dx}{dt} m/s Yes Slope of the tangent to the x-t graph. Differentiate first, substitute the instant last
Instantaneous speed v\lvert v \rvert v=dxdt\lvert v \rvert = \left\lvert\dfrac{dx}{dt}\right\rvert m/s No Exactly equal to v\lvert v \rvert — always, no exceptions
Average acceleration aˉ\bar{a} aˉ=ΔvΔt=v2v1t2t1\bar{a} = \dfrac{\Delta v}{\Delta t} = \dfrac{v_2 - v_1}{t_2 - t_1} m/s^2 Yes Δv\Delta v is a change in velocity, not in speed
Instantaneous acceleration aa a=limΔt0ΔvΔt=dvdt=d2xdt2a = \lim\limits_{\Delta t \to 0}\dfrac{\Delta v}{\Delta t} = \dfrac{dv}{dt} = \dfrac{d^2x}{dt^2} m/s^2 Yes Slope of the tangent to the v-t graph. Its sign alone tells you nothing about speeding up

Dimensional formulas, because they get asked as one-markers: displacement [M0LT0][\mathrm{M^0\,L\,T^0}], velocity and speed [M0LT1][\mathrm{M^0\,L\,T^{-1}}], acceleration [M0LT2][\mathrm{M^0\,L\,T^{-2}}]. [Board Important] Write the zero power of mass in; it earns the mark.

The three relations that connect them

Key Point: path length    Δx\text{path length} \;\geq\; \lvert \Delta x \rvert average speed    average velocity\text{average speed} \;\geq\; \lvert \text{average velocity} \rvert instantaneous speed  =  instantaneous velocity\text{instantaneous speed} \;=\; \lvert \text{instantaneous velocity} \rvert The first two become equalities only when the object never reverses direction during the interval. The third is an equality always, because in a vanishing interval there is no room to turn around and nothing to cancel.

That second line is a guaranteed Board question.

The two-leg average speed, which is where the marks go missing

Journey split into two legs Average speed for the whole trip Name
Equal distances at v1v_1 and v2v_2 2v1v2v1+v2\dfrac{2v_1v_2}{v_1 + v_2} harmonic mean
Equal times at v1v_1 and v2v_2 v1+v22\dfrac{v_1 + v_2}{2} arithmetic mean

With 40 km/h and 60 km/h: equal distances give 48 km/h, equal times give 50 km/h. The equal-distance answer is always the smaller, because equal distances mean you spend longer on the slow leg. For nn equal distances, vav=n1v1++1vnv_{av} = \dfrac{n}{\frac{1}{v_1} + \cdots + \frac{1}{v_n}}.

Uniform motion, and the three quick facts

An object is in uniform motion if it covers equal displacements in equal intervals of time, however small. Then vv is constant, a=0a = 0, and x=x0+vtx = x_0 + vt.

  • Its x-t graph is a straight line inclined to the time axis, whose slope is vv.
  • Its v-t graph is a straight line parallel to the time axis.
  • Average velocity over every interval equals the instantaneous velocity at every instant, and average speed equals \lvertaverage velocity\rvert exactly.

[NEET Important] Contrast that with uniformly accelerated motion, where the x-t graph is a parabola and the v-t graph is a straight line inclined to the time axis. That pair of sentences gets asked almost verbatim, and both halves are examined.

Card 2 — The Complete Kinematic Equation Set

Kinematic equations formula sheet with the equation chooser table

The five equations

Key Point: For rectilinear motion with constant acceleration, the five quantities v0v_0, vv, aa, tt and xx are tied together by: v=v0+atv = v_0 + at x=v0t+12at2x = v_0 t + \frac{1}{2}at^2 v2=v02+2axv^2 = v_0^2 + 2ax x=(v+v02)tx = \left(\frac{v + v_0}{2}\right)t sn=v0+a2(2n1)s_n = v_0 + \frac{a}{2}(2n - 1) The first three assume the position at t=0t = 0 is x=0x = 0; if the object starts at x0x_0, replace every xx by (xx0)(x - x_0).

The fourth is the same trapezium measured a second way, and it also says vˉ=v+v02\bar{v} = \frac{v + v_0}{2} — the average velocity is the arithmetic mean of the initial and final velocities. The fifth gives the displacement in the nnth second alone, meaning the interval from t=n1t = n-1 to t=nt = n.

The chooser: which equation, in fifteen seconds

A well-posed problem hands you three of the five quantities and asks for a fourth. The fifth — the one that is neither given nor wanted — is the one to avoid.

Key Point: Name the quantity you neither know nor want. Use the equation that does not contain it. One substitution, one answer, no simultaneous equations.

Equation Contains Missing Reach for it when
v=v0+atv = v_0 + at v0,v,a,tv_0, v, a, t xx displacement is neither given nor asked
x=v0t+12at2x = v_0 t + \frac{1}{2}at^2 v0,x,a,tv_0, x, a, t vv the final velocity is neither given nor asked
v2=v02+2axv^2 = v_0^2 + 2ax v0,v,a,xv_0, v, a, x tt time is neither given nor asked
x=(v+v02)tx = \left(\frac{v+v_0}{2}\right)t v0,v,x,tv_0, v, x, t aa you know both velocities but not aa
sn=v0+a2(2n1)s_n = v_0 + \frac{a}{2}(2n-1) v0,a,nv_0, a, n -- asked for the distance in the nnth second alone

Three drills, with the answers: from rest at 2 m/s^2, how far in 6 s? vv is the odd one out, so x=12(2)(36)=x = \frac{1}{2}(2)(36) = 36 m. At 20 m/s, stops in 200 m — find the retardation. tt is the odd one out, so a=400/400=a = -400/400 = 1-1 m/s^2. Slows from 15 m/s to 5 m/s in 4 s — how far? aa is the odd one out, so x=10×4=x = 10 \times 4 = 40 m.

And remember the hidden data: "starts from rest", "dropped", "released" all mean v0=0v_0 = 0; "comes to rest", "at the highest point" mean v=0v = 0; "uniform velocity" means a=0a = 0; "under gravity" means a=±ga = \pm g. Those phrases are numbers.

The loud reminder

Key Point: The definitions of instantaneous velocity and acceleration are exact and always correct. The kinematic equations are true only for motion in which the magnitude and the direction of the acceleration are constant during the course of the motion.

They are not laws of nature; they are the solutions of the differential equations of motion for the single special case a=a = constant. So a stone in free fall, a car with steady brakes, a trolley on a uniform slope are all fine. A car in city traffic, a bouncing ball, a particle with a=4ta = 4t or a=kva = -kv are not — and plugging in there is simply wrong, not merely approximate. Card 6 shows what to do instead.

The same restriction kills the shortcut vˉ=v+v02\bar{v} = \frac{v+v_0}{2}. Take v=3t2v = 3t^2 over 0 to 4.0 s: the true displacement is 64 m so vˉ=16\bar{v} = 16 m/s, while v+v02=48+02=24\frac{v+v_0}{2} = \frac{48+0}{2} = 24 m/s. Off by 50%.

Signs, and the two roots

Key Point: The origin and the positive direction are your choice, but you must fix them before assigning any signs. In the equations all quantities are algebraic — positive or negative — and the equations then work in every situation, provided every value goes in with its proper sign.

There is no separate formula for a body slowing down and no "downward" version of anything. There is one set of equations and the signs do the rest.

Because x=v0t+12at2x = v_0t + \frac{1}{2}at^2 is quadratic in tt, you will often get two roots. A negative root describes where the object would have been before your clock started — reject it, and say in writing that you are rejecting it. Two positive roots are usually both real: the object passes the same height once going up and once coming down.

The nth second, in detail

sn=x(n)x(n1)=v0+a2(2n1)s_n = x(n) - x(n-1) = v_0 + \frac{a}{2}(2n - 1)

It looks dimensionally wrong and is not: the interval is exactly 1 second, and that hidden factor fixes the units. Write the answer as "25 m", never "25 m/s" — the m/s version is a guaranteed lost mark. Three cautions: nn must be a whole number; sns_n is a displacement for that second, so it equals the distance only if the body does not reverse during that particular second; and setting v0=0v_0 = 0 gives Galileo's ratio s1:s2:s3:s4=1:3:5:7s_1 : s_2 : s_3 : s_4 = 1 : 3 : 5 : 7, which needs v0=0v_0 = 0 and is false the moment the body starts with a velocity.

Card 3 — Free Fall and Vertical Motion: the Template

Free fall template card with symmetry, Galileo ratio and stopping distance

An object released near the Earth's surface with air resistance neglected is in free fall. Over distances small compared with the Earth's radius, gg is constant at 9.8 m/s^2 — so free fall is nothing but uniformly accelerated motion, and Card 2's equations apply unchanged. Take upward as positive throughout this card, so a=ga = -g for the whole flight: rise, top and fall alike. And note what is missing from every formula below: the mass.

The results, as a template

Situation Result Comes from
Dropped from rest through height hh t=2hgt = \sqrt{\dfrac{2h}{g}} h=12gt2h = \frac{1}{2}gt^2
Speed on arrival v=2gh=gtv = \sqrt{2gh} = gt v2=2ghv^2 = 2gh
Thrown up at uu: time to the top tup=ugt_{up} = \dfrac{u}{g} 0=ugt0 = u - gt
Thrown up at uu: maximum rise Hmax=u22gH_{max} = \dfrac{u^2}{2g} 0=u22gH0 = u^2 - 2gH
Thrown up at uu: time back to launch level Tflight=2ugT_{flight} = \dfrac{2u}{g} 0=uT12gT20 = uT - \frac{1}{2}gT^2
Thrown up or down at uu from height hh vland=u2+2ghv_{land} = \sqrt{u^2 + 2gh} same speed either way

Clean case to memorise: u=30u = 30 m/s with g=10g = 10 m/s^2 gives Hmax=45H_{max} = 45 m, tup=3t_{up} = 3 s, Tflight=6T_{flight} = 6 s. And for a drop: h=h = 5, 20, 45, 80 m give t=t = 1, 2, 3, 4 s respectively — the heights are 5×5 \times the perfect squares.

The symmetry

Key Point: For flight between the same two levels, the time up equals the time down, and the object passes any given height with equal speeds going up and coming down (velocities equal in magnitude, opposite in sign). In particular it returns to the launch level with exactly the speed of projection.

Three consequences that get asked on their own:

  • Over the whole flight the displacement is zero and the distance is 2Hmax2H_{max}, so the average velocity is zero while the average speed is u/2u/2.
  • Doubling uu quadruples the height (Hu2H \propto u^2) but only doubles the time of flight (TuT \propto u).
  • At the top, v=0v = 0 but aa is still g-g. That is the single most examined instant in the chapter.

Key Point (the trap): The symmetry is about the launch level, not the ground. Throw a ball up from a tower and the downward journey is longer than the upward one, and it lands faster than it left.

Galileo's law of odd numbers

Set v0=0v_0 = 0 in sn=v0+a2(2n1)s_n = v_0 + \frac{a}{2}(2n-1) and the a2\frac{a}{2} cancels out of the ratio:

s1:s2:s3:s4  =  1:3:5:7s_1 : s_2 : s_3 : s_4 \;=\; 1 : 3 : 5 : 7

Key Point: "The distances traversed, during equal intervals of time, by a body falling from rest, stand to one another in the same ratio as the odd numbers beginning with unity" — 1 : 3 : 5 : 7 : 9 : 11.

Equivalently, the positions at equal time steps go as the perfect squares 0, 1, 4, 9, 16, and the odd numbers are simply the gaps between consecutive squares. With g=10g = 10 m/s^2 the successive one-second falls are 5, 15, 25, 35 m, which is a set worth knowing on sight.

Stopping distance and reaction time

Braking from v0v_0 to rest, time is neither given nor wanted, so the chooser sends you to the third equation:

0=v02+2adsds=v022a=v022a0 = v_0^2 + 2a\,d_s \qquad \Rightarrow \qquad d_s = -\frac{v_0^2}{2a} = \frac{v_0^2}{2\lvert a \rvert}

Key Point: Stopping distance goes as the square of the initial speed. Doubling the speed makes the stopping distance four times as long for the same deceleration.

Measured braking distances for one car — 10, 20, 34 and 50 m at 11, 15, 20 and 25 m/s — imply decelerations of about 6.1, 5.6, 5.9 and 6.3 m/s^2, near enough one constant value, exactly as the formula predicts. This is why halving a speed limit outside a school does not halve the braking distance; it quarters it.

Reaction time is the time to observe, think and act, before the brakes are even touched — and the vehicle covers v0trv_0 t_r metres in it. Measure your own by catching a dropped ruler through a distance dd: the ruler is in free fall from rest, so d=12gtr2d = \frac{1}{2}g t_r^2 and

tr=2dgt_r = \sqrt{\frac{2d}{g}}

A measured d=21.0d = 21.0 cm with g=9.8g = 9.8 m/s^2 gives tr0.21t_r \approx 0.21 s. Typical human reaction times are 0.2 s to 0.3 s, and a car at 25 m/s covers about 5 m in that time with the brakes untouched.

Card 4 — The Graph Rules

Graph rules card: slope and area annotated on plotted x-t, v-t and a-t axes

Half the exercise questions for this chapter are graph questions. Four rows answer essentially all of them.

Key Point (the master table):

Graph Its SLOPE gives you Its AREA with the time axis gives you
position-time (x-t) velocity, v=dxdtv = \frac{dx}{dt} nothing physically useful
velocity-time (v-t) acceleration, a=dvdta = \frac{dv}{dt} displacement, Δx\Delta x
acceleration-time (a-t) rate of change of aa (off syllabus) change in velocity, Δv\Delta v
speed-time magnitude of acceleration distance travelled

Why an area can be a length: multiply the axis units. On a v-t graph, (m/s) times (s) is m. On an a-t graph, (m/s^2) times (s) is m/s. The units tell you what the area means, every time.

Signed areas, and the difference that is the mark

Areas below the time axis count as negative. Take v=84tv = 8 - 4t: the area from 0 to 2 s is +8+8 m and from 2 to 4 s is 8-8 m, so the displacement is 0 while the distance is 16 m. Same picture, two answers, and the only difference is whether you attach the minus sign.

displacement=vdtdistance=vdt\text{displacement} = \int v\,dt \qquad\qquad \text{distance} = \int \lvert v \rvert\,dt

The area under a speed-time graph is the distance directly, because a speed-time graph never dips below the axis. Read the axis label before you start.

Down the chain by slopes, up the chain by areas

x(t) slope v(t) slope a(t)a(t) area+v0 v(t) area+x0 x(t)x(t) \ \xrightarrow{\text{slope}} \ v(t) \ \xrightarrow{\text{slope}} \ a(t) \qquad\qquad a(t) \ \xrightarrow{\text{area} + v_0} \ v(t) \ \xrightarrow{\text{area} + x_0} \ x(t)

Key Point: Going down you differentiate and lose a constant. Coming back up you integrate and must put that constant back by hand. The area under a v-t graph gives the change in position, never the position; the area under an a-t graph gives Δv\Delta v, never vv.

What each shape means

Shape on x-t on v-t on a-t
horizontal line at rest uniform motion (at rest only if it lies on the axis) uniform acceleration (uniform velocity only if on the axis)
straight sloping line uniform velocity; steeper means faster uniform acceleration aa changing steadily — the kinematic equations do not apply
parabola uniform acceleration non-uniform acceleration --
crosses the time axis passes the origin reverses direction acceleration changes sign
touches the time axis without crossing reaches the origin and returns momentarily at rest, no reversal --

Concavity of the x-t graph is the acceleration: concave up (bowl) means a>0a > 0, concave down (dome) means a<0a < 0, straight means a=0a = 0. Concavity has nothing to do with whether the curve is above or below the axis — a dome drawn entirely below the time axis still has a<0a < 0.

Two more readings that are worth a mark each. On a v-t graph, the curve moving away from the time axis (in either direction) means speeding up; moving towards it means slowing down. And the particle is farthest from its start where the v-t curve crosses the axis, not where the v-t curve peaks — a peak in v-t is where it is fastest.

Why an x-t graph can never be vertical

Key Point: A vertical segment on an x-t graph means a finite change of position in zero time, which is an infinite velocity. No object does that. A very steep line is fine and just means "very fast"; a truly vertical one is impossible.

Its partner rule: an x-t graph can never be double-valued either, because a particle has exactly one position at each instant — that is the vertical-line test from your maths class. A v-t graph is also single-valued, but it may be drawn vertical as an idealisation (the instantaneous velocity reversal of a bouncing ball), because a jump in velocity is an idealisation of a very short collision, whereas a jump in position is not even that. And two more that cannot happen: a speed-time graph dipping below the axis, and a path-length-versus-time graph coming back down. You cannot un-travel a distance.

Finally, an honest footnote: in any realistic situation the graphs are smooth. Velocity and acceleration cannot change abruptly at an instant. The sharp kinks in the figures are idealisations drawn to keep the arithmetic clean.

Card 5 — Relative Velocity in One Dimension

This topic sits outside the rationalised syllabus body text — the chapter summary and the closing notes do not mention it — yet the standard police-van-and-thief problem cannot be solved without it and JEE Main and NEET ask it every year. Section 6 teaches it properly; here is the whole of it compressed.

The definition, and the two-way rule

Key Point: If A and B move along a line with velocities vAv_A and vBv_B measured in the same frame (normally the ground), then the velocity of A relative to B is vAB=vAvB,vBA=vABv_{AB} = v_A - v_B, \qquad v_{BA} = -v_{AB} Read the subscripts in order: the first is the object described, the second is the observer. So vABv_{AB} and vBAv_{BA} are equal in magnitude and opposite in direction.

The same subtraction runs all the way up and down the chain:

xAB=xAxB,vAB=dxABdt,aAB=aAaBx_{AB} = x_A - x_B, \qquad v_{AB} = \frac{dx_{AB}}{dt}, \qquad a_{AB} = a_A - a_B

which means the whole kinematic toolkit can be applied directly to the relative quantities: xAB=xAB,0+vAB,0t+12aABt2x_{AB} = x_{AB,0} + v_{AB,0}t + \frac{1}{2}a_{AB}t^2. That turns a great many two-body problems into one-body problems.

Same direction, opposite directions

Key Point: In one dimension you never have to remember "same direction subtract, opposite direction add". Write both velocities with their signs and always subtract. The signs do the adding for you.

Case With +x+x rightwards vAB=vAvBv_{AB} = v_A - v_B What it feels like
Same direction vA=+25v_A = +25, vB=+15v_B = +15 +10+10 m/s small relative speed — overtaking is slow
Opposite directions vA=+25v_A = +25, vB=15v_B = -15 +40+40 m/s large relative speed — they close fast

If vAB=0v_{AB} = 0 the two are permanently at rest relative to each other, which is why you can hold a conversation across a lane at 80 km/h but not with a car coming the other way.

Time to meet, time to overtake

Key Point: When the relative velocity is constant, t=initial separationvABt = \frac{\text{initial separation}}{\lvert v_{AB} \rvert} This is just t=distance/speedt = \text{distance} / \text{speed} applied in the relative frame, where one body sits still and the other does all the moving.

Two checks before you divide: is the gap actually closing (do xAB,0x_{AB,0} and vABv_{AB} have opposite signs?), and does length matter? For point objects the separation is the plain gap. For vehicles with length, one train completely overtaking another must gain LA+LBL_A + L_B on it, so t=LA+LBvABt = \frac{L_A + L_B}{\lvert v_{AB} \rvert} — a 120 m train at 25 m/s overtaking a 180 m train at 15 m/s needs 300/10=30300/10 = 30 s, while the same two passing head-on take 300/40=7.5300/40 = 7.5 s. A train passing a pole needs LL; a train crossing a platform of length DD needs L+DL + D.

Zero relative acceleration in free fall

Two objects moving under gravity alone both have a=ga = -g, so

aAB=(g)(g)=0a_{AB} = (-g) - (-g) = 0

Key Point: Two bodies in free fall have zero relative acceleration. As seen from either one, the other moves with constant velocity. Separation therefore changes at a steady rate, and no 12at2\frac{1}{2}at^2 term ever appears in the relative motion.

Three standard consequences:

  • A stone dropped from a tower of height HH and another thrown up from the foot at uu, released together, meet at t=Hut = \frac{H}{u} — and gg does not appear in the answer. With H=60H = 60 m and u=20u = 20 m/s they meet after 3 s, 15 m above the ground. Always check the thrown body is still in the air: here Tflight=4T_{flight} = 4 s, and 3<43 < 4, so it is.
  • Two stones released from the same point t0t_0 seconds apart separate at a constant rate gt0g t_0, so the gap grows linearly, not quadratically. With t0=1t_0 = 1 s and g=10g = 10 m/s^2 it widens by a steady 10 m every second.
  • Inside a freely falling lift every dropped object hangs motionless. That is weightlessness, and it belongs to Chapter 5.

[JEE Tip] The shortcut applies only while both bodies are in free flight. Before the second is launched, or after one lands, the relative acceleration is not zero.

The release trap, and the two-object graph

Key Point: An object released from a moving carrier — a lift, a balloon, an aircraft — starts with the carrier's velocity in the ground frame. "Dropped" means dropped relative to the carrier; it does not mean v0=0v_0 = 0 for the ground observer. A ball released from a balloon rising at 5 m/s starts at +5+5 m/s and rises a little further before it falls.

What the ball inherits is the carrier's velocity, never its acceleration; once released it is in free fall with a=ga = -g whatever the carrier does next.

On a two-object x-t graph: the lines intersecting means the objects are at the same position (they meet or one overtakes); the vertical gap is the separation xABx_{AB}; the difference of the slopes is vABv_{AB}; parallel lines mean vAB=0v_{AB} = 0 and they never meet. On a two-object v-t graph the curves crossing means the velocities are equal — which is where the separation is maximum or minimum, and never where they meet.

Card 6 — The JEE Extension: When the Acceleration Is Not Constant

Everything on Cards 2 and 3 dies the moment aa changes. Boards rarely go here; JEE lives here. This card is Section 8 in one page, and NEET candidates can skip it without loss.

The three relations that never fail

These are definitions, not results, so no assumption about aa can break them:

v=dxdt,a=dvdt,a=vdvdxv = \frac{dx}{dt}, \qquad a = \frac{dv}{dt}, \qquad a = v\frac{dv}{dx}

That third form comes from the chain rule, dvdt=dvdxdxdt\frac{dv}{dt} = \frac{dv}{dx}\cdot\frac{dx}{dt}, and it is the single most useful line in advanced 1D kinematics. Equivalently adx=vdva\,dx = v\,dv, or a=ddx(v22)a = \frac{d}{dx}\left(\frac{v^2}{2}\right). Notice that v2=v02+2axv^2 = v_0^2 + 2ax is just this relation with aa pulled out of the integral because it was constant.

The three integration routes

Every variable-acceleration problem reduces to one question: what is aa a function of? Answer that and the route is fixed.

You are given Use Integrate You get
a=a(t)a = a(t) a=dvdta = \dfrac{dv}{dt} v0vdv=0ta(t)dt\int_{v_0}^{v} dv = \int_0^t a(t)\,dt v(t)v(t), then dx=vdt\int dx = \int v\,dt gives x(t)x(t)
a=a(x)a = a(x) a=vdvdxa = v\dfrac{dv}{dx} v0vvdv=x0xa(x)dx\int_{v_0}^{v} v\,dv = \int_{x_0}^{x} a(x)\,dx v(x)v(x) directly, with no time in it
a=a(v)a = a(v), want v(t)v(t) a=dvdta = \dfrac{dv}{dt} v0vdva(v)=0tdt\int_{v_0}^{v}\dfrac{dv}{a(v)} = \int_0^t dt tt as a function of vv, then invert
a=a(v)a = a(v), want v(x)v(x) a=vdvdxa = v\dfrac{dv}{dx} v0vvdva(v)=x0xdx\int_{v_0}^{v}\dfrac{v\,dv}{a(v)} = \int_{x_0}^{x} dx xx as a function of vv, then invert

Key Point: Use definite integrals with the limits written in — lower limits are the initial conditions, upper limits the general values. Half the marks lost in this topic go to a forgotten constant of integration. And read the question first: "how long until the speed halves" is a v(t)v(t) question, "how far before the speed halves" is a v(x)v(x) question, and the two answers are different numbers.

Linear drag versus quadratic drag

a=kva = -kv a=kv2a = -kv^2
v(t)v(t) v0ektv_0 e^{-kt} v01+kv0t\dfrac{v_0}{1 + kv_0 t}
v(x)v(x) v0kxv_0 - kx (a straight line) v0ekxv_0 e^{-kx}
x(t)x(t) v0k(1ekt)\dfrac{v_0}{k}\left(1 - e^{-kt}\right) 1kln(1+kv0t)\dfrac{1}{k}\ln\left(1 + kv_0 t\right)
Stops in finite time? No No
Total distance finite, v0k\dfrac{v_0}{k} infinite, grows like lnt\ln t
Units of kk s1^{-1} m1^{-1}

Key Point (the one-line summary): Under a=kva = -kv the exponential sits in time and the distance is capped at v0/kv_0/k. Under a=kv2a = -kv^2 the exponential sits in position and the distance is never capped. "It never stops" and "it travels forever" are different statements — in the first case only the first one is true.

The restitution ladder

For a ball dropped from h0h_0 onto a floor with coefficient of restitution e=speed after impactspeed before impacte = \frac{\text{speed after impact}}{\text{speed before impact}}:

Quantity Result
Striking speed of the first impact v0=2gh0v_0 = \sqrt{2gh_0}
Speed after nn bounces vn=env0v_n = e^n v_0
Height after nn bounces hn=e2nh0h_n = e^{2n} h_0
Fraction of kinetic energy kept per bounce e2e^2
Total distance travelled h01+e21e2h_0\,\dfrac{1 + e^2}{1 - e^2}
Total time 2h0g1+e1e\sqrt{\dfrac{2h_0}{g}}\cdot\dfrac{1 + e}{1 - e}

[JEE Tip] Speeds carry ene^n; heights carry e2ne^{2n} — that is the single commonest slip in the topic. Infinitely many bounces, yet both totals are finite: the classic physical example of a convergent geometric series.

The chase results worth memorising

A bus passes a stationary car at a steady vv just as the car sets off from rest with constant acceleration aa. Then the car catches it at t=2vat = \frac{2v}{a}, having covered 2v2a\frac{2v^2}{a}, and at that instant the car is doing exactly 2v2v — twice the bus's speed, whatever the numbers. The gap is widest when the speeds are equal, at t=vat = \frac{v}{a}, and the maximum lead is v22a\frac{v^2}{2a}.

For a car at vAv_A a distance dd behind a car at vB<vAv_B < v_A, the minimum deceleration that just avoids a collision is

amin=(vAvB)22da_{\min} = \frac{(v_A - v_B)^2}{2d}

Only the relative speed appears, so cars at 100 and 90 m/s need exactly the same braking as cars at 20 and 10 m/s from the same gap. If the driver reacts for trt_r first, use the reduced gap d(vAvB)trd - (v_A - v_B)t_r.

Card 7 — The Twelve Mistakes That Cost the Most Marks

Every one of these was flagged somewhere in Sections 1 to 11. They are ordered roughly by how often they actually turn up in answer scripts.

1. Not fixing a sign convention before you start. The origin and the positive direction are your choice, but the choice must be made, written down, and then obeyed for the whole problem. "Taking upward as positive" at the top of your rough work is not a formality — it is the line that makes every sign in your answer markable. Switching halfway is the single most reliable way to get a sign wrong.

2. Reading the sign of aa as "speeding up" or "slowing down". It tells you nothing on its own. Compare the two signs: same signs, speeding up; opposite signs, slowing down. A freely falling stone with upward positive has a=g<0a = -g < 0 and is gaining speed; a stone thrown up has that same a=ga = -g and is losing speed. One value of aa, two opposite stories. And "deceleration" means the speed is falling, not that aa is negative.

3. Assuming zero velocity means zero acceleration. At the top of its flight a ball has v=0v = 0 and a=ga = g downward, unchanged. If the acceleration really did vanish there, the ball would hang in the air forever. Read it the other way too: a=0a = 0 does not imply v=0v = 0 — a car cruising at 60 km/h has plenty of velocity and no acceleration.

4. Confusing distance with displacement when the body reverses. The xx in every kinematic equation is displacement, never path length. The moment the velocity changes sign they part company. Split the journey at the instant v=0v = 0, compute each part separately, then add magnitudes for distance and signed values for displacement. A body that goes out 24 m and comes back 12 m has travelled 36 m and been displaced 12 m, and a question asking for "the distance" wants 36.

5. Using the kinematic equations when the acceleration is not constant. v=v0+atv = v_0 + at and its two friends are the solutions for the single case a=a = constant. A particle with a=4ta = 4t, or a=kva = -kv, or a ball in mid-bounce, breaks the assumption — and the equations are then wrong, not approximate. Symbols like xx, vv or tt inside the given acceleration are the signal to set up an integral (Card 6).

6. Using vˉ=v+v02\bar{v} = \frac{v + v_0}{2} when the acceleration is not constant. The definition vˉ=ΔxΔt\bar{v} = \frac{\Delta x}{\Delta t} is always true; this particular value for it is not. With v=3t2v = 3t^2 over 0 to 4.0 s the true average is 16 m/s while v+v02\frac{v+v_0}{2} gives 24 m/s — off by 50%. The formula works because a straight v-t line has its average at its midpoint height; bend that line and the statement dies.

7. Taking the arithmetic mean of speeds for equal-DISTANCE legs. Equal distances give the harmonic mean 2v1v2v1+v2\frac{2v_1v_2}{v_1+v_2}; equal times give the arithmetic mean v1+v22\frac{v_1+v_2}{2}. For 40 and 60 km/h that is 48 km/h against 50 km/h, and the examiner will have put both in the options. The equal-distance answer is always the smaller, because equal distances mean more time spent on the slow leg.

8. Forgetting to reject the unphysical root of a quadratic in tt. x=v0t+12at2x = v_0t + \frac{1}{2}at^2 is a quadratic, so it hands you two roots. A negative root describes where the object would have been before your clock started — reject it, and write down that you are rejecting it. But do not over-reject: two positive roots are usually both real, because the object passes the same height once going up and once coming down, and the question decides which one it wants.

9. Forgetting that a body dropped from a moving carrier keeps the carrier's velocity. "Dropped" means dropped relative to the carrier. A ball released from a balloon rising at 5 m/s leaves with v0=+5v_0 = +5 m/s in the ground frame and goes up a little further before falling; released from a lift descending at 5 m/s it starts at 5-5 m/s. Setting v0=0v_0 = 0 in the ground frame is the most reliably missed idea in the relative-velocity topic. Note also that the ball inherits the carrier's velocity, never its acceleration.

10. Misreading the nnth-second formula as a velocity. sn=v0+a2(2n1)s_n = v_0 + \frac{a}{2}(2n-1) is a distance in metres, not a speed — the interval is exactly 1 second and that hidden factor fixes the units. Write "25 m", never "25 m/s". Two related slips: sns_n is the ground covered between t=n1t = n-1 and t=nt = n, not the total distance in the first nn seconds; and the ratio 1 : 3 : 5 : 7 requires v0=0v_0 = 0, so a question that quietly gives a non-zero v0v_0 and offers "1 : 3 : 5" as an option is fishing.

11. Forgetting that the nnth-second formula breaks if the body stops mid-interval. sns_n is a displacement for that second, and it is derived by subtracting two positions — so it silently assumes the body keeps moving the same way throughout. If the body comes to rest or reverses inside that particular second, the formula gives you a signed displacement that is not the distance, and if the body stopped for good part-way through, it is not even that: the equation carries on past the stop and reports motion that never happened. Find the stopping time first, and if it lands inside the nnth second, work that second out by hand.

12. Reading a chord when the question asked for a tangent — and other graph slips. Velocity at an instant is the slope of the tangent; the slope of a chord is the average over the interval, and they agree only for a straight-line graph. The rest of the graph checklist, each worth a mark: the height of an x-t curve says where the object is while its slope says which way it is going; a horizontal line on a v-t graph means cruising, not at rest; the area under a v-t graph is the change in position, so you need x0x_0 to get an actual position; areas below the axis are negative, which is exactly how displacement and distance come apart; and an x-t graph can never be vertical or double-valued.

Key Point: Two more that cost single marks: quoting an nnth-second answer or a stopping distance without a unit, and forgetting to convert km/h to m/s. Multiply km/h by 518\frac{5}{18}: 36 km/h is 10 m/s, 54 is 15, 72 is 20, 90 is 25, 108 is 30.


The 60-Second Revision

You are in the queue outside the hall. This is the irreducible minimum.

Definitions. Displacement Δx=x2x1\Delta x = x_2 - x_1, signed, path-independent, zero for a round trip. Path length is a scalar and never decreases. vˉ=ΔxΔt\bar{v} = \frac{\Delta x}{\Delta t}; average speed =path lengthtime=\frac{\text{path length}}{\text{time}}. Path length Δx\geq \lvert\Delta x\rvert and average speed vˉ\geq \lvert\bar{v}\rvert, with equality only if the motion never reverses; instantaneous speed =v= \lvert v\rvert always.

Calculus. v=limΔt0ΔxΔt=dxdtv = \lim_{\Delta t \to 0}\frac{\Delta x}{\Delta t} = \frac{dx}{dt}, the slope of the tangent to the x-t graph. a=dvdt=d2xdt2a = \frac{dv}{dt} = \frac{d^2x}{dt^2}, the slope of the tangent to the v-t graph. Differentiate first, substitute the instant last.

Equations (constant aa only). v=v0+atv = v_0 + at; x=v0t+12at2x = v_0t + \frac{1}{2}at^2; v2=v02+2axv^2 = v_0^2 + 2ax; x=(v+v02)tx = \left(\frac{v+v_0}{2}\right)t; sn=v0+a2(2n1)s_n = v_0 + \frac{a}{2}(2n-1). Replace xx by (xx0)(x - x_0) if it does not start at the origin. Choose the equation that omits the quantity you neither know nor want.

Vertical motion. t=2h/gt = \sqrt{2h/g}, v=2ghv = \sqrt{2gh}, Hmax=u22gH_{max} = \frac{u^2}{2g}, tup=ugt_{up} = \frac{u}{g}, Tflight=2ugT_{flight} = \frac{2u}{g}, lands at u2+2gh\sqrt{u^2+2gh} from a height hh. Time up == time down; equal speeds at equal heights; back at the launch level at exactly uu. At the top v=0v = 0 but a=ga = -g. Galileo: 1 : 3 : 5 : 7 from rest, which is 5, 15, 25, 35 m with g=10g = 10. Stopping distance ds=v022ad_s = \frac{v_0^2}{2\lvert a\rvert}, so double the speed and it is four times as far. Reaction time tr=2d/gt_r = \sqrt{2d/g}.

Graphs. Slope of x-t =v= v; slope of v-t =a= a; area under v-t == displacement; area under speed-time == distance; area under a-t =Δv= \Delta v. Concave up means a>0a > 0, concave down means a<0a < 0. Areas below the axis are negative. An x-t graph is never vertical and never double-valued.

Relative velocity. vAB=vAvBv_{AB} = v_A - v_B and vBA=vABv_{BA} = -v_{AB}; write signs and always subtract. Time to meet == separation / relative speed; add both lengths when the bodies have length. Two bodies in free fall have zero relative acceleration, so one sees the other move uniformly.

Signs. Fix the convention first. Same signs on vv and aa means speeding up; opposite means slowing down. The sign of aa alone decides nothing.

That is the whole chapter. Go and get the marks.